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Chephros
Joined: Sun Dec 23, 2007 8:20 am Posts: 6
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Re: Particle Accelerator v3.2
Well this is damn fun to use everywhere.
Especially to directionalize the Ypsilon stage three. Charge and fire when it goes off, and you send a wave of energy at anything you want. You might even manage to save yourself from the blast if you're lucky! ((Just don't charge this during stage one or you become the pin cushion))
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Fri Jul 31, 2009 10:22 am |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: Particle Accelerator v3.2
Seeing the overcharged PAC gif made me download without reading...soooo sexy
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Wed Aug 05, 2009 3:14 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Particle Accelerator v3.2
I love it. However, slight bug with the Illegal one. I place the end into the dirt in front of me/ at the side of cover, to stop particles flying back and killing me. It did the "fully charged" pulse about 10 times before I released it. A line through the entire map. Good stuff. But then, when I tried charge again, it just did a little firing animation (small blue blast) and started reloading. I couldn't charge it up anymore. I bought a new one, and sold the old, and it worked perfectly. Until I tried holding it into concrete. On another note, overcharge and the Shinobi from DarkStorm work well. Until both arms and legs get blown off, and after he heals you are left with a vegetable, with a backpack. Body slams on crabs
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Sat Aug 08, 2009 4:17 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Particle Accelerator v3.2
When will you release the new PA? Firing in all directions and not dying is a sexy idea.
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Sat Aug 08, 2009 10:17 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: Particle Accelerator v3.2
This is ridiculously fun to use! Gawd, this game has a lot high quality mods considering its size.
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Mon Aug 17, 2009 12:57 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Particle Accelerator v3.5
I've updated the PAC. I cleaned up and optimized the lua code, so you should notice a drop in lag with more particles now. Also, the orb pulsates in size when fully charged and also spins.
Last edited by Kyred on Tue Sep 08, 2009 4:27 pm, edited 1 time in total.
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Mon Sep 07, 2009 10:57 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Particle Accelerator v3.5
oh sexy stuff here
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Tue Sep 08, 2009 4:54 am |
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Drunut
Joined: Thu Nov 19, 2009 3:18 pm Posts: 8
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Re: Particle Accelerator v3.5
Just a quick question, has anyone else been experiencing problems with Code: ScriptPath = ParticleAccelerator.rte/Devices/ParShot.lua In the PBC.ini file (around line 180 or so) crashing the game on start-up? I've tried every way I can think of to fix the issue, but to no success. And this mod looks friggin' awesome, so I am not willing to just let it slide away.
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Sun Nov 22, 2009 6:48 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Particle Accelerator v3.5
Drunut you don't have build 23. Make sure you have the latest version.
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Sun Nov 22, 2009 9:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Particle Accelerator v3.5
Kyred wrote: I cleaned up and optimized the lua code, so you should notice a drop in lag with more particles now. I should notice a drop in lag? I couldn't possibly ignore the reduction in lag if I decided to have Crysis running the background. Seriously, that's a huge amount less lag.
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Mon Nov 23, 2009 9:10 am |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Particle Accelerator v3.5
411570N3 wrote: Kyred wrote: I cleaned up and optimized the lua code, so you should notice a drop in lag with more particles now. I should notice a drop in lag? I couldn't possibly ignore the reduction in lag if I decided to have Crysis running the background. Seriously, that's a huge amount less lag. I don't notice any drop in lag at all... and what of that gif you made of it firing in all directions? Whatever happened to that idea?
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Tue Nov 24, 2009 4:54 am |
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guit
Joined: Sat Sep 19, 2009 7:10 pm Posts: 4
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Re: Particle Accelerator v3.5
The effects of weapons are fascinating This mod seems really cool! Downloading now!
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Tue Dec 08, 2009 12:03 am |
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Sashi
Joined: Thu Mar 13, 2008 5:02 am Posts: 46 Location: Michigan, United States
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Re: Particle Accelerator v3.5
Amazing... just, amazing.
Have you thought of making a bunker module of a reactor using this?
I could imagine it slowly collecting prop junk, then if a certain part of the reactor is destroyed it explodes flinging doom everywhere! and then maybe blackholing and sucking everything nearby in quickly.
MUAHAHAHAHAHAA!
Ahem... *adjusts tie*
Nice mod.
(P.S. This works awesome for collecting the fallout from thorium bombs)
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Tue Dec 08, 2009 4:11 am |
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Froshin
Joined: Sat Dec 19, 2009 8:41 pm Posts: 13
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Re: Particle Accelerator v3.5
One of my favorite mods, cause the gunpower is also based on the envoirment etc. It's fun to use and the enemy can still overpower you, even if it sucks up alot of the bullets. Great work.
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Sat Dec 19, 2009 10:09 pm |
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Toby
Joined: Sun Oct 11, 2009 7:28 pm Posts: 7 Location: Malmo, Sweden
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Re: Particle Accelerator v3.5
You should've done it so that if you use it and aim at the ground, thus sucking up ground and other materials around you. It will charge faster. So it kinda "feeds" on the things around it.
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Wed Jan 06, 2010 12:59 am |
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