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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 11/23/08)
411570N3 wrote:
DSMK2 wrote:
I feel like releasing what I have now, then running off somewhere...

Well if you lack the motivation to work on something then it's probably a good idea to take a break... which means we get a new release... *drools*

*failing attempt a puppy dog eyes...*


Might as well. Its DSTechStuffLAZY.rar.

Not much real changes but (what I recall) adds:
DSA9 Ferratus C - Comes with DSWB03 Shotgun <Dolens>
Two "II" weapons for the DSWB03 Shotgun and DSWB04 Minigun - These are going to replace its basic versions. Would like comments on these.
Sentry Turret rough draft
Some resprites

Personally I love the new FORCE.


Mon Jan 19, 2009 5:12 am
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Location: That quaint little British colony down south
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Post Re: DSTech Corp (UPDATED: 1/18/09)
*Looks at unused sprites*
*Thinks slightly about possible uses for them*
*Looks at unused .ini s*
*Drools*
It's so... beautiful...

Please stop leaving your unfinished stuff in your packs, I'm never going to be able to do anything productive.


Mon Jan 19, 2009 6:25 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
I think if you're going to make a pack with weapons you should try to make the variety of weapons a little less repetitive...


like if you have shotgun mark 1 2 and 3, (the numeration denominating its worth, 1 being the least powerful but cheapest and 3 being the most desirable weapon out of the 3, but also the most expensive) you should have mark 1 shoot normal shot, and mark 2 and 3 do something that isn't expected at all. Like mark 2 shoots explosive shot and mark 3 shoots a few bolts of electricity in a spread (that with custom wounds would cause damage for a certain amount of time).


You don't have to use those ideas. Just realize that there's untapped potential here, and that more power doesn't mean more mass and particles.


Wed Jan 21, 2009 8:08 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
NeoSeeker wrote:
I think if you're going to make a pack with weapons you should try to make the variety of weapons a little less repetitive...


like if you have shotgun mark 1 2 and 3, (the numeration denominating its worth, 1 being the least powerful but cheapest and 3 being the most desirable weapon out of the 3, but also the most expensive) you should have mark 1 shoot normal shot, and mark 2 and 3 do something that isn't expected at all. Like mark 2 shoots explosive shot and mark 3 shoots a few bolts of electricity in a spread (that with custom wounds would cause damage for a certain amount of time).


You don't have to use those ideas. Just realize that there's untapped potential here, and that more power doesn't mean more mass and particles.


The "II" versions will soon be the only version. So basically I'm cutting the basic weapons down to a reliable one that pretty much covers what the former other two are.


Wed Jan 21, 2009 11:03 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
So, who else has tried loading up the Plagarius with like 30 riot shields and used it as a ridiculously effective bunker destruction method? Or equipped an Oculus C with twin Boosters and laughed in glee as your crash tackling method works flawlessly as long as you have spare boosters for the occasional disarmarment?
Also, can you slightly change the Ferratus C's head sprite... he looks too much like a bucket, lacking the "whoosh" feel of your other guys... maybe a seam or two?


Sun Jan 25, 2009 1:52 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
I re-upped the mac version for you guys.

http://rapidshare.com/files/188975296/DSTech.rte.7z

:B


Sun Jan 25, 2009 2:43 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
411570N3 wrote:
So, who else has tried loading up the Plagarius with like 30 riot shields and used it as a ridiculously effective bunker destruction method? Or equipped an Oculus C with twin Boosters and laughed in glee as your crash tackling method works flawlessly as long as you have spare boosters for the occasional disarmarment?
Also, can you slightly change the Ferratus C's head sprite... he looks too much like a bucket, lacking the "whoosh" feel of your other guys... maybe a seam or two?


I get the idea... *does it*

Orglar wrote:
I re-upped the mac version for you guys.

http://rapidshare.com/files/188975296/DSTech.rte.7z

:B


Stuck it to the front page.

EDIT:
No comments on the II versions? -sigh-


Sun Jan 25, 2009 3:41 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
Could somebody please upload the mac version onto mediafire instead of rapidshare? My internet blocks rapidshare. >.<


Tue Jan 27, 2009 7:53 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
Rocksonic wrote:
Could somebody please upload the mac version onto mediafire instead of rapidshare? My internet blocks rapidshare. >.<


Done.


Tue Jan 27, 2009 10:16 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
You da man.



Thanks. :P


Wed Jan 28, 2009 2:39 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
as soon as i get my net un-capped ill DL this and give you some feedback. i love actors with piles of attachables.


Wed Jan 28, 2009 5:17 am
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Post Re: DSTech Corp (UPDATED: 1/18/09)
What is this .7z file extension on the mac download? I can't open it with anything...

Sorry to be a pain, but could you possibly re-upload it as a .rar?


Tue Feb 03, 2009 8:21 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
7Zip utility for Macs. Use some Google power, perhaps.


Tue Feb 03, 2009 9:03 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
For a pretty decent list of programs that support .7z


Tue Feb 03, 2009 9:06 pm
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Post Re: DSTech Corp (UPDATED: 1/18/09)
Thank you, I'm an idiot.


Tue Feb 03, 2009 10:44 pm
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