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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries
We don't talk all that much atm, mainly because I've created my own localized timezone. [+1-8 utc] or summat I bet.
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Thu Dec 30, 2010 3:17 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Lizard'n'Pete Industries
so uh I guess i should post this*  *i may have edited it slightly
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Sat Jan 01, 2011 1:48 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Lizard'n'Pete Industries
I have to say your service couldn't be any cheaper.
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Sun Jan 02, 2011 6:38 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries
Our payment is the love of the community, so what you're saying is that you don't love us?
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Sun Jan 02, 2011 8:30 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Lizard'n'Pete Industries
Lizard wrote: Our payment is the love of the community, so what you're saying is that you don't love us? They don't truly love you, oh no!
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Sun Jan 02, 2011 8:32 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Lizard'n'Pete Industries
I'm pretty sure that some of my bromance is spent on you guys.
But last time I tried to buy something with that I got kicked out of the shop.
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Sun Jan 02, 2011 9:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries
Same thing as in epic moments, it has 1000 health because we haven't bothered doing custom wounds yet. The sprites aren't finished either. Dedicated to zalo, considering I've had a lot of fun with his upsized green clones in the past.(But don't tell him).
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Thu Jan 06, 2011 4:46 pm |
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JSK-Fox
Joined: Tue Dec 21, 2010 7:11 pm Posts: 5
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 Re: Lizard'n'Pete Industries [Last page; big coalition soldier]
Goliath Online? Looks nice.
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Fri Jan 07, 2011 12:25 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.02]
Updated with goliath and epikos, plus some other treats that are yet to be completed.
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Fri Jan 07, 2011 7:15 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Lizard'n'Pete Industries [1.02]
It should be mentioned that the Epikos is terrifying. I once shot it with a digger for a couple of seconds, and it started multiplying (nothing in the Lua for that, you can look) and digging a hole to the centre of the earth.
So yeah. Be careful.
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Fri Jan 07, 2011 10:21 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Lizard'n'Pete Industries [1.02]
Hmmm, how would one go about to making the incredibly-fun and bad-ass Unstabilium Launcher have a larger explosion?
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Fri Jan 07, 2011 10:44 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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 Re: Lizard'n'Pete Industries [1.02]
I like how the Epikos gif shows him just chilling with his friends while he is bleeding bathtubs of blood.
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Sat Jan 08, 2011 12:06 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries [1.02]
That's the coalition goliath, without a head.
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Sat Jan 08, 2011 12:09 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Lizard'n'Pete Industries [1.03]
So I wanted the GPLU that Prom made.  But it didn't exist!  I saw Lizard's guns in the spritedump, and I was like, "hey Liz, recolour a dummy". He was like, "K". Then I spent ages sticking the sprites together and making the wounds pretty and doing the gibs and shizz.  And now I'm happy again. Also, comrade Lizard tells me that we are on a "roll". Huzzah for progress!
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Sat Jan 08, 2011 4:12 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Lizard'n'Pete Industries [1.03]
It looks good. Just keep making new stuff!
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Sat Jan 08, 2011 10:28 am |
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