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 Cortex Command Mod Manager / Activities Manager [2.1] 
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Joined: Sat Nov 14, 2009 5:09 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
omg i love the custom activities wizard.
just created one for my mod the crowguard and tested it against the browncoats.
haha i can see why ive been finding it so easy against vanilla :grin:

anyway, i attached the MMitems file for the CrowGuard to this post
Attachment:
File comment: the all important bit
MMitems_CrowGuard.txt [445 Bytes]
Downloaded 258 times
so others can try this out

I GIVE YOU CAKE!
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well not really but if i could, i would, much much better than the loader i was using


Sat Jan 09, 2010 9:35 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
If you are going to give people cake, at least make it good cake.


Sat Jan 09, 2010 9:37 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Hey, now i disabled all the other mods and enabled DarkStorm so i run CC, when i enter on a skirmish the enemy just respawn nothing!!! Please someone make a video tutorial for us


Sun Jan 10, 2010 2:08 am
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Post Re: Cortex Command Mod Manager / Activities Manager
I don't think Darkstorm has an activities file for the default faction (hence, no enemies to spawn).


Sun Jan 10, 2010 4:34 am
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Post Re: Cortex Command Mod Manager / Activities Manager
I think I will start making a MMItems_BW.txt soon. any one care and want it when I am done?


Sun Jan 10, 2010 5:40 am
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Post Re: Cortex Command Mod Manager / Activities Manager
Benpasko wrote:
Hrmm...If you have one mod in the disabled mods folder, and the same mod in your cc folder, it crashes when you try to disable the one in your cc folder. I tried downloading a new version of a mod and had this happen.


Are you sure you have the latest version (1.351)? I just tried exactly that, and it just said the file was in use (wrong error, but it didn't crash)
It will crash if you try to enable the disabled one. I've fixed that, will be in the next release.

StoneCrow wrote:
omg i love the custom activities wizard.
just created one for my mod the crowguard and tested it against the browncoats.
haha i can see why ive been finding it so easy against vanilla :grin:
well not really but if i could, i would, much much better than the loader i was using


Thanks :grin: , I'll add that to the front post.

luiss48, I can't just make a video tutorial because one person can't get it working right, that doesn't make sense. If you could send a screenshot (pm?) of the "Skirmish Waves" window, maybe I can help.


Sun Jan 10, 2010 6:00 am
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Post Re: Cortex Command Mod Manager / Activities Manager
If you want, I can port this to Qt if you want it to be multiplatform and want it to work without needing .NET.

Or, I can port it entirely to Python/PyQt and make a Mac-specific version.

If you need proof that I can do such a thing before you give me the source:

Pysnake (Includes Mac version for proof that I can create Mac apps in Python.)

MSN Now Playing (Programmed in C++ with Qt as the GUI library. It changes your currently playing song in MSN to whatever you want.)


Sun Jan 10, 2010 8:03 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
If you want to port this to a cross-platform language, I really don't care, that's up to you. I've already posted the source for everyone.


Sun Jan 10, 2010 9:36 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Oh, I honestly didn't see that. My bad.

Now for the question of: "Should I start a new thread or put it in here?"

EDIT: Ack, C#. This could take a while.
EDIT2: Okay, where the heck is the main method?


Sun Jan 10, 2010 9:37 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
When i dl'ed the Mod Manager i got a couple of errors.Here is one error that popped up when i tried to install . The other error was too big to upload.


Attachments:
error 1.png
error 1.png [ 23.28 KiB | Viewed 6730 times ]


Last edited by Darth_Trauer on Mon Jan 11, 2010 12:54 am, edited 1 time in total.

Sun Jan 10, 2010 10:29 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
I believe App.xaml.cs is the physical main method, but for an intents and purposes, it's the constructor for MainWindow in MainWindow.xaml.cs.


Sun Jan 10, 2010 10:31 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Moved to Here


Last edited by ss2man44 on Wed Jan 13, 2010 10:25 pm, edited 1 time in total.



Sun Jan 10, 2010 11:05 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
So, what am I doing wrong here?

I put the file in D9.rte, and the objects are not showing up in the skirmish tab.


Attachments:
File comment: What am I doing wrong?
MMItems.txt.txt [278 Bytes]
Downloaded 250 times
Mon Jan 11, 2010 8:43 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
3POK_PHALE wrote:
So, what am I doing wrong here?

I put the file in D9.rte, and the objects are not showing up in the skirmish tab.


Why is the file called 'MMItems.txt.txt'?


Mon Jan 11, 2010 8:47 pm
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Post Re: Cortex Command Mod Manager / Activities Manager
Can you have the manager display both the name of the mod in Inde.ini and the name of the .rte? It would make it easier to identify mods with odd names.


Mon Jan 11, 2010 9:04 pm
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