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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Wehrmacht / German / Axis forces mod WWII
Bit of CnC. -The saucer has no gibs. -Mas terrain rape on the MGs. -The Nebelwerfer does not fire. -The sonar on the U-Boat does not stop when it's destroyed. -The casings, they have sharpness, AARRRRGGGG! Good stuff though, keep it coming! EDIT: And the flack can eat through concrete like nothing else on Earth, not very balanced at all.
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Fri Nov 12, 2010 2:56 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Wehrmacht / German / Axis forces mod WWII
Major wrote: -The Nebelwerfer does not fire.
Pro-tip: Hold down your fire key for more than three seconds.
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Fri Nov 12, 2010 4:14 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Major wrote: -Mas terrain rape on the MGs. -The casings, they have sharpness, AARRRRGGGG! EDIT: And the flack can eat through concrete like nothing else on Earth, not very balanced at all. Which MGs have terrain rape?... I though I fixed that. Is it the MG-42 or some of the SMGs? @Casings: I used the Base.rte shells... I looked and they have mass 50! Flak is dead now I replaced it with a less-rapish turret in newer version.
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Fri Nov 12, 2010 11:50 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Wehrmacht / German / Axis forces mod WWII
Kettenkrad wrote: Flak is dead now I just looked at your sig..... THERE ARE MOTORBIKE HALF TRACKS! http://en.wikipedia.org/wiki/Kettenkrad Wait, that's is your name.... Nevermind. This should have been a pm. -Duh
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Sat Nov 13, 2010 1:07 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Wehrmacht / German / Axis forces mod WWII
The paratroopers FG-42 has bullets that go three feet straight into the ground (relative measurement)
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Sat Nov 13, 2010 1:40 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Major wrote: The paratroopers FG-42 has bullets that go three feet straight into the ground (relative measurement) Oooooooohhhhhh, assault rifles. Yeah, I don't use them. Thanks, I'll go snip some zeros off.
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Sat Nov 13, 2010 1:51 am |
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Delta_07
Joined: Thu May 03, 2007 5:33 am Posts: 44 Location: Eliminating Rebel scum from the galaxy.
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Re: Wehrmacht / German / Axis forces mod WWII
Kettenkrad wrote: Delta_07 wrote: EDIT 2: Ok I kinda figured out how to change that, only problem is that I don't know which numbers correspond to which keys in Cortex, does anyone have a list of such a thing? Yep, thank-you, Darkstorm! Thanks, that helps a lot
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Sat Nov 13, 2010 7:59 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Wehrmacht / German / Axis forces mod WWII
The only thing that could make this better, is an activity's. For skirmish. So i can play as the HOW actors (USSR) an kill Nazis.
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Sat Nov 13, 2010 5:22 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Wehrmacht / German / Axis forces mod WWII
I've had a look at some of the new content, some stuffs worth getting excited about Although you should start working on epic saucer gibs. And more bunker modules, definitely more bunker modules.
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Sun Nov 14, 2010 12:33 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Fail Flail wrote: *Hey Kettenkrad, why don't I get started working on epic saucer gibs? Great, Fail Flail, you're hired. * = My perception of Fail Flail's statement.
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Sun Nov 14, 2010 1:05 am |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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Re: Wehrmacht / German / Axis forces mod WWII
man i hope ur still watchin this article...but i downloaded this mod and put it in both the cortex command folder and the base.rte folder....when i hit open folder it wasnt there!!!! what do i do??? i have this prob with all of my mods i think...
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Sun Nov 14, 2010 2:21 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Wehrmacht / German / Axis forces mod WWII
Wait, base.rte folder? Why did you put it in there?
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Sun Nov 14, 2010 2:29 am |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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Re: Wehrmacht / German / Axis forces mod WWII
GAAAAH i got it and when i tried to extract it it....everything(i think) is unable to open...er...extract....HEEEELP PLZZZZ I RLY WANT THIS!!!!
OOOH DURRR I HAD 32 BIT ON A 64 BIT MAYBE THATS WHY...imma change it....and if it works YAAAAAAAAAAAAAAY if not.....NOOOOOOOOOOOOOOO!!!!
ok...it worked...no error ♥♥♥♥...but...i didnt try it yet...so....imma re re re re msg....to tell u if it works...
IT WORKS! IT WORKS! i like it....te uboat....eeh...and....the gold nuggets...add money........???.....i guess...when u take it...it...gets rid of it?...i dunno...imma look for more mods...thanx for ur help..er....well..thnx for makin the mod!!!!
Quadruple post, please use the edit button. Next time you have this many posts in a row it'll be a warning. -Duh
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Sun Nov 14, 2010 3:35 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Wehrmacht / German / Axis forces mod WWII
l4d fanatic wrote: GAAAAH i got it and when i tried to extract it it....everything(i think) is unable to open...er...extract....HEEEELP PLZZZZ I RLY WANT THIS!!!!
OOOH DURRR I HAD 32 BIT ON A 64 BIT MAYBE THATS WHY...imma change it....and if it works YAAAAAAAAAAAAAAY if not.....NOOOOOOOOOOOOOOO!!!!
ok...it worked...no error ♥♥♥♥...but...i didnt try it yet...so....imma re re re re msg....to tell u if it works...
IT WORKS! IT WORKS! i like it....te uboat....eeh...and....the gold nuggets...add money........???.....i guess...when u take it...it...gets rid of it?...i dunno...imma look for more mods...thanx for ur help..er....well..thnx for makin the mod!!!!
Quadruple post, please use the edit button. Next time you have this many posts in a row it'll be a warning. -Duh What?
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Sun Nov 14, 2010 4:45 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
l4d fanatic wrote: GAAAAH i got it and when i tried to extract it it....everything(i think) is unable to open...er...extract....HEEEELP PLZZZZ I RLY WANT THIS!!!!
OOOH DURRR I HAD 32 BIT ON A 64 BIT MAYBE THATS WHY...imma change it....and if it works YAAAAAAAAAAAAAAY if not.....NOOOOOOOOOOOOOOO!!!!
ok...it worked...no error ♥♥♥♥...but...i didnt try it yet...so....imma re re re re msg....to tell u if it works...
IT WORKS! IT WORKS! i like it....te uboat....eeh...and....the gold nuggets...add money........???.....i guess...when u take it...it...gets rid of it?...i dunno...imma look for more mods...thanx for ur help..er....well..thnx for makin the mod!!!!
Quadruple post, please use the edit button. Next time you have this many posts in a row it'll be a warning. -Duh Erm... thanks...? Well I'm glad that... you extracted it. Yes, the gold nuggets give you money, but they're gunna' be replaced with propaganda posters soon.
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Sun Nov 14, 2010 11:40 am |
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