Author |
Message |
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: UniTec (B23_1.1.1)
mail2345 wrote: I would like if there was an option for activites units to have HitsMOs = 0. Don't mind the tabbing, the forum just screws that up. Code: AddAttackerSpawn = AHuman CopyOf = Doom 3 HitsMOs = 0 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Plasmagun AddInventory = HDFirearm CopyOf = Rocket Launcher AddInventory = HDFirearm CopyOf = Chainsaw Let this be an example to us on how to make the enemy not kill themselves.
|
Sun Jun 21, 2009 1:48 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.1.1)
mail2345 wrote: I would like if there was an option for activites units to have HitsMOs = 0. How about if an actor of same team is close, make it go HitsMOs = 0. Else would be HitsMOs = 1. ... Hey thanks for the idea, I'll use this on my actors! Also nice huge-ass update there. o_o I like what you did with the bullets. Those made the weapons look rather not-so-powerful visually in the older version. Good job!
|
Sun Jun 21, 2009 1:52 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: UniTec (B23_1.1.1)
numgun wrote: mail2345 wrote: I would like if there was an option for activites units to have HitsMOs = 0. How about if an actor of same team is close, make it go HitsMOs = 0. Else would be HitsMOs = 1. ... Hey thanks for the idea, I'll use this on my actors! Also nice huge-ass update there. o_o I like what you did with the bullets. Those made the weapons look rather not-so-powerful visually in the older version. Good job! HitsMOs = 0 only works on actors that also have the value of zero. If they have anything else they still act like normal.
|
Sun Jun 21, 2009 1:55 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.1.1)
Thats the point. When you have actors with the code to make em HitsMOs = 0 when close to each other and on the same team, it will work 100% and still allow you to wrestle others.
Might consider making that as an official content feature for actors...
|
Sun Jun 21, 2009 1:58 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: UniTec (B23_1.1.1)
numgun wrote: Thats the point. When you have actors with the code to make em HitsMOs = 0 when close to each other and on the same team, it will work 100% and still allow you to wrestle others.
Might consider making that as an official content feature for actors... Maybe instead of using Lua for that, why not make Data make it hardcoded?
|
Sun Jun 21, 2009 2:10 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: UniTec (B23_1.1.1)
Roy-G-Biv wrote: Maybe instead of using Lua for that, why not make Data make it hardcoded? Because making hardcoded ♥♥♥♥ SUCKS because then the rest of us can't change it.
|
Sun Jun 21, 2009 2:14 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: UniTec (B23_1.1.1)
I like all the new stuff. Weapons loo better now, bullets look better now. The night ops now look bad but he's surely much more useful. The 'brains' in the zombie and skeleton is a nice touch. The tank is quite generic, not much surprises. It needs more sound effects imo.
Overall, very nice update.
|
Sun Jun 21, 2009 2:48 am |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: UniTec (B23_1.1.1)
Grif wrote: Roy-G-Biv wrote: Maybe instead of using Lua for that, why not make Data make it hardcoded? Because making hardcoded crap SUCKS because then the rest of us can't change it. And it's also just a hell of a lot easier making an Lua script for first-party content instead of modifying the actual game engine.
|
Sun Jun 21, 2009 3:22 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.1.1)
AAhhh, bring the old LAS and LAS-R sprites back! I loved the old railgun with its bigass gun look. It was much more awesome before! D :
Also I noticed the radius of the exit on the unitec dropship is too small and the range could be longer. The tractor beam is very short and slim.
EDIT: I tested the tank and it looks cool but I would suggest some things: Have a more powerful explosion on the shell, make the shell fly MUCH faster and half the reload on the cannon. Also give more jump for the tank or replace it with a slow jet thruster that would allow the tank to fly/hover, but very slowly.
|
Sun Jun 21, 2009 3:35 am |
|
|
Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
|
Re: UniTec (B23_1.1.1)
I just downloaded the last version yesterday and you release another one! DIABOLICAL! Testing.
|
Sun Jun 21, 2009 10:39 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.1.1)
numgun wrote: AAhhh, bring the old LAS and LAS-R sprites back! I loved the old railgun with its bigass gun look. It was much more awesome before! D : Sorry about that. ^^ Next update will use these; (People can just overwrite the old sprites. Offsets remain the same.) My dropship uses the same offsets as the vanilla dropship. Did something change in the vanilla one?
|
Sun Jun 21, 2009 2:52 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.1.1)
I guess your DS was made from an older code... anyways find the exit point code and replace it with this: Code: AddExit = Exit Offset = Vector X = 0 Y = 28 Velocity = Vector X = 0 Y = 4 Radius = 22 Range = 55 Mainly the 2 last variables are the ones you need. They determine the Width(radius) and Lenght(range) of the tractor beam. Those values I set up should be perfect.
|
Sun Jun 21, 2009 3:19 pm |
|
|
AlexXxz
Joined: Sat Jul 12, 2008 1:39 pm Posts: 12
|
Re: UniTec (B23_1.1.1)
The brain inside the undead units sticks out. It usually happens when you look down or are crouching or lying on the ground.
|
Sun Jun 21, 2009 8:52 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.1.1)
Ugh. Backrot. But yeah, the hearts are too big to fit in completely and show when you rotate too much. I could make them smaller, but it'd be at the cost of the picture in the buy list. Don't worry about the heart getting shot though. It can't be hit.
|
Sun Jun 21, 2009 9:11 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: UniTec (B23_1.1.1)
I like that head. It could be used for some kind of robot as well.
|
Sun Jun 21, 2009 9:35 pm |
|
|
|