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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] The Pelian Army *Update: May 10th*
Define TDExplosive, adding the explosion you want on the gib. Define a CopyOf of the same, name it differently and add the first one as a gib. Redefine the first one with the second one as a gib.
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Wed May 13, 2009 10:19 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: May 10th*
Haha, with B23 out, i can finally start doing some stuff. ... What, you expect me to know WHAT stuff? >.> So far, i've added start and end delays to the Hellfire, and a very short start delay to the Hammer, to simulate the slow squeezing of the trigger. That's pretty much it so far.
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Wed May 13, 2009 3:31 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: May 10th*
Shook wrote: Haha, with B23 out, i can finally start doing some stuff. *craps pants* I'm going to have to fudge your dogs if it's not out. EDIT: Your dogs are safe.
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Wed May 13, 2009 9:44 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: [WIP] The Pelian Army *Update: May 10th*
Shook wrote: Haha, with B23 out, i can finally start doing some stuff. ... What, you expect me to know WHAT stuff? >.> So far, i've added start and end delays to the Hellfire, and a very short start delay to the Hammer, to simulate the slow squeezing of the trigger. That's pretty much it so far. Ah. I can't wait to see what you'll do. Maybe upgrade the assault robot, by having it gib into the older version. Kinda a suicide hyper death mode.Dropping health, low defense, But a super melee attack.
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Thu May 14, 2009 2:47 am |
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Zillmore
Joined: Fri Oct 16, 2009 9:07 pm Posts: 9 Location: Sweden ofc!
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Re: [WIP] The Pelian Army *Update: May 10th*
Love this mod!!. Thx a lot!
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Fri Oct 16, 2009 9:53 pm |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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Re: [WIP] So far unnamed faction...
NeoSeeker wrote: The sprites look like poo... i disagree...theyre cool....not the best but theyre cool...
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Tue Nov 16, 2010 12:42 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: [WIP] The Pelian Army *Update: May 10th*
Shook, can I use some scripting from the mortar guidance weapon please?
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Tue Nov 16, 2010 7:19 am |
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m4n1ac
Joined: Wed Aug 27, 2008 3:12 pm Posts: 21
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Re: [WIP] So far unnamed faction...
l4d fanatic wrote: NeoSeeker wrote: The sprites look like poo... i disagree...theyre cool....not the best but theyre cool... If you would've taken the time to notice that the time of that post is a year back, and that the gifs consist of different quality sprites, you could have gathered that the sprites were different back then.
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Wed Nov 17, 2010 10:42 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: May 10th*
The sprites were terrible at first, but some progress has been made, mostly thanks to that Anthony guy who seems to not frequent us any more. Also, go ahead Kettenkrad.
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Thu Nov 18, 2010 4:33 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: [WIP] The Pelian Army *Update: May 10th*
Shook wrote: The sprites were terrible at first, but some progress has been made, mostly thanks to that Anthony guy who seems to not frequent us any more. Also, go ahead Kettenkrad. Ooh, goodie! Thanks! EDIT: Forgot smilies!
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Fri Nov 19, 2010 8:27 am |
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PhantomHunta
Joined: Thu Dec 02, 2010 8:02 pm Posts: 11
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Re: [WIP] The Pelian Army *Update: May 10th*
Are the sprites different from the pictures on the first page at the moment? I like them, but they would look better (Only in my opinion) If they were darker and the shading wasnt so.. Smooth?
I like your mod a lot though ^^
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Sat Dec 04, 2010 3:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] The Pelian Army *Update: May 10th*
Downloading and playing the mod is a requirement for posting in its thread. The sprites in the mod are the ones in the original post, but not the ones in the .gifs.
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Sat Dec 04, 2010 3:24 am |
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PhantomHunta
Joined: Thu Dec 02, 2010 8:02 pm Posts: 11
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Re: [WIP] The Pelian Army *Update: May 10th*
My bad, I did give it a whirl after the post though, also fiddled around in Paint.net a bit with the helmet shading, I'm a pretty anus pixel artist, but this is along the lines of what I mean
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Sat Dec 04, 2010 3:32 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: May 10th*
Well yeah i don't really like the helmets myself, so i was like durp and tried again. The beginning of a new era? Also, i'm glad you like these guys. Lots of work went into them (MARS in particular).
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Sun Dec 05, 2010 10:49 pm |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: [WIP] The Pelian Army *Update: May 10th*
i really like these guys! the soldiers are my favorite out there! thank you Shook, for one of the best mods EVAR!
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Sun Dec 05, 2010 11:28 pm |
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