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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Very nice, love the colours, they are better then the average mono type. BUT all the diversity makes it feel like it is without a theme, like there should be a reoccuring symbol or series of colours.
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Tue Dec 02, 2008 2:46 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
hmm... I guess I should make a symbol.
The idea is that there are 3 sub factions, white, red and green.
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Tue Dec 02, 2008 3:23 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Well you don't necessary need a symbol, but rather something unique and defining, you are already doing this in the shape but it is not radical enough, but still very close.
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Tue Dec 02, 2008 3:49 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
This has really progressed from the last time i saw it, when it was just the ROIL. dl'd, and a hats off to you.
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Tue Dec 02, 2008 4:14 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Oobagoo wrote: This has really progressed from the last time i saw it, when it was just the ROIL. dl'd, and a hats off to you. Thank you. I need to make some kind of similarity between everything... hmmm. Well, i was hoping to get a new version out today, but Its not finished, so blah. After sleep!
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Tue Dec 02, 2008 4:50 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
What I said is just a suggestion, so whatever is most suitable for you is what is best.
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Tue Dec 02, 2008 4:53 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
You need new sounds . I can help you if you want .
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Tue Dec 02, 2008 2:09 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
grenade wrote: You need new sounds . I can help you if you want . ok. how about you make a zip of robot sounds, maybe some voices, etc. I'll try and implement it!
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Tue Dec 02, 2008 6:58 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
I have a suggestion- Add small, flat [horizontally (so that it looks like it's on multiple particles)] glows to one or two of the particles released by the guns. it'd look pretty cool in my opinion.
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Tue Dec 02, 2008 11:30 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
I thought so too, in the beta of the guns, I had that glow, but when you point it up, the glow is still horizontal, so it doesn't work out.
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Wed Dec 03, 2008 3:13 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
crazyMLC wrote: grenade wrote: You need new sounds . I can help you if you want . ok. how about you make a zip of robot sounds, maybe some voices, etc. I'll try and implement it! No actor voices , sorry . Most sounds that i use are from CS (made by VALVe) So i can give you only weapon sounds . And most of my actor voices are a little edited CS voices .
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Wed Dec 03, 2008 3:58 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
ok, sure.
I have trouble doing weapons. I can only do jetpacks and voices with my microphone.
Anything you think would fit for the weapons.
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Wed Dec 03, 2008 6:08 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Ok you do want *l4z0r* sounds or more ballistik . Btw what sound do you want for that explosive *smg* .
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Wed Dec 03, 2008 7:51 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
grenade wrote: Ok you do want *l4z0r* sounds or more ballistik . Btw what sound do you want for that explosive *smg* . Nah, I want more of a normal sound. they arent supposed to be lazers. You can give it that kinda feel though. For the smg "OBS" make it something between a pistol and an smg sound. Maybe, if you want, you can throw together some digger sounds.
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Wed Dec 03, 2008 11:10 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Grenade, how are those sounds effects going?
I have some new weapons. A Gatling gun And a Rocket launcher. Once I finish them I'll get them up.
Comments are appreciated.
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Sat Dec 06, 2008 2:41 am |
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