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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Squeegy Mackpy wrote: Thanks anyway Geti <3 No worries, when I next have access to CC I'll debug it properly, sorry I couldn't get it working over the forums.
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Fri Jun 11, 2010 11:48 am |
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Frostilicus
Joined: Fri Jul 31, 2009 4:11 am Posts: 42
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Squeegy Mackpy wrote: The guns have an impulse limit of 1, so they break as soon as they leave the drones hands. Oh yeah, the AI do chase mobile brains. But it's still kinda ugly to have the gun fly across the screen when a drone's being attacked, and I've seen, at least once, a drone lose its gun after having his legs removed and the gun persist, at least until around when the enemy AI decided to stop firing. And +1 for the chasing mobile brains, although, I have to wonder what makes that happen because I haven't seen that before without Lua, at least that I can remember, but you aren't using any Lua....
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Sun Jun 13, 2010 7:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
You could always have a script on the gun that does Code: function Update(self) if self.RootID == self.ID then self:GibThis(); end end
to make any dropped guns explode.
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Sun Jun 13, 2010 7:55 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
V1.2 is now up Has infected drones and heavy drones. There are no heavy infected drones though. Fighting them would be insane, maybe later.
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Sun Jun 13, 2010 11:44 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Frostilicus wrote: Squeegy Mackpy wrote: And +1 for the chasing mobile brains, although, I have to wonder what makes that happen because I haven't seen that before without Lua, at least that I can remember, but you aren't using any Lua.... The AI does it automatically whenever their path finding refreshes. Ask Data, he'd know.
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Sun Jun 13, 2010 11:45 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
you should make some kind of drop crate for these things, and then make a skirmish activities. i would love to fight these things. the rogue drones could still exist there too because it would be hilarious to see them attacking the other drones.
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Sun Jun 13, 2010 6:36 pm |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
man, those infected drones are a good challenge because they are hard to hit and they swarm you.
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Sun Jun 13, 2010 8:12 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
They're fun to take on with a peacemaker. You don't hurt the drone as much as you 'bat' it away. Even after you break their arm off they're still scary to approach. I ended up once shooting one onto a digger, then he jetted into the sky and landed on me, digging my face off.
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Mon Jun 14, 2010 3:30 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
The heavy Retards are powerful, this faction puts everything to shame.
Let me set this straight, one heavy retard consistently instagibs any zombie in the Geti's Zombies '09 mod.
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Mon Jun 14, 2010 4:56 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Foa wrote: The heavy Retards are powerful, this faction puts everything to shame.
Let me set this straight, one heavy retard consistently instagibs any zombie in the Geti's Zombies '09 mod. I made an activities.ini. So small, so many, so angry D: It's horrifying. They make very short work of whatever defences you have and will eat your brain. They may be weak, but they're incredibly hard to hit and swarm in from all directions.
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Wed Jun 16, 2010 6:56 am |
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Frostilicus
Joined: Fri Jul 31, 2009 4:11 am Posts: 42
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Balance by modding shotguns to have a wider spray angle and more projectiles?
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Wed Jun 16, 2010 7:07 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Heavy Darklone + pulse blade and incendiary shotgun. It solves every problem.
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Wed Jun 16, 2010 7:51 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
411570N3 wrote: Heavy Darklone + pulse blade and incendiary shotgun. It solves every problem. I beg to differ. I was holding one while simultaniously being raped by a retard.
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Wed Jul 07, 2010 3:29 pm |
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Magzone
Joined: Thu Apr 22, 2010 3:07 pm Posts: 19 Location: Finland, Middle of Nowhere
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Re: Remote Elimination of Targets & Reconnaissance Drone Support
Squeegy Mackpy wrote: I beg to differ. I was holding one while simultaniously being raped by a retard. Just plain holding it doesn't help, you have to use them, too. By the way, any updates coming?
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Thu Jul 08, 2010 8:15 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Re: Remote Elimination of Targets & Recon Drone Support V1.3
I have a tiny request for an update.
Change rouge to rogue. They ain't red (in french) drones, they're drones that kill everyone.
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Fri Jul 09, 2010 3:14 am |
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