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 Lizard'n'Pete Industries [1.06] Dunerider added! (car thing) 
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Post Re: Lizard'n'Pete Industries
We don't talk all that much atm, mainly because I've created my own localized timezone. [+1-8 utc] or summat I bet.


Thu Dec 30, 2010 3:17 am
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Post Re: Lizard'n'Pete Industries
so uh I guess i should post this*
Image
*i may have edited it slightly


Sat Jan 01, 2011 1:48 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Lizard'n'Pete Industries
I have to say your service couldn't be any cheaper.


Sun Jan 02, 2011 6:38 pm
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Post Re: Lizard'n'Pete Industries
Our payment is the love of the community, so what you're saying is that you don't love us?


Sun Jan 02, 2011 8:30 pm
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Post Re: Lizard'n'Pete Industries
Lizard wrote:
Our payment is the love of the community, so what you're saying is that you don't love us?

They don't truly love you, oh no!


Sun Jan 02, 2011 8:32 pm
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Post Re: Lizard'n'Pete Industries
I'm pretty sure that some of my bromance is spent on you guys.

But last time I tried to buy something with that I got kicked out of the shop.


Sun Jan 02, 2011 9:12 pm
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Post Re: Lizard'n'Pete Industries
Same thing as in epic moments, it has 1000 health because we haven't bothered doing custom wounds yet.
The sprites aren't finished either.
Image
Attachment:
File comment: Woop woop I'm a download.
CoalitionGoliath.rte.rar [47.51 KiB]
Downloaded 217 times

Dedicated to zalo, considering I've had a lot of fun with his upsized green clones in the past.(But don't tell him).


Thu Jan 06, 2011 4:46 pm
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Post Re: Lizard'n'Pete Industries [Last page; big coalition soldier]
Goliath Online?
Looks nice.


Fri Jan 07, 2011 12:25 am
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Post Re: Lizard'n'Pete Industries [1.02]
Updated with goliath and epikos, plus some other treats that are yet to be completed.


Fri Jan 07, 2011 7:15 pm
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Post Re: Lizard'n'Pete Industries [1.02]
It should be mentioned that the Epikos is terrifying.
I once shot it with a digger for a couple of seconds, and it started multiplying (nothing in the Lua for that, you can look) and digging a hole to the centre of the earth.

So yeah. Be careful.


Fri Jan 07, 2011 10:21 pm
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Post Re: Lizard'n'Pete Industries [1.02]
Hmmm, how would one go about to making the incredibly-fun and bad-ass Unstabilium Launcher have a larger explosion?


Fri Jan 07, 2011 10:44 pm
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Post Re: Lizard'n'Pete Industries [1.02]
I like how the Epikos gif shows him just chilling with his friends while he is bleeding bathtubs of blood.


Sat Jan 08, 2011 12:06 am
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Post Re: Lizard'n'Pete Industries [1.02]
That's the coalition goliath, without a head.


Sat Jan 08, 2011 12:09 am
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Post Re: Lizard'n'Pete Industries [1.03]
So I wanted the GPLU that Prom made.
Image
But it didn't exist! :(

I saw Lizard's guns in the spritedump, and I was like, "hey Liz, recolour a dummy".
He was like, "K".
Then I spent ages sticking the sprites together and making the wounds pretty and doing the gibs and shizz.

Image

And now I'm happy again.
Also, comrade Lizard tells me that we are on a "roll". Huzzah for progress!


Sat Jan 08, 2011 4:12 am
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Post Re: Lizard'n'Pete Industries [1.03]
It looks good. Just keep making new stuff!


Sat Jan 08, 2011 10:28 am
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