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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Simply call these honkies the United Colonist's army, they could have slight weapon resprites to reflect a modified civilian arsenal/lower echelon military gear.
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Mon May 12, 2008 10:38 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Psh, lower echelon? These guys are high-class military, and should be almost on par with the DarKlones (Not quite, but close) But to be honest with you, the name doesn't really ring well in my ears :/ When the next update will be? Only time will show...
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Tue May 13, 2008 11:38 am |
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Tea
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Gharial resistance.
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Tue May 13, 2008 11:51 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Neon Echelon? (rhyme is a plus ) The heavy sprite looks pretty good so far. Still awaiting an uber designator weapon.
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Wed May 14, 2008 3:00 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Ragdollmaster wrote: Still awaiting an uber designator weapon. Oh it'll come, thanks to tosty :3 He provided me with a good designator, which i then modified to erm... Suit my needs. He did give me permission, don't worry. (Correct me if i'm wrong, tosty) Also gave me a pretty cool laser as well Mortar Launcher may/may not make it into the next update, but tostys things will. And lastly, name has been decided, and no more croc talk please You'll see the name once i update... Oh yes, one very last thing. Do any of you have problems with CC crashing when you overload any of the actors?
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Thu May 15, 2008 4:19 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: [WIP] So far unnamed faction... *Update: 05/05/08*
Yeah, i gave you permission
And about the ovr load thing, yes it happens to me to much.
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Thu May 15, 2008 4:28 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 05/17/08*
Weird, doesn't happen to me... Also, update. Now wif moar naem, and tostys name in the credits Oh, and Kurrus, sorry for not sending you anything else than the soldier... Edit: Oh yes, it is safe to delete the Faction.rte folder!
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Sat May 17, 2008 8:42 pm |
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Tea
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Re: [WIP] The Pelian Army *Update: 05/17/08*
Pelian? EDIT: Woah, I like the new weapons, and new actor.
Last edited by Tea on Sat May 17, 2008 9:01 pm, edited 1 time in total.
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Sat May 17, 2008 8:59 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: 05/17/08*
That designator gun is hawt.
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Sat May 17, 2008 9:01 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 05/17/08*
Yes. Pelikans would be too obvious a reference to pelicans. Also, thanks @numgun: Thanks, i spent a lot of time making it as polished as possible. I mean, it would have been fully functional without the beacon and beam and whatnot, but it didn't feel quite as well to use, so...
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Sat May 17, 2008 9:19 pm |
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MasterCheese40
Joined: Sat May 17, 2008 4:59 am Posts: 8
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Re: [WIP] The Pelian Army *Update: 05/17/08*
I don't like the way the light guy looks and it seems to me that the guns are a bit overpowered, other than that its pretty good (though I haven't tried it yet), definitely better than what I can do.
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Sat May 17, 2008 10:57 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 05/17/08*
Yeah, i've thought about respriting the Light Soldier, he doesn't fit in very well anymore. Also, yes, the guns are overpowered, but that's just me liking lots of destruction And thanks ^_^
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Sat May 17, 2008 11:12 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: 05/17/08*
Shook wrote: @numgun: Thanks, i spent a lot of time making it as polished as possible. I mean, it would have been fully functional without the beacon and beam and whatnot, but it didn't feel quite as well to use, so... Yeah, it does look much more awesome with all the effects and this got me inspired to pimp my own orbital weapons to a new level. Alot of your creative stuff has been inspirational for us other modders. Even capnbubs said that once if I remember correct.
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Sun May 18, 2008 12:49 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: [WIP] The Pelian Army *Update: 05/17/08*
I would rather have all the rockets come down in a large burst.
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Sun May 18, 2008 1:22 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: 05/17/08*
*cries* my minigun wasn't good enough, but tostys' are? *tests mod* .....I am truly sorry for doubting your minigun selection skills. Designator is kickass, and I love the Absorber shield The coding used from it could lead to many more awesome mods. Make more designators like this; maybe a carpet bomb where the rockets all come down at once in different spaces.
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Sun May 18, 2008 2:55 am |
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