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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Scope0 wrote:
Then don't download it. :???:


You can't really give critique without testing a mod. :???:


Tue Apr 28, 2009 8:45 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
I've had it for months now. I noticed just today I never use it. I used it and hey presto! It was boring. Diemos Fed is better.


Tue Apr 28, 2009 8:50 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Geti wrote:
on the light sentries make the sound softer, almost "silenced" (more pew pew than bang bang), because they are light they shouldnt be that much more powerful. however, maybe make some terminal ballistics for the round, like darlos9D's AMSR round. soft nosed gattling gun = anti fleshy destructive power. if you do make terminal ballistics for it though, make sure to make the fragments quite blunt.

i still think you need to balance it more. and make the exit wounds on the actors (or at least the breakwounds) nice and wirey. and i hope you're still cutting down the numbers of everything, and merging similar concepts..


Slowly working on it, so far I've eliminat(ing)ed:
SMG/Pistol
Chain sawd
Sniper Cannon
DSA10 Imperator <I've been rarely using it>
DSAQ Series
Dropbox
FORCE mini's
FORCE R
Beam Crawler

Right now:
Redoing the cannon in spriting and design
Reclassifying the DSA8 C - Jetpack and shell design are too different from the DSA8 Series.
Creating a <Player> DSA8 Command (DSA8 A with a command horn, additional shell over the normal shell, armor segment leg plates) and Special weapon
Image
Sprite the Plasma Cannon Redux:
Image

Animating/Detailing the mass <gold> generator:
On a further note, I'm not going to make these a brain unit, but rather a double edged sword in a DSTech fort, it produces gold overtime, but if its destroyed <hard to do, but with a beam weapon... Or maybe explosives>:
1) Gibs to a timed explosive, the hero unit has to get out of its explosion radius
2) Explodes, destroying the DSTech fort parts, making it quicker for other units to dig to the base, thus bypassing the surviving defenses.


Tue Apr 28, 2009 11:43 pm
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Joined: Sun Apr 26, 2009 8:53 am
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Location: Chicago, IL.
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
I love the design of the pretty much the whole damn faction, from the base modules to the lovely sounds of the guns.
But when pitted against most other mod factions it proves to be well, not much of a challenge. (haven't gotten around fighting the Crobos or AAL with them though)
I'm with Flammablezombie on the Diemos guys, I hope to see futher updates on them.


Tue Apr 28, 2009 11:54 pm
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
DStech is much better!

I love the weapons, though the explosions need work
Attachment:
ScreenDump167.bmp
ScreenDump167.bmp [ 900.05 KiB | Viewed 3889 times ]


Wed Apr 29, 2009 12:05 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
3POK_PHALE wrote:
DStech is much better!

I love the weapons, though the explosions need work
Attachment:
ScreenDump167.bmp


From the explosion marks... Were you spamming the DSWB0.... Forgot the name <Renamed stuff>, the large missile launcher?

Mind if someone tell me their gameplay with the DSTech faction? That'll give me a sense of "overpowered"


Wed Apr 29, 2009 12:26 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Gameplay...

Uhh...

Well, testing all your ♥♥♥♥ is fun.


Wed Apr 29, 2009 12:29 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
hey guys i really need help i htought buying cc would give me new characters and stuff but it didnt so i tried to mod it and have been trying to mod it for like 6 months i love how this mod looks so i want to mod cortex command i tried to mod and it said error no files to extract to specified folder and i already downloaded link can some one help :???: PLEASE !!!!!!!!!!!!!


Wed Apr 29, 2009 12:36 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
hey guys i really need help i htought buying cc would give me new characters and stuff but it didnt so i tried to mod it and have been trying to mod it for like 6 months i love how this mod looks so i want to mod cortex command i tried to mod and it said error no files to extract to specified folder and i already downloaded link can some one help :???: PLEASE !!!!!!!!!!!!!



THIS IS EXACTLY WHY NOOBS GET FLAMED.

IF YOU EVER, EVER POST LIKE THIS AGAIN, YOU WILL NOT MAKE IT OUT OF HERE SANE.


Wed Apr 29, 2009 12:37 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
oh and i just joined :oops: so im a little crabling wich lookes COOL :D


Wed Apr 29, 2009 12:38 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
Is the 5000-pixel high metal monster still in the works?


Wed Apr 29, 2009 12:39 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
yes im very much a noob BUT PLEASE I NEED TO MOD! :-(


Wed Apr 29, 2009 12:40 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
any one out there? :?


Wed Apr 29, 2009 12:42 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
oh and i just joined :oops: so im a little crabling wich lookes COOL :D



You CANNOT post like this.

Proper grammar, sentence structure...

Ahh ♥♥♥♥ it I'm too lazy to explain everything thats wrong with that sentence.


Wed Apr 29, 2009 12:46 am
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Post Re: [WIP] DSTech Corp (UPDATED: 1/18/09)
acemaclace wrote:
any one out there? :?



Why are you posting here then.......and you almost triple posted.....


Wed Apr 29, 2009 12:48 am
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