View unanswered posts | View active topics It is currently Sun Dec 29, 2024 9:58 am



This topic is locked, you cannot edit posts or make further replies.  [ 996 posts ]  Go to page Previous  1 ... 49, 50, 51, 52, 53, 54, 55 ... 67  Next
 Crobotech Mod Beta 2 
Author Message

Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Geti wrote:
if you keep those stupid cut lines in the map i'll slap you =.=
effects look fairly good though, trail could use a bit of work (its segmented due to a bloody fast moving rocket or not enough particlesperminute on the emitter) but the explosion is pretty sexy, are those bomblets? nice weapon sprites too <3


It's the same rocket launcher from before, bloody fast moving rockets, it looks fine in motion.

Cut lines you say? How dare you even entertain the thought that I would ever leave something so unprofessional and unsightly in my mod! Good day sir. I SAID GOOD DAY SIR.


So, no lines!?

Hooray for Capnbubs! :D


Sat Apr 11, 2009 1:17 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Post Re: Crobotech Mod Beta 2
Hmmm.... if you made a close combat version of that actor with nozzles all over him emitting little plasma arc jets I would probably squeal like an extremely little girl. But it's unlikely, so your ears are safe.


Sat Apr 11, 2009 1:28 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
fixed, no lines.

Image

.png this time

Laser heavy likes the splosions


Sat Apr 11, 2009 1:54 pm
Profile
User avatar

Joined: Mon Jan 12, 2009 10:16 pm
Posts: 310
Location: England
Post Re: Crobotech Mod Beta 2
Oh my god, the red helmet looks frigging awesome. I love you capnbubs.


Sat Apr 11, 2009 1:57 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
shadow717 wrote:
Oh my god, the red helmet looks frigging awesome. I love you capnbubs.


I love you too shadow person! =D


Sat Apr 11, 2009 2:00 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Crobotech Mod Beta 2
*sees most recent screenshot*
*orgasms*

You are a God, good sir. You may partake of the cookie jar's contents.


Sat Apr 11, 2009 2:15 pm
Profile

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Post Re: Crobotech Mod Beta 2
I like the style of new LR 5000, the helmet and most of the other things that make him look more serious.
The older version looked like he was all.. happy, the new one is like a freaking beast.
The guy on the left looks like the "Crobo Commander" in your signature, only without the spike, the darker armor seems very nice, It makes you feel like he's the only one who'll never ever ever die.

Now if you excuse, i'm off to find a time machine so I can snatch B23 from the future, then you will be forced to release the new crobos!
MUAHAHAHAHA! :twisted:


Sat Apr 11, 2009 3:10 pm
Profile
Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
Post Re: Crobotech Mod Beta 2
Still looking like a fine polished mod to rule them all - keep it going Cap'n, you're inspiring the masses.


Sat Apr 11, 2009 6:18 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Visual battle damage test successful

Image


Sat Apr 11, 2009 7:01 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Crobotech Mod Beta 2
Are those wounds? They look great. Everything looks great, I eagerly await this mod's release.
Also, any chance the rocket will be revived? I loved that thing.


Sat Apr 11, 2009 7:06 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Break wounds.

I might bring back a rocket I'll see how it goes.


Sat Apr 11, 2009 7:55 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: Crobotech Mod Beta 2
Breaks into them? The jetpack? Some projectile with Luaish stuff?


Sat Apr 11, 2009 7:57 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Basically there is an armour attachment on the front and back of the unit, when they gib they leave a break wound that spits out a nice firey damage effect.


Sat Apr 11, 2009 7:58 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
In the latest screen cap about the rape lines, I see a resemblance between the missile shooter's helmet and an Eva. ( Yes, Neon Genesis Evangelion )

And by the guess of it, you may be requesting some fancy B23 Effect Thingers, and then use them before, generally the whole populace, and I for a spline laser cannon, please?


Last edited by Foa on Sat Apr 11, 2009 9:18 pm, edited 1 time in total.



Sat Apr 11, 2009 8:51 pm
Profile
Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
Post Re: Crobotech Mod Beta 2
Sweet Jesus, flaming crobos? Someone should implement a lua script that makes enemies drop their guns and run away with the exclamation mark over their heads once you've rained enough death upon the opposing team.


Sat Apr 11, 2009 9:00 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 996 posts ]  Go to page Previous  1 ... 49, 50, 51, 52, 53, 54, 55 ... 67  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.033s | 13 Queries | GZIP : Off ]