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 Crobotech Mod Beta 2 
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Joined: Thu Feb 05, 2009 6:39 pm
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Post Re: Crobotech Mod Beta 2
Congrats on getting past the halfway mark to 100 pages capnbubs :grin:


Fri Apr 03, 2009 9:57 pm
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Post Re: Crobotech Mod Beta 2
Bladecat4 wrote:
Congrats on getting past the halfway mark to 100 pages capnbubs :grin:

Aren't you a bit late for that?


Fri Apr 03, 2009 10:26 pm
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Post Re: Crobotech Mod Beta 2
out of interest bubs, have you been playing around with lua or have you not recieved a build with it yet? it would be supercool if you could show us a screenie of something you've been doing if you have.


Sat Apr 04, 2009 3:34 am
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Post Re: Crobotech Mod Beta 2
So I enabled the Crobotech activities today after a really long wait, and holy clowns they are hard.

Tried using AAL without marines or turrets, they just wade through my troops.
With marines, really no change. Only the chainsaw, the pilot blade, or grenades harmed them.


Challenge ♥♥♥♥ yeah.


Sat Apr 04, 2009 12:22 pm
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Post Re: Crobotech Mod Beta 2
Teaser pic

Image


Sat Apr 11, 2009 3:46 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
.jpg


Whyyyy?

Also, original size please.


Sat Apr 11, 2009 3:52 am
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Post Re: Crobotech Mod Beta 2
Urgh.. melting.. with..no..patience!


Sat Apr 11, 2009 3:55 am
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Post Re: Crobotech Mod Beta 2
Because I thought people might like reassurance I'm working on this =]

Image


Sat Apr 11, 2009 3:57 am
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Post Re: Crobotech Mod Beta 2
That's pretty epic.


Sat Apr 11, 2009 4:23 am
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Post Re: Crobotech Mod Beta 2
I smell a command type...


Sat Apr 11, 2009 4:34 am
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Post Re: Crobotech Mod Beta 2
Helmet is awesome. Lines of terrain rape are not. Gun sprite looks pretty epic too.


Sat Apr 11, 2009 4:41 am
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Post Re: Crobotech Mod Beta 2
I meant why was it a .jpg.

Down with .jpg, up with .png. No. More. Blurring! No. More. Blurring! No. More. Blurring!

Main reason I ask is to see the helmet clearer. Kinda looks like a beetle's head.


Sat Apr 11, 2009 5:26 am
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Post Re: Crobotech Mod Beta 2
if you keep those stupid cut lines in the map i'll slap you =.=
effects look fairly good though, trail could use a bit of work (its segmented due to a bloody fast moving rocket or not enough particlesperminute on the emitter) but the explosion is pretty sexy, are those bomblets? nice weapon sprites too <3


Sat Apr 11, 2009 8:50 am
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Post Re: Crobotech Mod Beta 2
DAMNIT

It was so calm and stuff, and now I'm hyped up again. D:

:D at the new unit though.


Sat Apr 11, 2009 12:16 pm
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Post Re: Crobotech Mod Beta 2
Geti wrote:
if you keep those stupid cut lines in the map i'll slap you =.=
effects look fairly good though, trail could use a bit of work (its segmented due to a bloody fast moving rocket or not enough particlesperminute on the emitter) but the explosion is pretty sexy, are those bomblets? nice weapon sprites too <3


It's the same rocket launcher from before, bloody fast moving rockets, it looks fine in motion.

Cut lines you say? How dare you even entertain the thought that I would ever leave something so unprofessional and unsightly in my mod! Good day sir. I SAID GOOD DAY SIR.


Sat Apr 11, 2009 12:40 pm
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