Aco Delta Covenant (05/04/13)*
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Are you sure you guys are having trouble with the jetpacks? Cause here's a Bravo equipped with a Tango, Lima, and Hotel. He seemed to be able to get up without too much trouble. Don't mind the tutorial tip thing going nuts, just a side effect of holding down print screen for a long time.Also I didn't think of it like that none, I'll have to add some descriptions next update as well.
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Wed Aug 15, 2012 6:42 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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 Re: Aco Delta Covenant (28/07/12)*
I've never had trouble with the jetpacks either.
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Wed Aug 15, 2012 8:18 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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 Re: Aco Delta Covenant (28/07/12)*
I have. I get them to carry 3 or 2 primary weapons and they just lay down when I use jet packs, and they can't walk straight.
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Wed Aug 15, 2012 8:23 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Well what are you guys putting on them?
November, Kilo, and Mike are HEAVY weapons, Romeo is somewhere in the middle, while everything else is sub par on weight.
Also if you guys never knew, here's a tip. Your jetpack pushes you towards wherever you're aiming. So if you're aiming forwards, you're going to no doubt hover across the landscape, aim up and you will go drastically more vertical.
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Wed Aug 15, 2012 8:41 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Aco Delta Covenant (28/07/12)*
111herbert111 wrote: I've never had trouble with the jetpacks either. And also I've never had this crash my game (and my games crashed always). I equip the Delta the shotgun, the rifle and a couple of nades, including it's previously equipped "machine gun" and I can still fly acceptably.
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Wed Aug 15, 2012 9:02 pm |
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olo
Joined: Sun Feb 20, 2011 7:31 pm Posts: 21
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 Re: Aco Delta Covenant (28/07/12)*
Hi , how to modify Golf drone to act like oscar drone (patrol mode) thanks.
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Thu Aug 16, 2012 9:23 pm |
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OmegaX17
Joined: Mon Dec 26, 2011 9:52 pm Posts: 78
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 Re: Aco Delta Covenant (28/07/12)*
olo wrote: Hi , how to modify Golf drone to act like oscar drone (following) thanks. Just set the Golf's lua file to the one the Oscar is dependant on.
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Thu Aug 16, 2012 9:25 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
Doing that will cause the Gunship to lose some of it's functionality though.
If you want to preserve that then go into the Drone.lua file, find the section between "AI Behavior" and "Debug Tools" and copy all that and paste it somewhere into the Gunship.lua file, somewhere near the "function Update(self)".
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Thu Aug 16, 2012 9:52 pm |
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olo
Joined: Sun Feb 20, 2011 7:31 pm Posts: 21
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 Re: Aco Delta Covenant (28/07/12)*
yep , I can't control it and it acts like it was very heavy , thanks again  oh btw great mod. It still acts like it was very heavy , when I control it, it can't fly up it's very low just above ground.
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Thu Aug 16, 2012 10:32 pm |
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MercuryFyre
Joined: Fri Aug 17, 2012 7:23 pm Posts: 1 Location: Dorahn
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 Re: Aco Delta Covenant (28/07/12)*
Amazing sprites, the little details really add to it. Testing now....
Huge fan of the 4-legged attack bot, and the fact that the weapon switch is animated. Sprites even better in motion :P I do find the Kilo a teensy bit underpowered on body shots given the 1 shot magazine, but it reloads fairly fast so I guess it's not a problem.
On the side, I just noticed you also made S.A.W, my fave CC mod. Explains why I like it so much.
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Fri Aug 17, 2012 8:30 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
The Brain and the regular have the same jetpack.
The only difference between the Brain and the regular is about a 3 mass difference.
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Fri Aug 17, 2012 9:07 pm |
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Vytauti
Joined: Thu Aug 02, 2012 9:45 am Posts: 27
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 Re: Aco Delta Covenant (28/07/12)*
OmegaX17 wrote: Vytauti wrote: P.S. im new to this forum, and im curious: when will 1.0 will be available (i heard that sometime this summer)? Sometime this summer? Don't know who told you that, but they may have underestimated it, just a bit. http://www.youtube.com/watch?v=TL4E4ltM ... r_embedded Listen to this from 0:30 to 0:50. The dev says, that b27 is the last test build, and the 1.0 is comin' this summer. On topic: im waiting for Aco Delta Covenant update, more than 1.0 at the moment, so hows that coming along?
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Fri Aug 17, 2012 9:22 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
I think I remember someone announcing it was sometime in December actually.
Also, like I said before. I haven't the time currently but when I do, I'll get working on this.
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Fri Aug 17, 2012 10:17 pm |
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jakgoeswee
Joined: Sat Sep 18, 2010 11:17 pm Posts: 8
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 Re: Aco Delta Covenant (28/07/12)*
reminds me of a.a.l i like the mod though 
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Tue Sep 04, 2012 5:38 am |
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Vytauti
Joined: Thu Aug 02, 2012 9:45 am Posts: 27
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 Re: Aco Delta Covenant (28/07/12)*
i got notification, for this thread, but theres nothing new? whats up with that?
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Fri Sep 14, 2012 7:11 pm |
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