| Author | Message | 
        
			| Highly 
					Joined: Mon Mar 03, 2008 9:02 pm
 Posts: 20
   |   Re: DSTech Corp (UPDATED: 3/16/08)This is pretty rad. Handles the darklone game mode rather well I must say. Very very expensive though. 
 
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			| Mon Mar 17, 2008 1:07 am | 
					
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			| astronaught 
					Joined: Tue Jan 01, 2008 3:34 am
 Posts: 115
 Location: canadiania
   |   Re: DSTech Corp (UPDATED: 3/16/08)Hey, did you take any inspiration from warhammer 40k's Tau army, because the weapons and soldiers kinda look like it  
 
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			| Mon Mar 17, 2008 6:24 pm | 
					
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			| leadpumper12 
					Joined: Fri Sep 21, 2007 9:50 pm
 Posts: 419
 Location: KS
   |   Re: DSTech Corp (UPDATED: 3/16/08)probably, but the sprites are INCREDIBLE 
 
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			| Mon Mar 17, 2008 6:41 pm | 
					
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			| Tendrop 
					Joined: Sat May 05, 2007 7:21 am
 Posts: 662
 Location: The Zone
   |   Re: DSTech Corp (UPDATED: 3/16/08)New dropship is awesome, but the gib sprites could look a bit more... gibbed. 
 
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			| Mon Mar 17, 2008 7:52 pm | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: DSTech Corp (UPDATED: 3/16/08)*Gawks at massive dropship, faints* This baby can take some serious beating as well  (I havent manage to actually destroy an engine yet) The massive blast upon gibbing is appropriate... as for the pieces themselves not gibbing, that may be justified by the explanation (super hard metal alloys), but still it might be nice to have a bit more in-depth gibbing. In any case a very nice dropship, god job DS!   
 
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			| Mon Mar 17, 2008 8:04 pm | 
					
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			| Tendrop 
					Joined: Sat May 05, 2007 7:21 am
 Posts: 662
 Location: The Zone
   |   Re: DSTech Corp (UPDATED: 3/16/08)I can tell you put a lot of work into that dropship, and I appreciate it. 
 
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			| Tue Mar 18, 2008 2:36 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Tendrop wrote: I can tell you put a lot of work into that dropship, and I appreciate it.I didn't put a lot of work into it... I PUT MY SOUL INTO IT! Non-stop working on it for a week!
 
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			| Tue Mar 18, 2008 2:48 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: DSTech Corp (UPDATED: 3/16/08)I can't seem to get my activities right, what's the name of the Tantus dropship CC needs to recognize?
 DSC01 Tantus, right?
 
 
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			| Thu Mar 27, 2008 6:32 am | 
					
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			| Czar Leopold 
					Joined: Mon Dec 17, 2007 10:19 pm
 Posts: 104
   |   Re: DSTech Corp (UPDATED: 3/16/08)Epic, I like these robots, and I like them a lot.CHAIN SAWD lags for me.
 
 
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			| Thu Mar 27, 2008 11:07 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)ppiksmada wrote: I can't seem to get my activities right, what's the name of the Tantus dropship CC needs to recognize?
 DSC01 Tantus, right?
That is correct. Czar Leopold wrote: CHAIN SAWD lags for me.Its a side-effect of sticking emitters into the muzzle flashes, which I really really hope gets fixed soon.
 
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			| Thu Mar 27, 2008 5:46 pm | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: DSTech Corp (UPDATED: 3/16/08)It still ain't workin' Man.  Code:    AddAttackerSpawn = ACDropShipCopyOf = DSC01 Tantus
 AddInventory = AHuman
 CopyOf = DSA10 Imperator
 AddInventory = HDFirearm
 CopyOf = DS03 Shotgun
 AddInventory = HDFirearm
 CopyOf = DS07 Fist
 AddInventory = HDFirearm
 CopyOf = Heavy Digger
What's wrong here then? Is it "Zero One" or "Oh One"
 
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			| Thu Mar 27, 2008 11:49 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Its zero one. Try doing this. Go the the dropship code (should be DSC01.ini) copy the instance name, and paste into there. 
 
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			| Fri Mar 28, 2008 12:52 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: DSTech Corp (UPDATED: 3/16/08)I did man, and all that crap is added in the index between base scenes and activities. I think there's something wrong with the order I put some things.. I dunno I'll keep trying different things I guess. 
 
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			| Fri Mar 28, 2008 2:13 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/16/08)Or.... Did you load the Dropship and stuff before the activities.ini file? 
 
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			| Fri Mar 28, 2008 3:15 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: DSTech Corp (UPDATED: 3/16/08)Okay my problem was fixed.  If this happens to anyone else trying to load the content from base.rte go to the DSTECH.rte folder, the DSC01.rte Folder, DSC01.ini and change: Code:    InstanceName = DSC01 Tantus to Code:    InstanceName = DSC01Afterwards, change the name of the dropship to the same thing "DSC01" in your activities.ini. Code:    AddAttackerSpawn = ACDropShipCopyOf = DSC01
 
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			| Fri Mar 28, 2008 3:36 am | 
					
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