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 XtremeBlocks 
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Post Re: XtremeBlocks - Indestructible
cool fact: making a box of these and putting blue bombs on it proves science is fun, as does ramming rockets into them.


Sat Mar 14, 2009 10:16 pm
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Post Re: XtremeBlocks - Indestructible
Hey, in your first post, those nukes...what mod are they from? I had it awhile ago, but I lost it around B21. Does anyone have it? Is it converted?


Sun Mar 15, 2009 3:01 am
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Post Re: XtremeBlocks - Indestructible
-1 ammo in a magazine is infinite ammo.
testing -1 structural integrity now :?:


Sat Jun 06, 2009 12:46 am
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Post Re: XtremeBlocks - Indestructible
NECROMANCER! BURN HIM!!!

Skiv-if he necored a topic, and had something actually contributed, that means he USED SEARCH like he should do.


Sat Jun 06, 2009 12:47 am
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Post Re: XtremeBlocks - Indestructible
jojolagger wrote:
-1 ammo in a magazine is infinite ammo.
testing -1 structural integrity now :?:

This should be good.

Flammablezombie wrote:
NECROMANCER! BURN HIM!!!

If he is a necromancer, doesn't that make you, and me for that matter, his accomplice?

Geti wrote:
i love how anything that uses deepgroups (planetkiller bomb for one) would rape this anyway.

Yes, but that doesn't count.


Sat Jun 06, 2009 12:51 am
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Post Re: XtremeBlocks - Indestructible
jojolagger wrote:
-1 ammo in a magazine is infinite ammo.
testing -1 structural integrity now :?:

Quite the hyperbump.

Quite unnecessary.


Sat Jun 06, 2009 12:56 am
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Post Re: XtremeBlocks - Indestructible
Since this thread has been necroed, might I suggest a new shape that could prevent leakage of particles through the gaps between the blocks?


Attachments:
File comment: Leakage may be solved.
newshape.PNG [354 Bytes]
Not downloaded yet
Sat Jun 06, 2009 1:37 am
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Post Re: XtremeBlocks - Indestructible
Couldn't you make an indestructible block by scripting it to remake itself every time it's harmed?


Sat Jun 06, 2009 2:07 am
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Post Re: XtremeBlocks - Indestructible
DimJim wrote:
Couldn't you make an indestructible block by scripting it to remake itself every time it's harmed?

I don't even think the guy comes here anymore.

I don't even think you can remake terrain, even with Lua.


Sat Jun 06, 2009 2:38 am
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Post Re: XtremeBlocks - Indestructible
The example gif...the lag..it burns my page...so much burning...


Sat Jun 06, 2009 4:27 am
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Post Re: XtremeBlocks - Indestructible
Seriously, I'm the only one who cares that this mod was infinite improbability bumped? Besides, in my opinion, numgun's are better for defense.


Sun Jun 07, 2009 4:31 am
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Post Re: XtremeBlocks - Indestructible
Gamefreak wrote:
Seriously, I'm the only one who cares that this mod was infinite improbability bumped? Besides, in my opinion, numgun's are better for defense.

Cry me a river. They have higher stats than numguns. And his indestructoblocks don't work for me.


Sun Jun 07, 2009 4:36 am
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Post Re: XtremeBlocks - Indestructible
actually invincible ones coming soon.
or as invincible as i can be bothered making them.


Sun Jun 07, 2009 5:12 am
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Post Re: XtremeBlocks - Indestructible
-snip-
See Mod Making


Sun Jun 07, 2009 7:13 am
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Post Re: XtremeBlocks - Indestructible
Hyperkultra wrote:
Gamefreak wrote:
Seriously, I'm the only one who cares that this mod was infinite improbability bumped? Besides, in my opinion, numgun's are better for defense.

Cry me a river. They have higher stats than numguns. And his indestructoblocks don't work for me.

Yeah, I'm sorry, I'll stop *****ing, (Can you curse here?) but I prefer numgun's indestructoblox to this. Maybe because I can personally find them faster.

SEGUE: So, is there any way these can be completely impenetrable? Also, Can someone make base modules for the scene editor made of the same material as these blocks? Because that would be epic beyond words.


Last edited by Gamefreak on Mon Jun 08, 2009 11:22 pm, edited 1 time in total.



Mon Jun 08, 2009 8:14 pm
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