Theatre of Dead V0.4 [WIP] B26 COMPATIBLE
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: JangkrikBusterII wrote: Chinese Copter will open its doors whenever you arrived to the battlefield Because its what it should do! What's gonna be next? "My rifles are too black" ? Nooo, don't get angry NaXx, remember your blood pressure. Also, we don't want to lose you and your great mods again! Also, they aren't. The rifles, I mean.
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Fri Jun 04, 2010 7:49 pm |
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Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
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 Re: Theatre of Dead V0.3 [WIP]
I think JangkrikBusterII is trying to say they open right when they enter the map, no?
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Fri Jun 04, 2010 8:58 pm |
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cheremenin
Joined: Fri Jun 04, 2010 8:57 pm Posts: 7 Location: St.-Petersburg, Russia
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 Re: Theatre of Dead V0.3 [WIP]
Heli's are very good, nice work. Also, your 'Laughing Man' is pure awesomeness.
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Fri Jun 04, 2010 9:08 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: Theatre of Dead V0.3 [WIP]
Now that I've seen this, It looks amazing. Sounds pretty good too.
Oookay.
The chinese grenade/artillery rifle looks like a sniper. Not really a bug, It's just that the first time i used it i mistook it and pointed through a narrow opening and it murdered my dude. Speaking of which, all of the explosions in this mod are Rapeworthy. The guns however, could use a damage boost. The actors (mostly some of the higher level Chinese ones) have RETARDED amounts of metal plating. That defenently needs some toning down. I like the choppers, they're well done. I like how some grenades are infinite, it makes actors useful after they've thrown their nade.
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Sat Jun 05, 2010 5:53 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Theatre of Dead V0.3 [WIP]
Naxete wrote: What's gonna be next? "My rifles are too black" ? No, your rifles are not black enough  Just kidding. Anyways, very well done! I've always enjoyed the zombie survival mods, and frankly, numgun's Zombie Apocalypse got stale a while ago. Can't wait for the updates.
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Sat Jun 05, 2010 1:30 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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 Re: Theatre of Dead V0.3 [WIP]
The helicopter is the best part. Drunken rockets offer nice covering for landing troops, yet not over powered.
Get to da chopaa!!!
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Sat Jun 05, 2010 5:59 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Theatre of Dead V0.3 [WIP]
Azakan@ : He means when you buy one actor carried by the helicopters. cheremenin@ : Thanks, and he never considered himself like "the laughing man" alphagamer774@ : I'm glad you like it, and some basics concepts you must know : Device explosion = The human flesh dislike fire and high velocity impacts. Telescopic sight = The grenade launcher of china was evolved to semi-fire and telescopic high ranges for tactic reasons. I limited the range of danger of explosion in ToD series, but this is not Call of duty, which you get of damage 60% but that's not a problem because you hide and nothing happend. I prefer explosions based in Air Blasts because I consider ridiculous one single pixel what flies like a fly can take you out 90 of life hitting in your head, stupid zombie grenades... The Decaying Soldat@ : Yay! Get to da choppa! >:U (I like to finish my successful test in zombie cave saying that)Anyway, betrayal random gif, the first explo-test I made : 
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Sat Jun 05, 2010 8:16 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: Theatre of Dead V0.3 [WIP]
Actualy, I like the Chinese grenade things, they just look kinda like 50. Cals. Speaking of realistic explosions, why does it take so many bullets to kill people 
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Sat Jun 05, 2010 9:58 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Theatre of Dead V0.3 [WIP]
I've been searching information about soldier classes in current Russian army, together with gotcha. It seems like its some kind of classified information  I guess for obvious military reasons. I can't make a russia mod if I don't know what soldier should I code... its like walk though shadows. Even having a lot of decent pictures of empty uniforms, there's no one to put in them without info. If anyone can provide useful information about russia infantry classes, I would appreciate it.
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Sun Jun 06, 2010 2:51 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: Theatre of Dead V0.3 [WIP]
What you could do is this. Research into the different types of infantry and what not from WWII. As all modern militaries do, they develop those soldiers into modern varients. So athough you don't have accurate facts and figures, you can still take a pretty good educated guess on the development of their military. Also, I don't know if you ever go to the library or not, but the Library at my university has literature on military history. And anyways, I'm sure that they all wear camo like everyone else does. Additionally, Russia just had their something anniversary on the WWII victory parade where they paraded their military with the original allied forces (US, UK, France, etc...). There are video's of that so just take a look at that and maybe you can get something out of that. And if you still remember it, Russia had invaded Georgia in South Ossetia. There are some really good shots by CNN if you digg for it. South Ossetia http://www.youtube.com/watch?v=zUXSZRp0xCcHere is a search that turned up video's about russian military specs http://www.youtube.com/results?search_query=modern+russian+military&aq=fThis one is about the WWII Anniversery Parade with the other former allied nations http://www.youtube.com/watch?v=w8ZzLANSdI0http://www.youtube.com/watch?v=7-6ymFxzLiM&NR=1And more goodies http://www.rusmilitary.com/http://www.rusmilitary.com/html/c-wear_colours.htmhttp://warfare.ru/?catalog=truehttp://warfare.ru/That's all I have for now.
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Sun Jun 06, 2010 3:46 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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 Re: Theatre of Dead V0.3 [WIP]
Back-flipping, hatchet-throwing Spetnaz are all the Russian faction needs. 
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Sun Jun 06, 2010 6:06 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Theatre of Dead V0.3 [WIP]
Thanks LeonXross, it helps.
And yes 10050, they're classically very necessary.
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Sun Jun 06, 2010 9:09 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Theatre of Dead V0.3 [WIP]
Sorry about doble-post. I don't like to edit  Thanks for supporting (yet uncomplete  ) TOD series. a quick teaser, Rusian infantry soldier holding an AK9 with silencer and telescopic sight.
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Wed Jun 16, 2010 6:51 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Theatre of Dead V0.3 [WIP]
Omigoood, we be getting updaattes? 
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Wed Jun 16, 2010 6:53 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Theatre of Dead V0.3 [WIP]
Natti wrote: ...we be getting updaattes?  In one week or two I'll have Russia infantry ready but I want to have 2 or more countries to make a public release.
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Wed Jun 16, 2010 8:52 pm |
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