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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I don't see myself demanding anything, i'd like an opinion on an idea
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Wed Sep 07, 2011 1:20 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
prep the nun wrote: I don't see myself demanding anything, i'd like an opinion on an idea Yeah, and you demanded that opinion. Frankly, Darlos could either bother himself with acknowledging suggestions that he's not likely to take, or just continue to work on the mod after which we all pine so. Take your pick.
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Wed Sep 07, 2011 2:14 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
no that's not a good idea
took me 5 seconds to type.
and "i'd like" isn't demanding at all, why don't you let him speak for himself
and don't ever try to change someone's prerogative, especially over the internet because you will never win.
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Wed Sep 07, 2011 11:26 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Major deja vu here. If I remember correctly, the general gist of it is that he owes you nothing and provides content out of his own good will. The conclusion basically inevitably reached is that thinking your suggestion is in any way special or outstanding enough to warrant him specifically acknowledging it if he hasn't already leads nowhere but you sounding terribly entitled. It's like I'm in the previous Darkstorm thread again; it's uncanny.
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Wed Sep 07, 2011 11:50 am |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
411570N3 wrote: Major deja vu here. If I remember correctly, the general gist of it is that he owes you nothing and provides content out of his own good will. The conclusion basically inevitably reached is that thinking your suggestion is in any way special or outstanding enough to warrant him specifically acknowledging it if he hasn't already leads nowhere but you sounding terribly entitled. This shouldn't even be explained. It should be common sense.
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Wed Sep 07, 2011 11:54 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
It shouldn't have to have been explained then and it shouldn't have to be explained now, but I'm skipping to the end so we can avoid doing a bunch of the pointless stuff in the middle.
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Wed Sep 07, 2011 12:04 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
yes yes seeking basic human acknowledgement makes me terribly entitled.
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Wed Sep 07, 2011 12:24 pm |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Thread has derailed again....
let's get back to talking about the mod itself.
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Wed Sep 07, 2011 3:16 pm |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Is there any way to get the secondary fire and the melee working on a gamepad? Are there certain keys i need to map it to so that it works? If so, can someone please list the keys and the corresponding button on the controller? I'm using an Xbox360 controller.
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Wed Sep 07, 2011 11:47 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I'd guess you just create a mapped key for the controller that doesn't do anything, like a blank button and bind it to that, if that makes sense
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Thu Sep 08, 2011 1:05 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Well take whatever unused buttons you have, open whatever binding program you use, and bind your keyboard key to the empty controller button.
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Thu Sep 08, 2011 1:51 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I have to specifically program in joystick button inputs, which I didn't do before.
Redoing the key config system is something I need to do.
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Thu Sep 08, 2011 3:19 pm |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos9D wrote: I have to specifically program in joystick button inputs, which I didn't do before.
Redoing the key config system is something I need to do. I don't think it is necessary. I found a software that binds your buttons to keyboard keys, so i bound some gamepad buttons to N and M. It works fine now.
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Thu Sep 08, 2011 4:03 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Hotshot3434 wrote: Darlos9D wrote: I have to specifically program in joystick button inputs, which I didn't do before.
Redoing the key config system is something I need to do. I don't think it is necessary. I found a software that binds your buttons to keyboard keys, so i bound some gamepad buttons to N and M. It works fine now. Eh, I'll do it anyway, since the game allows access to joystick buttons. I'll even make an in-game configuration method (so you don't have to edit text files yourself). More fidelity is better than less. So guys I have a question for you all. I've been completely revamping the movement of my three main units, especially jumping and jetpacks. The Tengu can hover, glide, and slow-fall, and both the Tengu and the Yosei can wall-jump even without clinging to a wall first (but they can still cling, too). I'm not sure what to do with the Oni, though. Something I want to try and do is rather than give it a traditional jetpack, instead it'll have some kind of double-jump/air-dash ability. So pressing up once has you jump, and up again makes you double jump (accompanied by a big burst of air), or double tapping left or right while airborn throws you in that direction. Would that be enough though? Maybe the oni should be able to cling to walls and/or wall jump too? I dunno. Sure they're big and heavy but that doesn't necessarily mean they couldn't be just as capable of doing those things. You have to kinda consider that they need some way to get up a long vertical shaft. Any thoughts on this? I want them to be able to get around without them seeming TOO good in the air.
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Thu Sep 15, 2011 5:02 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
The Onis should have some kind of 'elevator' tech which will lift them up shafts slowly and noisily but offer no horizontal control or even the ability to fire weapons. That's so it can't be exploited to fire sniper weapons from on high. It should also be limited to the height of an average 'tall' shaft in the same way as the Yuurei's camo is limited. You can define 'Tall' yourself.
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Thu Sep 15, 2011 8:15 pm |
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