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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
This may be old news, but i just discovered something awesome with the Oni's grab function.
i was punching the lights out on some poor soldier, when a grenade landed at my feet. i picked up the soldier and started to run away, facing the grenade. it exploded and all of the shrapnel was absorbed by the soldier i was holding.
MEAT SHIELD FTW!
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Sun Sep 04, 2011 11:33 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I hope the list is not UniTec long.
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Sun Sep 04, 2011 11:41 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
One thing I loved about the most recent iteration of DarkStorm was that each of the weapons that had an elemental effect had some sort of colored highlights to indicate the type. I'm wondering if Darlos is going to keep that concept, and how it'll work for guns with multiple possible elemental effects.
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Mon Sep 05, 2011 2:05 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Nocifer wrote: One thing I loved about the most recent iteration of DarkStorm was that each of the weapons that had an elemental effect had some sort of colored highlights to indicate the type. I'm wondering if Darlos is going to keep that concept, and how it'll work for guns with multiple possible elemental effects. Yeah you got a big point about that, I always look and hook up the character's gun color with the armor color. Hey Darlos, if you ever get around to it, do you think you could make a "trimming" color to the armor, showing more color if you know what I mean?
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Mon Sep 05, 2011 8:18 am |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
I'm actually hoping the list in UniTec long, only easily customizable. Maybe even neatly sorted.  The problem I have and have had for a long time with DarkStorm is that the guns aren't very distinct in appearance. I've often found myself ordering the wrong thing(s) entirely. Defending your brain from incoming bullets is a hectic job, after all. I'd suggest some sort of color coding but that doesn't seem appropriate. :/
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Mon Sep 05, 2011 9:09 am |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Slax wrote: I'm actually hoping the list in UniTec long, only easily customizable. Maybe even neatly sorted.  The problem I have and have had for a long time with DarkStorm is that the guns aren't very distinct in appearance. I've often found myself ordering the wrong thing(s) entirely. Defending your brain from incoming bullets is a hectic job, after all. I'd suggest some sort of color coding but that doesn't seem appropriate. :/ i cant tell you how many times i ordered a gatling laser instead of a gatling gun...
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Mon Sep 05, 2011 10:13 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
darlos could you at least acknowledge my pouncing idea?
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Tue Sep 06, 2011 4:32 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
prep the nun wrote: darlos could you at least acknowledge my pouncing idea? Wow. Let's make demands of me. That's cool.
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Tue Sep 06, 2011 4:17 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos add guns.
OBEY
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Tue Sep 06, 2011 4:30 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Lizardheim wrote: Darlos update more often than Data!
OBEY 
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Tue Sep 06, 2011 5:16 pm |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
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Tue Sep 06, 2011 5:26 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
No pressure Darlos, take your time. 
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Tue Sep 06, 2011 7:43 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Marry and reproduce.
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Tue Sep 06, 2011 8:53 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
And teach your kid to code and sprite like you do. And your spouse too.
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Tue Sep 06, 2011 9:24 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos9E, or Darlos version 158 for those who don't know Hex.
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Tue Sep 06, 2011 10:17 pm |
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