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 Lifts - Yes thats right Update 1.10 Final. 
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Anychance anyone wants to pump some new life into this thread.


Fri May 27, 2011 10:18 am
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Joined: Thu Dec 23, 2010 5:22 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
LowestFormOfWit wrote:
Well, I figure I might as well show a mock-up of what I've got rocking over here:

Image

The cable I want to use is shown, as well as an animated motor (a modified and recolored Control Chip Case), and then the elevator (which has doors similar to the Dummy Rocket but much larger) and an animated light on the bottom that ideally will only play when the elevator is moving.


Indeed, I keep hoping for this, or even a coalition version.


Sat May 28, 2011 6:15 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
I never got an answer from someone good with coding (not me), about using the thick cable. A 1 px wide cable is not rad at all.

If none still skips around here I'd be game for putting the lift in.


Sat Jul 02, 2011 11:44 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Sure, pm me the spirtes and I'll code it up for ya.

I'm thinking of making a platform lift but I have to finish my gaia mod first.


Sun Jul 03, 2011 2:57 pm
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Joined: Sun Jun 27, 2010 9:07 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Can anyone make this B25 compatible?

Thank you


Mon Aug 15, 2011 3:46 pm
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
It works perfectly.

Next time please test it before requesting someone to convert a mod.


Mon Aug 15, 2011 5:07 pm
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Joined: Sun Jun 27, 2010 9:07 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
I tested, it doesnt work for me :???:

(Clean installation)


Mon Aug 15, 2011 9:52 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Well then that's another mod, can't be this one.


Mon Aug 15, 2011 10:07 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Well, i'm back i'll just have to message my partner in crime and we can upgrade this mod for B25, God i didn't known that was out yet.


Wed Aug 17, 2011 4:00 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
I never saw this one before. Brilliant work! :grin:
I'd change the elevator to a non-dummy variant, but other than that it's awesome.


Wed Aug 17, 2011 10:30 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
non-dummy variant, i don't known how i would do that i like the dummy colour pattlet alot mainly because it has the most colours to pick from.


Fri Oct 07, 2011 9:39 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Yeah, CC's palette has so many yellow ramps. Hence why Dummies will rule everything.


Sat Oct 08, 2011 1:41 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
LowestFormOfWit wrote:
Yeah, CC's palette has so many yellow ramps. Hence why Dummies will rule everything.


What he said.


Sat Oct 08, 2011 4:04 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Sorry about the Double Post, Nothing i can do about him from 2011*

So, After downloading this it seems.. this no longer works as in it loads up and can be place in game but the actual elevator doesn't respond to controls which i can't fix.

Could someone give me a walkthrough on updating and or fixing this?


Thu May 15, 2014 4:09 am
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Joined: Sun May 16, 2010 3:04 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Oh damn. I didn't know this existed. This would be awesome for my deep-deep bases...and this is MUCH better than those "Lift fields". I've come across one or two elevator mods, but they don't work anymore. What was the most recent CC version this worked with? (Knowing that might help you find why it broke)


Thu May 15, 2014 4:23 am
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