ARH Tiger - Finished(09 Nov 08) - B22 Compatible
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Update! - Check Main Post.
Well, I think that's it, there's still a few little things that may need some fixing, but I don't know if I'll bother with it. Oh and with the delivery crate, I might just leave it as is, unless there's more people who would like me to add them in?
Now that B22 is out, it actually helped my mod quite a bit. The helicopter now won't explode when delviering in craft so you can custom pre-load it with stuff, yay!! It comes with like 2 extra lines of code which are applicable for B22, like the description and ModuleIcon jazz. I also had to rebuild how the chopper flew cause I added the ability to blow off the rotor and it falling aimlessly to the ground. woo! I haven't got screenies of that though, so if anyone can get them please do!
Thanks for the helpful comments so far, I'm still open for more, but I won't add things willy nilly that don't need to be added now.
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Sat Nov 08, 2008 10:36 am |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Have you got the aligned missiles yet?
B22 allows turning projectile sprites.
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Sat Nov 08, 2008 10:52 am |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
zacness wrote: Have you got the aligned missiles yet?
B22 allows turning projectile sprites. Yeah, I saw new variable, but it didn't require it, and now it works fine! woo!
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Sat Nov 08, 2008 11:02 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Nachos ! , you can make rotor chop enemy . Make the flash HitMOs = 1 , and change mass and sharpness of the flash . Than on the "jetpack" change EmissionEgnoreThis = 1 (if yes so flash will not hit the chopper or any other its parts)
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Sat Nov 08, 2008 12:49 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
grenade wrote: Nachos ! , you can make rotor chop enemy . Make the flash HitMOs = 1 , and change mass and sharpness of the flash . Than on the "jetpack" change EmissionEgnoreThis = 1 (if yes so flash will not hit the chopper or any other its parts) I tried that before, but it still didn't chop people. I was going to try and make custom air blast particles come out from the attached rotors, but it would have messed up how it flies. You can mess around with it if you want, all the rotor emission stuff is in Emissions.ini.
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Sat Nov 08, 2008 1:14 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Cool screenshot of the mod , and new build .
Attachments:
ScreenDump010.bmp [ 331.86 KiB | Viewed 5850 times ]
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Sat Nov 08, 2008 1:49 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
attach some emitters emitting tiny mass high sharpness invisible MOPixels. (colour 255, 0, 225) that wont ♥♥♥♥ with the flight, and will kill stuff just fine
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Sat Nov 08, 2008 1:58 pm |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Nachos I have to say I am really impressed with this whole mod/thread. You listened to advice, you updated regularly and this mod is awesome.
If this is your first mod I am really looking foward to your future creations. Well done. Also it's good to see more Australians modding!
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Sat Nov 08, 2008 2:15 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Wow! The new features are absolutely BRILLIANT! This is really one of the best mods I've seen for a while.
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Sat Nov 08, 2008 2:55 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
grenade wrote: Cool screenshot of the mod , and new build . nice. lol. The way I beat that mission was by digging a massively long underground tunnel under those zombies with those godforsaken blue bombs. I then built a trap hole at the entrance, they still managed to get in somehow those cunning buggers. As for the Ronin, they weren't as bright as their animated corpses... Geti wrote: attach some emitters emitting tiny mass high sharpness invisible MOPixels. (colour 255, 0, 225) that wont fudge with the flight, and will kill stuff just fine Alright, I'll add that in tomorrow night I guess, maybe a bit later than that? zacness wrote: Nachos I have to say I am really impressed with this whole mod/thread. You listened to advice, you updated regularly and this mod is awesome.
If this is your first mod I am really looking foward to your future creations. Well done. Also it's good to see more Australians modding! Ugghhh, compliments, starting to get sick of them, lol. Thanks! The only reason it got to this level was with the help of you very experienced people! As for future creations, we'll have to see about that, I might actually become inactive sometime soon... I'm one of those military types, on extended leave, so I'm waiting for the call to get posted back out into the real fun! ha-HA! It's bloody awesome seeing other Aussies here as well. Exalion was actually one of the first ones I saw, and he gave me some good crit on my bad pillow shading. :/ I have learnt my lesson! How many others are round in the DRLFF I wonder?
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Sat Nov 08, 2008 2:59 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Nachos wrote: How many others are round in the DRLFF I wonder? me for one. good to hear you'll the choppy. i could do it if you wanted, in a few minutes..
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Sat Nov 08, 2008 3:15 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Yay Geti! Don't worry yourself about the rotor chop, you've got your own mod to worry about! Also, i'm just about to hit the sack.
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Sat Nov 08, 2008 3:24 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
pff too late. im waiting on offsets anyway.
Attachments:
File comment: fiddling needed, but it works.
ARHTiger.rte.zip [475.98 KiB]
Downloaded 276 times
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Sat Nov 08, 2008 6:13 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
This is absolutely amazing. Truly a sign of good things to come for CC. Keep up the good work!
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Sun Nov 09, 2008 1:31 am |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Geti wrote: pff too late. im waiting on offsets anyway. Haha, thanks, it's devastating! I'll see if I can modify it a bit so it doesnt demolish the rear rotor though.
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Sun Nov 09, 2008 2:53 am |
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