The Pelian Army *Update: Jun. 22nd '12*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: March 6th*
@Bladecat: O nice, though it isn't the kind of design i'm looking for. Thanks anyhoo. Also, here's an EARLY WIP of the new Assault Robot... Not done, i repeat, not done. I need to make arms and background legs/feet. It does look tougher than the current one, though.
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Sun Mar 08, 2009 7:30 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: [WIP] The Pelian Army *Update: March 6th*
Nice but it doesn't look that menacing, I'd add some yellow glow tipped spikes here and there and remove some of the green. Also have you thought of redoing your other units, currently their function is entirely different but they all look very similar. (You could make the light solider taller and more slender, and maybe make the heavy larger, AAL marine sort of larger)
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Sun Mar 08, 2009 7:46 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: [WIP] The Pelian Army *Update: March 6th*
with a half decent sniper rifle, you can topple the MARS. its actually very funny.
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Sun Mar 08, 2009 10:11 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] The Pelian Army *Update: March 6th*
<3 Cluster mortar.
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Sun Mar 08, 2009 11:01 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook wrote: Assault robo picture Intriguing, It could do with some Spines on the head, maybe make the head a bit less round and more like this, (---) instead of this? (--)
Last edited by Siric on Mon Mar 09, 2009 8:11 pm, edited 1 time in total.
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Sun Mar 08, 2009 11:09 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: [WIP] The Pelian Army *Update: March 6th*
make it more military looking. make the knees 'armour plated' and the eyes more aggressive.
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Mon Mar 09, 2009 11:04 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: [WIP] The Pelian Army *Update: March 6th*
Keep the old eyes. They looked cool. It looks too geometric. Try making it look more like a real robot, and not a bunch of rectangles and circles.
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Mon Mar 09, 2009 11:09 pm |
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piefaced
Joined: Sun Jul 27, 2008 4:33 pm Posts: 13 Location: behind you
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Re: [WIP] The Pelian Army *Update: March 6th*
love the M.A.R.S and planet killer
make the robo more bulky
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Mon Mar 09, 2009 11:14 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: March 6th*
A small request, could you make a more batsh*t crazy version of Pelian activities? Like the old one with MARS and such. Except with the AI using a more wider array of weapons the mod offers. Like the conflagtor (mispelled that probably), mortars, grenades, and even painters for a few rare units and atleast 1 or 2 MARS with different loadouts that would feature the shotgun, plasma cannon.
Pleaaase : 3
Btw that new assault robot looks like a Baby MARS. Give it some badass shoulder pads and spikes or antennas on the back like the old one had. And make the face more mean and "anrgy-like". And cool boots.
EDIT: Also after playing with the slightly older version I had, I realized that shooting down the PA Rockets is a bad idea. The reason is the terrain removal MOSR which I had in my AAL ships too until I noticed that the terrain eaten away by those simply left no room for long-duration battles since after a couple downed rockets the map´s AI spawn areas will be filled by large craters and finally holes that make the AI suicide by dropping teleports and rocket into the bottomless pit below they created.
So could you remove the terrain eating MOSR out of the explosions? Keep everything else, but just disable the MOSR. It would greatly improve and prolong skirmish matches against Pelian army.
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Thu Mar 12, 2009 9:16 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: March 6th*
I think the MOSR is intended, num, because as the description tells you, the rocket doubles up a cruise missile.
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Fri Mar 13, 2009 2:04 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: March 6th*
Ragdollmaster wrote: I think the MOSR is intended, num, because as the description tells you, the rocket doubles up a cruise missile. I know, but the explosion particles it spews are good enough to do the damage. It would improve gameplay for both skirmish and PvsP matches because if some one barricaded himself with an expensive layer of Test material blocks, all his effort goes into the toilet because the MOSR eats everything and instantly.
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Fri Mar 13, 2009 8:08 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: March 6th*
That's unfortunately true, but i'd rather not have the rocket make a series of straight lines in the ground, instead of a big, round hole. And if i make the hole with MOPixels, it's going to be hella laggy, and i'd prefer to keep the lag at a minimum. I'll see if i can make some kind of compromise, though. One that doesn't just zap away all terrain, but doesn't leave an ugly series of lines either. numgun wrote: batsh*t crazy version of Pelian activities Done, and i think it's quite diabolical. ;o @Bladecat: How a robot is supposed to look is an extremely subjective matter. I think it looks like a robot, and frankly, that's what matters most. @Siric: Nah, i think an elongnated head would look weird on it, especially when it's rotated in the way i've planned that it should. @Roon3: Maybe, but you should remember that they're all more or less the same kind of soldier, just with different armor. This means that you, in theory, could take all armor off a Light Soldier and put him in a suit of heavy armor, without any problems. Looking away from the fact that heavy armor requires more physical strength than light armor, of course.
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Fri Mar 13, 2009 1:23 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: [WIP] The Pelian Army *Update: March 6th*
Ahaha, Shook, I love this mod.
I made my own custom activities that features only M.A.R.S. + all of his weapons. One of the hardest CC games I've ever played.
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Fri Mar 13, 2009 2:39 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] The Pelian Army *Update: March 6th*
Shook wrote: I'll see if i can make some kind of compromise, though. One that doesn't just zap away all terrain, but doesn't leave an ugly series of lines either. Perhaps a phasing emitter that emits high mass, low sharpness particles? Or you could go the simpler route and drastically reduce the mass of the current hurtful MOPixels.
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Fri Mar 13, 2009 6:29 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: March 6th*
Orglar wrote: I made my own custom activities that features only M.A.R.S. + all of his weapons. One of the hardest CC games I've ever played. You're insane. MARS isn't supposed to be used ala ZERG RUSH KEKEKEKEKE, but i can imagine it being quite effective. =P @Duh: Reducing the raep capabilities of the MOPixels would make it too harmless i think, looking away from the fact that you might on the wrong side of a 1.2 ton rocket traveling at 100 km/h. I don't really get what you mean by phasing emitter, though, and how it should be used...
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Fri Mar 13, 2009 9:51 pm |
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