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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Fri Jun 27, 2008 1:37 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Sorry.I didn't really read the recent posts. Thx anyway...


Wed Sep 17, 2008 12:28 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
CmdrTimo everytime I try to go to a page with a post Google Chrome is warning me about spyware.

:x

Just thought you should know.

ONTOPIC:

What would you rather have: One giant mech or 100 normal ones?


Wed Sep 17, 2008 12:42 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
venn177 wrote:
What would you rather have: One giant mech or 100 normal ones?



Unless data impliments a squad control system and AI, i'm going with the big one.


Right now all quantity gets you is another go without having to order more clones, and guards for patrolling.


Wed Sep 17, 2008 1:17 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
damn right, some way to move lots of units would be nice.
like even just a mass go to that doesnt end up with a mess of splattered clones at the end.


Wed Sep 17, 2008 6:33 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Yeah, AI that doesn't stumble over each other, and shoot their own, and waits in line.


Wed Sep 17, 2008 7:10 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
They actually do wait in line, but they get impatient after a minute or so and mine their friend. I've watched them do it, it's so funny, especially if dialogue is added.


Wed Sep 17, 2008 7:20 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
They just need an ego and an awareness of their surroundings.


Wed Sep 17, 2008 7:28 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Wasn't there some sort of riot shield in the darKlone mod? The shield would help alot after the DarkStorm became somewhat weaker against AKs, SMGs and shotguns.
Speaking of the SMG, do you plan on bringing back those dual wieldable SMGs the DarKlones had?

Well done on the update by the way!!


Thu Sep 18, 2008 12:39 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Darlos says no shields. youre suppose to dodge the bullets :)

on the AI, i really cannot wait for some good AI to come, hopefully in the next build yeah? i limit myself to about 5 guys at most usually, because more than that and they become a hindrance, not a help.


Thu Sep 18, 2008 12:44 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Stop bumping this thread until Darlos makes an update.


Thu Sep 18, 2008 1:02 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Huh, I wasn't here for a while and didn't get to read the part where Darlos said no more ideas, sorry about that.


Thu Sep 18, 2008 10:18 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Is it natural to be literal suplex slammed by a Dummy? Also, I instagibbed when I slammed into the floor.
When the AI learn to Hardcore Brain Wrestle, T-T.


Sat Sep 20, 2008 7:47 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Foa wrote:
Is it natural to be literal suplex slammed by a Dummy? Also, I instagibbed when I slammed into the floor.
When the AI learn to Hardcore Brain Wrestle, T-T.

WHAT DOES THIS HAVE TO DO WITH MY MOD?!


Sat Sep 20, 2008 8:41 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Darlos9D wrote:
Foa wrote:
Is it natural to be literal suplex slammed by a Dummy? Also, I instagibbed when I slammed into the floor.
When the AI learn to Hardcore Brain Wrestle, T-T.

WHAT DOES THIS HAVE TO DO WITH MY MOD?!

I should've entered the part that it was one of your Shogun Tengu's, so any clues as to why it was raped by a Dummy?


Sat Sep 20, 2008 8:43 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
This mod is awesome Darlos, But i have a few Criticisms.
1 It needs a medium actor.
2 the Shinobi seems a little weak.
3 The Shogun's Jetpack makes it impossible to get out of tall bases.

A couple more things, Why did you change the name to DarkStorm? and again this mod is awesome.


Sat Sep 20, 2008 9:09 pm
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