Author |
Message |
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.0.2)
Unless youre making a field of some sort, having Lua to deflect particles is just plain useless when you can deflect them with a normal shield. Just set the vars to suit the deflection and youre done.
Another thing is that checking for every particle at each frame is very laggy and is required if youre going to make a Lua based deflector.
Check the BW slow field bomb, already one of those active and reduce the game significantly. Same for the acceleration field.
|
Tue Jun 02, 2009 11:11 pm |
|
|
piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
|
Re: UniTec (B23_1.0.2)
I guess I can help with Lua stuff since I'm too lazy to sprite anything for my scripts.
|
Tue Jun 02, 2009 11:14 pm |
|
|
HappyBirthday
Joined: Fri May 22, 2009 4:22 pm Posts: 64
|
Re: UniTec (B23_1.0.2)
The P90's offsets are messed up.
|
Tue Jun 02, 2009 11:15 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.0.2)
@piipu: Thanks. Would you be interested in helping with scenes as well? I hope to make some sort of a mission pack soon, but I'd need lots of help. (Will put a request for help up soon. ) @HappyBirthday: Quite so. Thanks, it'll be fixed. Uzi and AEK will be fixed as well. Edit: And the other smgs too. >_<
|
Tue Jun 02, 2009 11:27 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: UniTec (B23_1.0.2)
You know what'd be epic? A space fight. A zealotian ship vs A UniTec-filled Ragnarok of Gryphon. Also, I just tested out the exo, it feels like it should be bulkier. Maybe robocop sized? As in just a bit taller than normal troops? It just looks so misleadingly flimsy.
|
Tue Jun 02, 2009 11:52 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.0.2)
I'd love to have a big suit for it but my skills are quite limited. Will see what I can come up with.
|
Wed Jun 03, 2009 12:21 am |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: UniTec (B23_1.0.2)
I can sprite a big suite...
|
Wed Jun 03, 2009 1:03 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: UniTec (B23_1.0.2)
About maybe Shogun sized would be good really. I mean, an exo suit can't realistically be that small.
|
Wed Jun 03, 2009 5:00 pm |
|
|
NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
|
Re: UniTec (B23_1.0.2)
each time I visit this post I cannot resist to download the last updated version!! Great and very often job gotcha, congrats ^^
|
Fri Jun 05, 2009 6:15 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: UniTec (B23_1.0.2)
You should seriously fix the ACTIVITIES MIX.
It says that it can't find an Ahuman called "1", or "2", or "3". I fixed it myself (replacing them with Doom 1, 2, 3, respectively), but you should do that for the rest of the people who can't fix it.
|
Fri Jun 05, 2009 6:21 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: UniTec (B23_1.0.2)
And can we please have aforementioned machine pistol and/or exo trooper FIX'D?
|
Fri Jun 05, 2009 6:26 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.0.2)
Roy-G-Biv wrote: You should seriously fix the ACTIVITIES MIX.
It says that it can't find an Ahuman called "1", or "2", or "3". Thanks, will be fixed. @FZ: You already mentioned those. Stop whining. Thanks.
|
Fri Jun 05, 2009 7:46 pm |
|
|
Ingoguy15
Joined: Mon Jan 26, 2009 1:01 am Posts: 40
|
Re: UniTec (B23_1.0.2)
I was trying to use the activities Mix file, and it came up with an error referring to an instance called "1" at line 1388. EDIT: Ah. You meant to put Doom 1 in there. I got it. Here. Anyone who cares (and cannot fix it themselves) can replace everything in Activities MIX.ini from //Doom down with this: Code: // Doom AddAttackerSpawn = AHuman CopyOf = Doom 1 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Plasmagun AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 1 AddInventory = HDFirearm CopyOf = Chaingun AddInventory = HDFirearm CopyOf = Rocket Launcher AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 1 AddInventory = HDFirearm CopyOf = Chaingun AddInventory = HDFirearm CopyOf = BFG 9000 AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 2 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Plasmagun AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 2 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Rocket Launcher AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 2 AddInventory = HDFirearm CopyOf = Chaingun AddInventory = HDFirearm CopyOf = BFG 9000 AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 3 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Plasmagun AddInventory = HDFirearm CopyOf = Rocket Launcher AddInventory = HDFirearm CopyOf = Chainsaw AddAttackerSpawn = AHuman CopyOf = Doom 3 AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Chaingun AddInventory = HDFirearm CopyOf = BFG 9000 AddInventory = HDFirearm CopyOf = Chainsaw
|
Sun Jun 07, 2009 6:03 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: UniTec (B23_1.0.2)
Hi people, I have a request: Could you look at the weapons here and there for hideously flawed offsets and PM me the gun names? I am primarily interested in Joint and Support offsets, e.g. the placements of both hands on the gun. (Note: The SMGs have all been fixed for as good as I can.)I'd really appreciate it. Next update will hopefully have all offsets fixed (or at least acceptably decent), No more boring gray bullet trails, Many more sprite improvements, A proper exo soldier, A tank (sprite made by NaXx), etc. (I also picked up an old project that I abandoned long ago. )After UniTec is decent enough the stuff can be used in squad-based missions.
|
Sun Jun 14, 2009 4:14 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: UniTec (B23_1.0.2)
Hmm okay, I'm pretty bored and lazy anyways. Gonna do a test and write a report.
|
Sun Jun 14, 2009 4:17 pm |
|
|
|