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 Brutality Mod 
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Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
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Post Re: Brutality Mod
Does this work for mac?


Wed Jun 23, 2010 4:50 am
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Joined: Tue Jun 22, 2010 9:48 am
Posts: 10
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Post Re: Brutality Mod
Due to osx's stupid ommission of a file merge feature, I had to use transmit to install it. But then I ran into the afore mentioned wav issue. Dunno how to fix that, unfortunately.


Wed Jun 23, 2010 5:13 am
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Joined: Sun Dec 06, 2009 10:21 am
Posts: 7
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Post Re: Brutality Mod
Oddly enough, I'm not using a mac. I do have iTunes installed as my primary music player, maybe that's it?


Wed Jun 23, 2010 9:56 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Brutality Mod
Not sure. Try searching. I remember there being a thread about this in past.


Wed Jun 23, 2010 10:00 am
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Joined: Fri Sep 14, 2007 9:52 pm
Posts: 304
Location: No.
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Post Re: Brutality Mod
OP: did you happen to forget to uncomment the ronin bombs?


Thu Jun 24, 2010 9:53 pm
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Joined: Sun Nov 22, 2009 6:29 pm
Posts: 19
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Post Re: Brutality Mod
I searched for the Mac wav problem, and the only fix I came up with was replacing the sounds with other ones. Is there any way to re encode them or something like that?
It appears to be a problem with CC on Mac rather than the computer itself, because I can run the sounds on iTunes or Quicktime.


Tue Jun 29, 2010 10:05 pm
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Joined: Mon Jan 11, 2010 2:50 pm
Posts: 66
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Post Re: Brutality Mod
***Panzer disappears in some corner with the picture while the game starts, when he comes back, it is covered in something white***

Words cannot express my emoticons! Also, does it do this to missions?


Wed Jun 30, 2010 9:06 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Brutality Mod
panzerforce wrote:
***Panzer disappears in some corner with the picture while the game starts, when he comes back, it is covered in something white***

Words cannot express my emoticons! Also, does it do this to missions?

No, there's only the Tutorial Bunker.


Wed Jun 30, 2010 9:19 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Brutality Mod
Sorry I'm later for the party.

This mod's great. I haven't had so much fun just by regularly gunning down dummies in CC for a long time.

Simple and streamlined gameplay. Actors have never felt so expandable to use. All the guns are great. Except the bazooka is overpowered though. That explosion belongs to some heavy artillery. The tradestar robot is also too durable, and flies too well.

I wish that actors would occasionally fire involuntarily when shot in the head. This happens in unmodded CC but all too rarely. I'd like to see this being hard-coded.


Wed Jun 30, 2010 6:28 pm
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Joined: Fri Sep 04, 2009 6:53 am
Posts: 5
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Post Re: Brutality Mod
Ac3V3 wrote:
Can you upload this mod to mediafire?
I can`t download it from zshare because of Adblock.


Um, some help here?


Wed Jun 30, 2010 7:53 pm
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Joined: Mon Jan 11, 2010 2:50 pm
Posts: 66
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Post Re: Brutality Mod
Lovely. Finally had the time to try this.. But,

"Abortion in file .\Manages\FrameMan.cpp, line 481, because:

Failed to load palette from bitmap with following path:

Base.rte/palette.bmp"

Ands its about half-midnight and my brains shut down so im too tired to do anything about it.. Is it with everyone or just mine?


Wed Jun 30, 2010 9:33 pm
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Joined: Sun May 02, 2010 3:39 pm
Posts: 354
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Post Re: Brutality Mod
Could I have just the texture and material changes? I would prefer that.


Wed Jun 30, 2010 10:51 pm
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
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Post Re: Brutality Mod
I think we're ignoring Ac3V3.
I can't reupload it cause of adblock.


Wed Jun 30, 2010 11:03 pm
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Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
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Post Re: Brutality Mod
this mod is epic! im keeping this and you should try the zombie cave with just the brain.... brutal


Mon Jul 12, 2010 7:07 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: Brutality Mod
panzerforce wrote:
Lovely. Finally had the time to try this.. But,

"Abortion in file .\Manages\FrameMan.cpp, line 481, because:

Failed to load palette from bitmap with following path:

Base.rte/palette.bmp"


Problem on your side.
You either A) Messed up the palette file or B) You are missing the palette file.


Mon Jul 12, 2010 7:36 pm
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