View unanswered posts | View active topics It is currently Wed Apr 09, 2025 7:10 am



This topic is locked, you cannot edit posts or make further replies.  [ 996 posts ]  Go to page Previous  1 ... 55, 56, 57, 58, 59, 60, 61 ... 67  Next
 Crobotech Mod Beta 2 
Author Message
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Crobotech Mod Beta 2
Look at bubs' sprites, the amount of colors used, the placement of pixels its all just amazing. It resembles Prom's art a lot. Numgun on the other hand uses a set amount of colors, it looks great, but it doesn't fit in with CC's art style and is easier to do. Numgun's art is amazing, don't get me wrong, but I like bubs' more. Both are great spriters.

Also, its kinda hard to define style in pixel art. I think in pixel art the style isn't the artist's it the sprite's. (An artist can draw in almost any style just by examining it a bit. I think a style is more of a set rules an artist works by while working on the sprite. [/terrible phrasing] )


Thu Apr 16, 2009 6:33 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Image

This battle was pretty epic.

Stress testing the Crobos at the moment, over two hours constant play without a crash :grin:


Thu Apr 16, 2009 7:22 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Crobotech Mod Beta 2
What'd you bury under the casings on left? A fellow Crobo?


Thu Apr 16, 2009 7:36 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Roon3 wrote:
What'd you bury under the casings on left? A fellow Crobo?

Yea, the bugger was shooting me in the back of the head =P


Thu Apr 16, 2009 7:37 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Crobotech Mod Beta 2
Is that why the Crobo lost his exploding whatchamathingy on his back?
They look so... Awesome! Really waiting for this.


Last edited by Roon3 on Thu Apr 16, 2009 7:40 pm, edited 1 time in total.



Thu Apr 16, 2009 7:39 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
Bubs, are you going to use that ginormous Hall Guardian?

You know huge, has an even more powerful assault rifle, is an ACrab.


Thu Apr 16, 2009 7:40 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: Crobotech Mod Beta 2
Sounds fun. Is it big enough to park a smaller Crobo in front of it and have them both defending a 2x bunker module-sized hallway?


Thu Apr 16, 2009 7:57 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Crobotech Mod Beta 2
Im interested too, is the Goliath going to be included too? It worked so well being a hall guardian. And its exploding energy tank at the back made it strategically fun to use.


Thu Apr 16, 2009 8:17 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Yea, I'm respriting it to look more badass. =3

I've also been working on the LR-5000 effects, will post a gif when I'm happy with them.


Thu Apr 16, 2009 8:21 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: Crobotech Mod Beta 2
I love the explosion effect, hopefully with lua we can make it follow MOs.


Thu Apr 16, 2009 8:23 pm
Profile
User avatar

Joined: Sun Jun 24, 2007 5:45 pm
Posts: 36
Location: UK
Post Re: Crobotech Mod Beta 2
See, and here was me thinking you're working, when in fact you're sittin on yo' ass playing CC for over two hours :D

Nah, like I say, looking good mate. Looking mighty good.


Thu Apr 16, 2009 8:35 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Post Re: Crobotech Mod Beta 2
Hmm... 78 to 998... I'll beat that with my guys!!

Great work Capn, can't wait for em to come out...


Thu Apr 16, 2009 8:39 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Bladecat4 wrote:
I love the explosion effect, hopefully with lua we can make it follow MOs.


I was thinking about that but then you won't be able to get it to explode inside actors because it will follow infront of them, and it does the real damage when it goes off inside them.


Thu Apr 16, 2009 8:51 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Post Re: Crobotech Mod Beta 2
No crashes for that long?

Hehe. Better than I can manage.

Godarnit there are so many reasons to want B23 now. I LOVE YOU FOR MAKING THIS BUT I HATE YOU FOR MAKING MORE REASONS.


Thu Apr 16, 2009 9:18 pm
Profile
User avatar

Joined: Sat Jan 24, 2009 12:16 am
Posts: 76
Location: Define: location.....
Post Re: Crobotech Mod Beta 2
I have to say, this will be the first mod i install after b23 coms out.


Thu Apr 16, 2009 9:33 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 996 posts ]  Go to page Previous  1 ... 55, 56, 57, 58, 59, 60, 61 ... 67  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.048s | 13 Queries | GZIP : Off ]