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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Posted this somewhere else, but, for some reason it dose not work for me. it just doesn't load.
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Thu Nov 18, 2010 12:45 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
So the .rte is correctly placed and no errors appear, but none of the content is accessible in-game?
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Thu Nov 18, 2010 5:25 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
411570N3 wrote: So the .rte is correctly placed and no errors appear, but none of the content is accessible in-game? For me it is working just fine.
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Thu Nov 18, 2010 6:10 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Just to show you how confused I am I re-dl this and it still doesn't work.
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Thu Nov 18, 2010 12:57 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
To fix it, you actually need to give us information. A good start would be to answer my question.
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Thu Nov 18, 2010 1:02 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
No errors. Placed between MDC and METROID. Doesn't load though. Not in game,
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Thu Nov 18, 2010 1:11 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Try typing gibberish into its Index.ini, above the DataModule line.
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Thu Nov 18, 2010 1:50 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
I'm officially dumbfounded. Code: aebftrhaba DataModule ModuleName = Melee Master Arms IconFile = ContentFile Path = MeleeMaster.rte/Logo.bmp IncludeFile = MeleeMaster.rte/Common.ini IncludeFile = MeleeMaster.rte/Melee.ini IncludeFile = MeleeMaster.rte/Tools.ini IncludeFile = MeleeMaster.rte/Ranged.ini IncludeFile = MeleeMaster.rte/Shields.ini IncludeFile = MeleeMaster.rte/Actors/Foot Soldiers/Foot Soldiers.ini IncludeFile = MeleeMaster.rte/Actors/Rangers/Rangers.ini IncludeFile = MeleeMaster.rte/Actors/Brains/Brains.ini IncludeFile = MeleeMaster.rte/Actors/Craft/Craft.ini IncludeFile = MeleeMaster.rte/Activities.ini EDIT: It didn't crash or anything. It just loaded without this. (AND IT IS IN PROPERLY)
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Thu Nov 18, 2010 11:11 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
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Thu Nov 18, 2010 11:27 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
Yeah, it's probably that problem. Be sure to apply that to all subfolders as well, or it will further not work.
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Fri Nov 19, 2010 12:38 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
WOW! i really really like this mod! the weapons are awesome ans the actors are sick!
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Sat Nov 20, 2010 4:26 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
About the AI problem, what would happen if you disable controller firing if an enemy is not in range? Maybe the AI will move if it's prevented from shooting. Probably not.
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Sun Nov 21, 2010 10:09 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
They'd probably just try and fire every frame.
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Sun Nov 21, 2010 10:17 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
A friend of mine from the Picture Wars IRC wanted an activities for this mod, so I updated it to include one! I thought it'd be nice to share it here on DRL as well. http://min.us/mthULx3ma
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Thu Aug 25, 2011 8:41 pm |
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kexus
Joined: Sat Aug 20, 2011 3:57 pm Posts: 9
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Re: Melee Master Arms (v0.02b 2:53 5/8/09 GMT)
This is awesome!
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Thu Aug 25, 2011 9:12 pm |
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