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 [WIP] Orion Arm Union 
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: [WIP] Orion Arm Union
Sorta looks like the DS sprouted an arm and grabbed the gun, and now RATATATATA.


Sun Feb 07, 2010 9:12 pm
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Post Re: [WIP] Orion Arm Union
Jon wrote:
[img]EPAK20%JIZZ20%INDUCING20%IMAGE20%[/img]

Must... have...


Sun Feb 07, 2010 9:22 pm
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Post Re: [WIP] Orion Arm Union
The gunship looks really nice. Im looking forward, possibly, to a new unit after this. I really like the feel of your first one.


Mon Feb 08, 2010 1:20 am
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Post Re: [WIP] Orion Arm Union
The placement of the gun makes the craft looks goofy.


Mon Feb 08, 2010 5:38 pm
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Post Re: [WIP] Orion Arm Union
*UPDATE* Added coil gun and sticky grenades.


Tue Feb 09, 2010 9:30 pm
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Post Re: [WIP] Orion Arm Union
So I've been trying to implement flipping codes for the dropship, and it hasn't been working. Plus, if you leave it alone (switch to another actor) it starts going crazy — it quite literally flips out — and almost always crashes into something. Any ideas on a way to flip it? I haven't seen any other mods with this, so it may be impossible.


Thu Feb 11, 2010 2:32 am
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Post Re: [WIP] Orion Arm Union
You should move the gun, it's very...silly looking.


Thu Feb 11, 2010 2:53 am
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happy carebear mom
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Post Re: [WIP] Orion Arm Union
Jon wrote:
Any ideas on a way to flip it? I haven't seen any other mods with this, so it may be impossible.

You mean sideways? Set HFlipped to 1. Lua-attached things don't like that though, they don't flip along with it unless you add code to do so.


Thu Feb 11, 2010 2:55 am
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Post Re: [WIP] Orion Arm Union
Updated :grin: Mmmmmmmmm.......Altough I had PMed you too. Now, what your suggest , novice ? By the way......All gun still great. I put you in my great modder dictionary.

EDIT : delete some word. Because, I'm the most foolish man in the DRLFF. Shield activated by pressing "X".


Thu Feb 11, 2010 2:58 am
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Post Re: [WIP] Orion Arm Union
Duh102 wrote:
Jon wrote:
Any ideas on a way to flip it? I haven't seen any other mods with this, so it may be impossible.

You mean sideways? Set HFlipped to 1. Lua-attached things don't like that though, they don't flip along with it unless you add code to do so.


I've tried that already, but the AI goes insane when you switch to another actor. Also, something weird happens with the centre of mass...


Thu Feb 11, 2010 1:28 pm
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Post Re: [WIP] Orion Arm Union
The update felt a bit bland to me. For one, the coilgun felt like a gatling gun with no lag and absurdedly short reload time. The sticky-grenade launcher felt fun to use, but it felt familiar- And then I realize it was like a Darkstorm Grenade Machine Gun, except that this one stuck to faces while the other distracted the AI by exploding above their heads in their faces. Not to be cruel, but save for the plasma gun this mod doesn't have weapons that cover new ground... Or maybe it doesn't have to. I don't know, really.


Mon Feb 15, 2010 5:02 am
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Post Re: [WIP] Orion Arm Union
What?
You're saying that an EMP proximity trigger grenade launcher is exactly like a remote detonation sticky grenade launcher because they're both automatic grenade launchers?


Mon Feb 15, 2010 6:24 am
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Post Re: [WIP] Orion Arm Union
I'm curious, where is the actual door is on that dropship where you deploy from?


Mon Feb 15, 2010 7:03 am
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Post Re: [WIP] Orion Arm Union
Jon wrote:
Image
There.


Mon Feb 15, 2010 7:06 am
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Post Re: [WIP] Orion Arm Union
Ah ha. Then yes, I agree with the others in that the gun placement is awful. Either move the doors towards the lower back of the craft and move the gun to an attachment below it for the gun, or move the gun to the front and shrink the big black bubble thing that I assume is the window for the cockpit.

Also, the big piece slapped on the front with the downward thruster on it looks too angular compared to the smooth curvy look of the rest of the dropship.


Mon Feb 15, 2010 7:08 am
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