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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: X2 Technologies UPDATED! (12/18/2009)
Add airressistance to the particles and add a Lua script to them that makes them cluster together.
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Sun Dec 20, 2009 8:02 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (12/18/2009)
lua, i cant do much.
Maybe you'd help me ?
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Sun Dec 20, 2009 8:11 pm |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: X2 Technologies UPDATED! (12/18/2009)
The sprites are much better than the last time I looked at this faction, I'll try them out when I get to my cc computer.
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Sun Dec 20, 2009 9:26 pm |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: X2 Technologies UPDATED! (12/18/2009)
linkfan23 wrote: The sprites are much better than the last time I looked at this faction, I'll try them out when I get to my cc computer. hope that next update whit by better
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Sun Dec 20, 2009 9:44 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (12/18/2009)
of course its better xD.
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Sun Dec 20, 2009 9:52 pm |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: X2 Technologies UPDATED! (12/18/2009)
After playing with the frigate for a while I found a few things that need to be changed in my opinion. - The turrets eject regular casings like that from an smg, this seems strange to me because the shots look more like lasers than conventional bullets - The particles from the thrusters are still visible, set their color to 255 0 255 I think and HitsMOs = 0 - I disliked the sounds but that is just me I've only used the frigate so far so I will edit this post with more things after I have used more of your mod
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Mon Dec 21, 2009 1:36 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (12/18/2009)
yeah i fixed the frigate already.
Edit: made the frigate's turrets invisible except for the gun. Placed the turret in the middle of an attachable, and strengthened the pin strength, though it doesnt seem to keep to gun from flying off if it goes to fast xD.
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Mon Dec 21, 2009 2:15 am |
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Labrat>BEN
Joined: Tue Oct 13, 2009 3:28 am Posts: 37
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Re: X2 Technologies UPDATED! (12/18/2009)
uhh, i kinda don't like the colors.
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Wed Dec 23, 2009 1:18 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (11/22/2009)
Labrat>BEN wrote: I think that those colers are kinda dumb, it don't look right. You already told me that, if you dont like go download something else jeez.
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Wed Dec 23, 2009 2:13 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: X2 Technologies UPDATED! (12/18/2009)
Don't mid ben, he's a troll.
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Wed Dec 23, 2009 9:09 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (12/23/2009)
Updated: 1 gun and sprite overhaul courtesy of adaxs10
I saw sprites are better then i could ever do.
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Thu Dec 24, 2009 7:54 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: X2 Technologies UPDATED! (12/23/2009)
its like sex, but im having it! no just kidding, those sprites look a lot better, i was looking forward to a new sr sprite
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Fri Dec 25, 2009 12:01 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: X2 Technologies UPDATED! (12/23/2009) [sprite overhaul]
Nice, the gun sprites are really coming together! You're improving rather quickly.
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Fri Dec 25, 2009 5:04 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: X2 Technologies UPDATED! (12/23/2009) [sprite overhaul]
Me?
Thank adasx10.
I only draw the concept art now, Don't worry i'm still practicing though.
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Fri Dec 25, 2009 5:16 am |
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Ibanator
Joined: Tue Dec 01, 2009 6:38 am Posts: 43
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Re: X2 Technologies UPDATED! (1/12/2010) [Some Guns]
Is that a cat in the middle of your sadistic target practice range?!? Lol?!? I might provide feedback when I actually try the mod, but it looks cool from the pics
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Sun Jan 31, 2010 11:33 am |
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