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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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 Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Well, maybe a whole bunch of bipflip's gravity gun pullers, fired out of a cannon? They stick to the surface, and rip anyone apart in between them?
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Thu Mar 27, 2008 4:48 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. - Update: 03/09/08 -
Maybe :3 But you can be pretty sure that it's going to be epic...
I forgot to say (I think), i've made some small graphics on the Pyro weapons, so that you can distinguish them easier. Oh yes, the Lite Cosmic Fireball is done. Pretty neat actually :3 This basically means that i'll be updating soon... Don't expect too much extra content though.
Edit: Om nom nom, updaet :3
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Thu Mar 27, 2008 7:22 pm |
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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Yes! New update! I'm going to die the day you stop updating your mod pack. Which if you do I will eat your head and give your spleen to your mother! Keep going with this good pack!
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Thu Mar 27, 2008 10:59 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
You should put a link to the ytmnd I made under the headguy picture.....for the lulz. :p
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Thu Mar 27, 2008 11:03 pm |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Once again, theres an error involving "CyanBig"
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Thu Mar 27, 2008 11:39 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
I want your babies.
Finnally I get to use that huge fireball! Mega-Spode time!
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Fri Mar 28, 2008 12:48 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
W0w00t wrote: Once again, theres an error involving "CyanBig" I have the same thing. God damnit shook, you need to stop making good mods or start checking your filepaths, because it's pissing me off.
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Fri Mar 28, 2008 1:46 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
I phixed it, change this:  To this:  It's in Plasmacannon(in HuegpackOMods.rte) the plasmacannon.ini, line 94. Also there is more than one issue, but you change the same thing for both of them.
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Fri Mar 28, 2008 1:55 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
These are some of the best mods I've seen in a while.
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Fri Mar 28, 2008 12:28 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Right, the CyanBig/CyanMassive error is fixed now. Do tell if i missed something else, as my head is a bit foggy lately.
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Fri Mar 28, 2008 2:13 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Uh, what's the deal with having multiple copies of materials at the opening of half the INIs? And why are they all trying to index 192, which is used by Military Stuff? And why do you have even more (different) materials trying to index 192 or jelly trying to write index 8? It's quite frustrating sorting everything out. I suggest you use a single materials.ini.
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Tue Apr 01, 2008 10:13 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Because all of the mods in the pack originally were independent mods, and they still are in my CC folder. I can't be assed to sort it out, since it works just as well as if it was one INI. Oh yes, and if i don't get "Index = <whatevernumber>" on the materials, CC will give an error.
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Tue Apr 01, 2008 10:55 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Well I spent about an hour sorting everything out so it was base.rte integratable (and somewhere in the process turned my sand to jelly  ). Would you like me to send this version to you?
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Tue Apr 01, 2008 10:01 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. - Update: 27/09/08 -
Umm, no offence, but i have done so already... The second version, designed for people who can't load the original, has all materials removed from the mods, and a modified Materials.ini that has all the required materials to replace the one in Base.rte. I greatly appreciate your efforts though, and i would like to have a look at the version you made  Also, i think i will be updating now. It's not that big an update, but it does feature a weapon which generally received very positive comments from the beta testers... The Pillar Of Fire Caller. Further description will follow in the OP. Who knows? It may actually be a small teaser of the Apocalypse Cannon  Edit: Updated. And no, it's not an April Fool's joke.
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Tue Apr 01, 2008 10:17 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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 Re: My huge pack of mods, which is back. - Update: 01/04/08 -
This is quite a nice mod. The drones are a little hard to control though, other than that it's all rather good.
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Tue Apr 01, 2008 10:45 pm |
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