The Pelian Army *Update: Jun. 22nd '12*
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: [WIP] The Pelian Army *Update: March 6th*
Keep the robot that way, make no attempt to change the pelvic thrust. I swear, this robot will be able to destroy the enemy through pure epic maneuvers alone... Actually, I might make a hacky set of weapons that spawn pinned MOSRs and strategic emitters.... Like as in: one block at head, one at feet - emitter pushing centre of robot forward in an epic pelvic thrust, line of emitters in front of pelvic thrust firing a massive widelaser...
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Tue Apr 21, 2009 11:45 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: [WIP] The Pelian Army *Update: March 6th*
WRYYYYYYYYYYYYYYYYYYYYY!!!
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Tue Apr 21, 2009 1:15 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: April 21st*
Toot-toot! Update are has been updated. Main change is, of course, the Assault Robot. Other changes? Well, better head positions for the soldiers, and an ever-so-slightly tweaked Abolisher to (hopefully) prevent spontaneous BADOOOOOOOOOOGE.
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Tue Apr 21, 2009 10:13 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: April 21st*
Sweet.
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Tue Apr 21, 2009 10:15 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: [WIP] The Pelian Army *Update: April 21st*
Shook wrote: Toot-toot! Update are has been updated. Main change is, of course, the Assault Robot. Other changes? Well, better head positions for the soldiers, and an ever-so-slightly tweaked Abolisher to (hopefully) prevent spontaneous BADOOOOOOOOOOGE. yesssssssssssssss!!
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Tue Apr 21, 2009 10:16 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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 Re: [WIP] The Pelian Army *Update: April 21st*
Other than a resprite for the drone, anything else new? Because i think I prefer the older drone to this mini-MARS.
edit:NVM, i just saw the above post.
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Wed Apr 22, 2009 2:11 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: April 21st*
Well, the old one is actually still present in the mod, it's just not included in the Index, so to say. If you open up the mod folder, and then open Assault Robot, you should see two INI files: "Assault Robot" and "Assault Robot - Copy". If you want to use the old one, rename the former file ("Assault Robot") to something else ("BLAHFSKJHDA" or whatever), and rename the latter to "Assault Robot". If you did it right, the game should now load the old one instead of the new one.
Oh yeah, also forgot to say that i made a batshit insane Activities, as nummie asked for previously. Use at own risk. :U It features all weapons being used by the different actors, and MARS also comes down from above to mush you. All this, plus a faster spawn rate. You happen to have a shitload of money, though this doesn't necessarily save you from being reduced to sub-atomic particles. (No, there's no PlanetKillers, don't worry)
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Wed Apr 22, 2009 2:56 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: [WIP] The Pelian Army *Update: April 21st*
*adds planetkillers*
EOTW is coming!
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Wed Apr 22, 2009 3:01 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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 Re: [WIP] The Pelian Army *Update: April 21st*
Well that's cool. I'll mess with it then. Hey, what if you were to take the old assault drone, and make a sort of light drone? Less armor, but a lot faster. Sort of light an uber light trooper or something. I dunno.
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Wed Apr 22, 2009 3:54 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: April 21st*
Scout robot eh? Hmm, not a bad idea, actually. I'll think about it, but i don't want too many actors. But meanwhile, it's time to do the obligatory teaser of some stuff that is in works.  The Destroyer. Very heavy weapon, made specifically for the Assault Robot. It weighs 90 kilograms (fully loaded) and fires high-caliber explosive bullets at a rate of 300 shots per minute. Needless to say, it's quite powerful.
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Tue May 05, 2009 5:25 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: [WIP] The Pelian Army *Update: April 21st*
Shook wrote: -snip- -photo- -description- *cums* Jesus christ. I have to see this. Are there .gifs?
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Tue May 05, 2009 5:28 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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 Re: [WIP] The Pelian Army *Update: April 21st*
Le holy crap!
THis will be a treat for the eyes.
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Tue May 05, 2009 5:32 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: April 21st*
Well, you kinda asked for it. =P  The gif is inadaquate for showing it properly, but that's how it looks right now. I think i might have to make the explosions more flashy... And yeah, it did take one limb off with one shot.
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Tue May 05, 2009 5:52 pm |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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 Re: [WIP] The Pelian Army *Update: April 21st*
Hrmmm....I like how the foot stayed when the leg got blown off. Make a supercharged version that shoots out rounds with twice the power. Now THAT would be epic.
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Tue May 05, 2009 5:56 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: [WIP] The Pelian Army *Update: April 21st*
 Oh snap! Anyways, after i've tested (and eventually improved) it myself, i'll send it off to beta testing...
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Tue May 05, 2009 6:50 pm |
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