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Ace1214
Joined: Fri Aug 12, 2011 3:03 am Posts: 32
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Re: The War to end all Wars (WIP)
I have a story to tell, Well, basically, one of my men had lost his legs due to his ship 'sploding, he had a shotgun with two rounds in it, i had him swing over the ledge pop some in his enemie and his enemies buddy, i realized there was another guy under me and i was out of ammo, so i pick up a medium digger and go to kill him. Then i remember that the guy I'm about to kill blew my drop ship up with his Piat and is about to kill me. So i destroy his gun and mutilate his legs, i proceed to reload my shotgun so i can shoot him in the head. That is why i love this mod
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Tue Apr 10, 2012 1:16 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
@Ketten: That sounds like an awesome way to rate mods. @Ace: Stories like taht are why I love this game so much, it's so easy to have epic conflicts and amazing tales of bravery, as well as complete and utter mayhem!
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Tue Apr 10, 2012 1:44 am |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: The War to end all Wars (WIP)
this is a epic mod. i dont have it anymore(trying to cut down on space for CC), but it still rocks. could you try to implement Mobility mod v.9 into this by default? the actors move too slow to be useful.
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Tue Apr 10, 2012 9:47 pm |
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Ace1214
Joined: Fri Aug 12, 2011 3:03 am Posts: 32
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Re: The War to end all Wars (WIP)
Major wrote: @Ketten: That sounds like an awesome way to rate mods. @Ace: Stories like taht are why I love this game so much, it's so easy to have epic conflicts and amazing tales of bravery, as well as complete and utter mayhem! I have a suggestion to make, The Jappanese have those walkers, it would be cool if you could make a APC out of one of those, also, i agree with Galactic, mobility should be implemented, that would be awsome
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Wed Apr 11, 2012 12:43 am |
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The Gunslinger
Joined: Fri Jan 25, 2008 3:53 am Posts: 65
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Re: The War to end all Wars (WIP)
Considering that this is a Red-Alert type scenario where Germany never becomes the instigator of WWII, perhaps have them allied with the Brits? Both nations really, really liked their artillery and AT guns, so there's some potential for unique weapons. The British had a thing for obscenely huge bombs (See the Tallboy, Blockbuster and Grand Slam bombs) whilst the Germans had supremely advanced rocket and jet technology. Combine the two for insane results.
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Tue May 15, 2012 7:52 am |
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trotskygrad
Joined: Mon Nov 14, 2011 8:58 pm Posts: 92
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Re: The War to end all Wars (WIP)
The Gunslinger wrote: Considering that this is a Red-Alert type scenario where Germany never becomes the instigator of WWII, perhaps have them allied with the Brits? Both nations really, really liked their artillery and AT guns, so there's some potential for unique weapons. The British had a thing for obscenely huge bombs (See the Tallboy, Blockbuster and Grand Slam bombs) whilst the Germans had supremely advanced rocket and jet technology. Combine the two for insane results. wait what? afaik in this scenario the OLR rises up right as the "allies" (presumably the US and Commonwealth) are taking berlin. WWII still happened, it just was extended. tbh, this mod would be better if all actors were simply less tough under all that armor. Sure they're magical and undead, but still I'd either want more vulnerability to explosives, or less biological toughness. Currently they just are annoying to kill.
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Tue May 15, 2012 3:36 pm |
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The Gunslinger
Joined: Fri Jan 25, 2008 3:53 am Posts: 65
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Re: The War to end all Wars (WIP)
trotskygrad wrote: afaik in this scenario the OLR rises up right as the "allies" (presumably the US and Commonwealth) are taking berlin. WWII still happened, it just was extended. Well that's simple enough, since the Allies 'captured' a bunch of German rocket scientists after Germany surrendered.
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Wed May 16, 2012 6:30 am |
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BlackByte
Joined: Sun Feb 19, 2012 10:34 pm Posts: 5
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Re: The War to end all Wars (WIP)
This is a very good mod, even if it's in WIP stage.
But, the ocult legion is kind of weak, compared to the red legion or british one imo, anyway you could buff them a little more?
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Wed May 16, 2012 3:21 pm |
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hagamablabla
Joined: Sat Jun 16, 2012 10:36 pm Posts: 6
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Re: The War to end all Wars (WIP)
I'm having a problem with the mod. The game will sometimes freeze suddenly, except for the music. I think it happens when someone uses a digger, but I'm not too sure. Also, playing on PC, build 26.
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Sat Jun 16, 2012 10:42 pm |
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Wing Attack Plan R
Joined: Sun Nov 06, 2011 8:46 pm Posts: 15
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Re: The War to end all Wars (WIP)
Are you planing to do any update sometime soon?
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Thu Jul 05, 2012 7:32 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
Yeah, I've got the ERS updated, and as soon as a few AI problems are solved I'll get the rest updated and upload the lot.
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Fri Jul 06, 2012 4:09 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
The new version of the ERS is out. Have fun.
Edit: Whoops, I uploaded the wrong version, fixed.
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Mon Jul 09, 2012 1:58 pm |
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XxMrmechaxX
Joined: Tue Jul 03, 2012 9:44 pm Posts: 69 Location: under your bed
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Re: The War to end all Wars (WIP)
Will be fun pitting these guys against the werchemant and japan
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Mon Jul 09, 2012 9:52 pm |
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MidnightMuffin
Joined: Tue Aug 26, 2008 2:21 am Posts: 36
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Re: The War to end all Wars (WIP)
The survival mode against the ERS doesn't spawn any enemies.
Could it just be a problem with using it on a non-x-wrapped map?
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Tue Jul 10, 2012 2:37 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: The War to end all Wars (WIP)
I've had that problem on non x-wrapped maps aswell, don't know what causes it though. The skirmish works fine on all of the vanilla x-wrapped maps just fine though.
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Tue Jul 10, 2012 4:16 am |
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