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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] The Pelian Army *Update: March 6th*
Yeah, the top part needs polishing, but focus on the legs 4 now.
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Mon Mar 16, 2009 10:31 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [WIP] The Pelian Army *Update: March 6th*
Wow, that looks great Shook, I like the Spike Antenna on the head. Edit: Shook wrote: @Siric: You mean antenna? ;o Yarr, Fixed.
Last edited by Siric on Fri Mar 20, 2009 2:07 am, edited 1 time in total.
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Mon Mar 16, 2009 11:04 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook wrote: Complete with rageface, angry spikes/antennae and big, fat fists to bash your face in with. You win again. The last robot looked great, this one looks even better! Oooh, does this mean we get a face-punching weapon for the robot? That would be great.
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Mon Mar 16, 2009 11:07 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook wrote: @Rocksonic: Dunno, you tell me. =P
Actually I just DL'd and it works perfectly. So yay. I like the new assault bot.
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Wed Mar 18, 2009 12:24 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] The Pelian Army *Update: March 6th*
Is the bot gonna be done anytime soon? And can we see a sprite sample? I would seriously like to see it. Are the legs bearable yet?
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Wed Mar 18, 2009 12:30 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: [WIP] The Pelian Army *Update: March 6th*
Is the mac fix coming???
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Wed Mar 18, 2009 2:30 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: [WIP] The Pelian Army *Update: March 6th*
Rocksonic wrote: Actually I just DL'd and it works perfectly. So yay.
I am on a mac. There is no fix needed.
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Wed Mar 18, 2009 5:47 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: [WIP] The Pelian Army *Update: March 6th*
Yeah... Now it's working!
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Wed Mar 18, 2009 7:44 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook, post the latest on the robot sprite soon mmmkaay?
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Wed Mar 18, 2009 11:14 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: March 6th*
The more you bug me, the longer i'll hold it. Capiche? Besides, there's really nothing new worth showing right now. @shadow717: Thicker legs = Better protection. I'll see if i can put on a little more detail, though. @numgun: Every time i try a daring foot design, i get smacked with a large mallet. >.> I'll see what i can do though. @Siric: You mean antenna? ;o @Duh102: Nah, a punching weapon is too dodgy for my taste. Getting punched by that guy would be like getting hit by a swung sledgehammer, but it really wouldn't cause a bullet wound in anyones face, and it wouldn't instantly detonate a mans head or limbs. Until we can implement proper punching, stick with the Decapitator for close combat. =P @Rocksonic: (b'_')b By the way folks, when i say that i'll see if i can make something, i've never stated WHEN. Usually i try to do it fairly quickly, but it might as well get done a week later. Why do you think i update so slowly? (Srsly, if i worked non-stop, i'd have a new update every other day. >.>)
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Thu Mar 19, 2009 4:21 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [WIP] The Pelian Army *Update: March 6th*
The sprites need to be made to look grittier like the new MARS.
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Thu Mar 19, 2009 6:17 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook wrote: The more you bug me, the longer i'll hold it. Capiche? Besides, there's really nothing new worth showing right now. @shadow717: Thicker legs = Better protection. I'll see if i can put on a little more detail, though. By the way folks, when i say that i'll see if i can make something, i've never stated WHEN. Usually i try to do it fairly quickly, but it might as well get done a week later. Why do you think i update so slowly? (Srsly, if i worked non-stop, i'd have a new update every other day. >.>) Ok thanks for listening. I'm really looking forward to this. (Returns to working on the collation brain mech)
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Thu Mar 19, 2009 10:38 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: March 6th*
Your production ratio has decreased o= Hopefully all the work (or lack thereof) you're putting on the new AR will have kick-awesome results.
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Thu Mar 19, 2009 11:18 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] The Pelian Army *Update: March 6th*
the new assault bot looks cool, i like the antenna a lot. i also like the cutesy legs you have on it, to make them look more badass though you could thin up the top segment, and have the legs be bottom heavy.
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Fri Mar 20, 2009 4:14 am |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook, that new assault bot is sexy. Keep it up Anyways, the Abolisher does not work. It just makes my actor go boom all the time. Is that a known issu or am I repeating someone else?
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Fri Mar 20, 2009 11:22 pm |
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