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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Joined: Wed Apr 13, 2011 12:38 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Umm Arcalane. Isn't the Heavy Stubber a vehicle-mounted weapon? Don't mean to burst your Adamantium bubble or anything.


Sat Aug 25, 2012 9:43 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
If I am not horribly wrong, Heavy Stubbers are what we call heavy machine guns.


Sun Aug 26, 2012 12:51 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Why yes, Natti.
Autoweapons are pretty much the weapons we have now. IIRC, they're about as effective as Bolt weapons, just not as sophisticated


Sun Aug 26, 2012 1:07 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
I think Stubguns are the best analogy to our stuff, hence Heavy Stubbers being today's esteemed Browning M2 IN SPAAAACE
Autoweapons are generally described as being weaker than laser weapons.


Sun Aug 26, 2012 1:12 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Some of them are normally vehicle-mounted, yes. The weight and rate of fire for this particular model are both slightly above that of current squad support machineguns.

But do remember this is the 40K'verse. That isn't going to stop people from trying to fire them without being properly braced. Especially not Inquisitorial Acolytes, hive gangers, or Catachan troopers. ;)

Worst case scenario, I might need to nerf them a little more and reduce accuracy/firepower. Maybe apply a recoil script if it comes to that.


Sun Aug 26, 2012 1:14 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Arcalane wrote:
Catachan troopers


Are we gonna have Catachan troopers???


Sun Aug 26, 2012 1:31 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Asklar wrote:
Arcalane wrote:
Catachan troopers


Are we gonna have Catachan troopers???

Wouldn't be hard to sprite, I could also add those to my list.

speaking of the list I've done nothing. mood swings and the Pills seemly Take away all my Motivation it seems.


Mon Aug 27, 2012 6:15 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Skibiliano wrote:
Emperor's Hammer crashed after I had a Strike inbound on my dropship.

Roughly a second after that (The text was still on the screen) the dropship was hit by a plasma cannon shot and gibbed, followed by a brief freeze and "This application is not responding.."


Ah, your dropship was destroyed before the strike was done?

I'm dumb, I always forget to add checks to see if the actors still exists.
I can fix that thing in a second or two.
In fact, when I get enough time (probably next weekend) I'll re-write the activities almost completely.


Mon Aug 27, 2012 11:37 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Asklar wrote:
Arcalane wrote:
Catachan troopers


Are we gonna have Catachan troopers???


I... don't really see a need for them. The Krieg trooper and Kasrkin already fill the roles of 'tough/heavy troopers'.

Which reminds me, I need to add flight-capable Commissars and whatnot. Will sort that out in a bit! Should probably try and find some gravpack sounds whilst I remember too.

ImageImage

Quick helmet kitbash!


Last edited by Arcalane on Wed Aug 29, 2012 1:41 am, edited 1 time in total.



Tue Aug 28, 2012 12:09 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
Liking that new Kasrkin helmet design.


Tue Aug 28, 2012 5:16 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
It's just a mashup of the current Kasrkin helmet, the Elysian helmet visor, and a recoloured mask portion from the Guardsman helmet. Also, it's for the Elysian Stormtrooper, a flight-capable Kasrkin-tier unit. There will also be the Elysian Commissar.

Update will be live sometime on the 1st, once my box.com bandwidth has refreshed.

Any super-minor last-minute requests?


Thu Aug 30, 2012 5:48 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R12 Out!]
OH! Does the stubber have optional HE rounds? (Seeing as i haven't read all the books, if this doesn't follow cannon, disregard this.) BECAUSE THAT WOULD BE BADASS.


Sat Sep 01, 2012 8:43 am
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R13 Out!]
It was planned, but the scripts were being difficult, so I haven't re-added it yet.

Bandwidth refresh? You bet!

Download R13!
Pre-emptive Mediafire R13 Mirror!

R13 comes with autoweapons and an assortment of balance fixes and minor tweaks.

R13 Changelist:


Ed: since the initial release, there have been just under 5,000 recomp downloads!


Sat Sep 01, 2012 2:15 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R13 Out!]
Something is off with Cortex Shock and this, I just tried adding the Dark Angles to it in the factions, and though it pops up in the selection with the proper name, it does not have the NPC showing for it, and if you try to start, you instantly loose.


Sun Sep 02, 2012 2:04 pm
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Post Re: Warhammer 40,000: Imperium of Man Compilation [R13 Out!]
1) Angels. :roll:

2) You have to enable CShock Index.ini inside W40K.rte/Index.ini.

3) You have to enable the desired faction in the CShock Index.ini inside W40K.rte/CortexShock/.

It's supposed to help cut down the already extensive loading time.


Sun Sep 02, 2012 5:09 pm
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