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Raijuuta
Joined: Tue Feb 09, 2010 10:21 pm Posts: 49
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Re: Superheavy dropship: The Bethesda
This DropShip is not Armored Take some hits and Ship Abatiment
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Tue Mar 09, 2010 3:24 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Superheavy dropship: The Bethesda
Raijuuta, try reading the last page. It was said it would be fixed, BUT that was a long time ago, so don't expect an update. Try doing something about it yourself, it's not too hard.
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Tue Mar 09, 2010 10:44 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Superheavy dropship: The Bethesda
I just read the first page of comments, and I was just wondering, does anyone here still like the rockets that couldn't gib?
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Wed Mar 10, 2010 12:55 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Superheavy dropship: The Bethesda
The non-gibbing vanilla rocket? Those were fun, but the gibbing is fine.
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Wed Mar 10, 2010 1:22 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Superheavy dropship: The Bethesda
HeHe, those things burned through the map like the fist of an angry god. I'd DL those old rockets again for the good-old-fashioned terrain raping, craft-slamming fun.
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Wed Mar 10, 2010 3:25 am |
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Mooseral
Joined: Mon Nov 05, 2007 12:18 am Posts: 26 Location: Canada
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Re: Superheavy dropship: The Bethesda
I don't think that the really old school rockets are actually possible in new builds. Gibbing is inevitable for craft that don't return, and gibbing a rocket into a rocket doesn't have quite the same result.
That's an excuse to go back and play the classics too though; my own preference might be Build 13. Gotta love the barreling, flaming drop ship corpses of death as well as the angry god rockets. And the gigantic gib mountain that fills the play area to the top of the screen, chock full of hapless AI trapped until the end.
As an aside, we need more gigantic drop ships. Even if they break up on impact, they do have a certain god-fist vibe about them.
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Wed Mar 10, 2010 7:39 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Superheavy dropship: The Bethesda
Actually, it's possible. Just have gibimpulse very high, no specified wounds and a script on it: viewtopic.php?f=73&t=15250&hilit=rocket
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Thu Mar 11, 2010 12:05 pm |
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BOUNCER
Joined: Thu Apr 01, 2010 8:02 pm Posts: 10
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Re: Superheavy dropship: The Bethesda
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Thu Apr 01, 2010 9:45 pm |
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gv345
Joined: Wed Mar 31, 2010 2:38 pm Posts: 35
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Re: Superheavy dropship: The Bethesda
That was a big bump.
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Thu Apr 01, 2010 9:50 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Superheavy dropship: The Bethesda
Sorry but this ship isnt super heavy
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Thu Apr 01, 2010 10:18 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Superheavy dropship: The Bethesda
Read the thread before posting.
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Fri Apr 02, 2010 10:59 am |
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Commander Clark
Joined: Fri Apr 02, 2010 5:13 pm Posts: 23
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Re: Superheavy dropship: The Bethesda
Amazing Mod. I wish I could mod like that. I only wish the Bethesda was a bit harder to overturn, it seemed to be a bit light.
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Fri Apr 02, 2010 5:43 pm |
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Buttlord
Joined: Tue Apr 06, 2010 1:30 pm Posts: 5
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Re: Superheavy dropship: The Bethesda
I figured I'd ask this here since it bothered me the most about this ship: the way collision works with it. I don't know if it's a CC wide thing, where every dropship automatically behaves like this, but it just seems weird that such a big ♥♥♥♥♥ of a ship can bump into something else and they *both* gib, regardless of health or speed of impact unless they're just tapping each other.
I want to ram ♥♥♥♥ out of the sky with this thing. I would fully expect such a massive craft to be able to bust up the side engine of the smaller dropships with minimal damage to itself.
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Tue Apr 06, 2010 1:52 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Superheavy dropship: The Bethesda
Buttlord wrote: it just seems weird that such a big ♥♥♥♥♥ of a ship can bump into something else and they *both* gib, regardless of health or speed of impact unless they're just tapping each other. I'm pretty sure this is a result of the GibImpulseLimit of the ship itself, and the JointStrength of the attachables. Increasing both variables should increase it's resistance to impact damage, and decreases the likelihood of losing turrets and attached things.
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Wed Apr 07, 2010 3:00 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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Re: Superheavy dropship: The Bethesda
I really dislike it because I dislike any dropship ( any craft ) with guns or turrets on it. Could you just make the same thing but without turrets.
Last edited by Joesycop on Thu Apr 08, 2010 8:53 am, edited 1 time in total.
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Wed Apr 07, 2010 3:49 am |
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