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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: April 21st*
You messed with the particlecount in the round didn't you?
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Tue May 05, 2009 7:07 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: [WIP] The Pelian Army *Update: April 21st*
The ClamV2 wrote: There are two things that are fudge obvious.
1. You are spamming for post count, shut the fudge up, and maybe contribute something when you post. 2. Of course he fudge with the particle count you idiot, the fudge else would do that? Ammo count in the mag and the firerate? 
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Tue May 05, 2009 7:20 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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 Re: [WIP] The Pelian Army *Update: April 21st*
What ever the case, terrain rape is sure to be had.
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Tue May 05, 2009 7:43 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: [WIP] The Pelian Army *Update: April 21st*
Shook wrote:  Oh snap! Anyways, after i've tested (and eventually improved) it myself, i'll send it off to beta testing... dun dun dun! 
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Tue May 05, 2009 8:18 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: April 21st*
Resistance is futile.  Kekekekekekekekeke.
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Thu May 07, 2009 10:45 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [WIP] The Pelian Army *Update: April 21st*
You really like beating up those nachos don't you?
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Sat May 09, 2009 2:30 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: April 21st*
Mmhmm. I have a custom activities set that spawns only unarmed Paranoid nachos. Have you ever just shot an AAL splitting rocket at a group of fleeing AI nachos? There's this... special point of impact when the sound of the missiles mixes in with the gibbing of cheese and tortilla. It makes this... loud, high pitched sound. Almost a hybrid of a jet engine and a scream.
[/nacho-sadism]
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Sat May 09, 2009 4:01 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: April 21st*
Ragdollmaster wrote: Mmhmm. I have a custom activities set that spawns only unarmed Paranoid nachos. Have you ever just shot an AAL splitting rocket at a group of fleeing AI nachos? There's this... special point of impact when the sound of the missiles mixes in with the gibbing of cheese and tortilla. It makes this... loud, high pitched sound. Almost a hybrid of a jet engine and a scream.
[/nacho-sadism] You seem to be clinically insane. Here is an invisible restraining order. You are not to go near any nachos, whether they be angry, cheerful, or paranoid. But retarded nacho is fair game. Have fun.
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Sat May 09, 2009 4:26 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: [WIP] The Pelian Army *Update: April 21st*
What! You sick bastard! You're no better than European kings in medieval times who had the mentally ill executed. I won't kill the retarded nachos. Although... the Paranoid nachos could be schizophrenic. Ah, I'll attack the Cheery nachos! No, wait, they could be euphoric... the Angry nachos? Well, they could be bi-polar... I guess, anyway you spin it, I'm killing the mentally handicapped. I'll have to make a custom nacho, Neutral, to kill in a guiltless manner.
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Sat May 09, 2009 4:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: April 21st*
No need for swearing. The retardo is just impossible to kill without a bullet sprayer anyway 
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Sat May 09, 2009 4:35 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: May 10th*
Oops, it looks like i updated it.
...
That was your cue to go download it instantly. The only new thing is the Destroyer.
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Sun May 10, 2009 6:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: [WIP] The Pelian Army *Update: May 10th*
Shook wrote: Oops, it looks like i updated it.
...
That was your cue to go download it instantly. The only new thing is the Destroyer. And its fudge cool. This faction is seriously epic gigantic. I just realized that suddenly. : 0
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Sun May 10, 2009 6:49 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: May 10th*
Shook wrote: File Comment: I wonder if you even read all the above... Hell no I didn't. Testing...
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Sun May 10, 2009 8:06 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: May 10th*
I wonder why i even bothered writing half a book for each weapon. :U I should seriously short the things down...
@numgun: And it's getting even bigger!
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Well, it'll get bigger when i figure out what to add. B23 will most likely make me add something, in any case.
Last edited by Shook on Mon May 11, 2009 12:36 pm, edited 1 time in total.
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Sun May 10, 2009 8:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: [WIP] The Pelian Army *Update: May 10th*
For now, make a new activities file. The current one is bland as a plank.
Make it have a MARS with its new guns, new infantry weapons, Assault Bot and so on. I just downloaded this to fight against them and after checking the activities I see they are super old. : (
Oh wait I missed the BatshitInsaneActivities file. my bad. : p
Also boss mode activities please! different MARS units only at a much slower spawnrate (fastest rate 10 seconds). One with a shotgun, other with an autocannon and so on.
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Sun May 10, 2009 8:52 pm |
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