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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Mon Mar 03, 2008 9:02 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
This is pretty rad. Handles the darklone game mode rather well I must say. Very very expensive though.


Mon Mar 17, 2008 1:07 am
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Joined: Tue Jan 01, 2008 3:34 am
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Location: canadiania
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Hey, did you take any inspiration from warhammer 40k's Tau army, because the weapons and soldiers kinda look like it :D


Mon Mar 17, 2008 6:24 pm
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Joined: Fri Sep 21, 2007 9:50 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
probably, but the sprites are INCREDIBLE


Mon Mar 17, 2008 6:41 pm
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Joined: Sat May 05, 2007 7:21 am
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Location: The Zone
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Post Re: DSTech Corp (UPDATED: 3/16/08)
New dropship is awesome, but the gib sprites could look a bit more... gibbed.


Mon Mar 17, 2008 7:52 pm
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Joined: Mon Feb 11, 2008 3:42 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
*Gawks at massive dropship, faints*

This baby can take some serious beating as well (I havent manage to actually destroy an engine yet)

The massive blast upon gibbing is appropriate... as for the pieces themselves not gibbing, that may be justified by the explanation (super hard metal alloys), but still it might be nice to have a bit more in-depth gibbing.
In any case a very nice dropship, god job DS! :grin:


Mon Mar 17, 2008 8:04 pm
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Joined: Sat May 05, 2007 7:21 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
I can tell you put a lot of work into that dropship, and I appreciate it.


Tue Mar 18, 2008 2:36 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Tendrop wrote:
I can tell you put a lot of work into that dropship, and I appreciate it.


I didn't put a lot of work into it... I PUT MY SOUL INTO IT! Non-stop working on it for a week!


Tue Mar 18, 2008 2:48 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 3/16/08)
I can't seem to get my activities right, what's the name of the Tantus dropship CC needs to recognize?

DSC01 Tantus, right?


Thu Mar 27, 2008 6:32 am
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Joined: Mon Dec 17, 2007 10:19 pm
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Epic, I like these robots, and I like them a lot.
CHAIN SAWD lags for me.


Thu Mar 27, 2008 11:07 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
ppiksmada wrote:
I can't seem to get my activities right, what's the name of the Tantus dropship CC needs to recognize?

DSC01 Tantus, right?


That is correct.

Czar Leopold wrote:
CHAIN SAWD lags for me.


Its a side-effect of sticking emitters into the muzzle flashes, which I really really hope gets fixed soon.


Thu Mar 27, 2008 5:46 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 3/16/08)
It still ain't workin' Man.

Code:
   AddAttackerSpawn = ACDropShip
      CopyOf = DSC01 Tantus
      AddInventory = AHuman
         CopyOf = DSA10 Imperator
         AddInventory = HDFirearm
            CopyOf = DS03 Shotgun
         AddInventory = HDFirearm
            CopyOf = DS07 Fist
         AddInventory = HDFirearm
            CopyOf = Heavy Digger


What's wrong here then? Is it "Zero One" or "Oh One"


Thu Mar 27, 2008 11:49 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Its zero one. Try doing this. Go the the dropship code (should be DSC01.ini) copy the instance name, and paste into there.


Fri Mar 28, 2008 12:52 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 3/16/08)
I did man, and all that crap is added in the index between base scenes and activities. I think there's something wrong with the order I put some things.. I dunno I'll keep trying different things I guess.


Fri Mar 28, 2008 2:13 am
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Or.... Did you load the Dropship and stuff before the activities.ini file?


Fri Mar 28, 2008 3:15 am
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: DSTech Corp (UPDATED: 3/16/08)
Okay my problem was fixed.

If this happens to anyone else trying to load the content from base.rte go to the DSTECH.rte folder, the DSC01.rte Folder, DSC01.ini and change:
Code:
   InstanceName = DSC01 Tantus
to
Code:
   InstanceName = DSC01


Afterwards, change the name of the dropship to the same thing "DSC01" in your activities.ini.

Code:
   AddAttackerSpawn = ACDropShip
      CopyOf = DSC01


Fri Mar 28, 2008 3:36 am
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