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 Vault-Tec 1.00 (B25) - DISCONTINUED 
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Joined: Sun Aug 23, 2009 10:17 am
Posts: 2
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Post Re: Vault-Tec 1.00
Mod is awesome but... I can't play it because even cheapest unit from vault-tec needs 1 mag from ak47 (directly in head) to die. I think it's not balanced as hell. The second thing is that weapon sounds are too quiet besides to those "original" CC guns.
Am I doing something wrong?


Sun Aug 23, 2009 11:31 am
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Joined: Sun Aug 09, 2009 9:26 am
Posts: 1633
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Post Re: Vault-Tec 1.00
This mod is made of win. I'm replaying Fallout 1&2 lately, so this mod is great for when I decide to go with CC for a while.
My only real problems are that Frank isn't 12 feet tall in this mod. I expected him to be a giant death machine, but he's just a normal-sized death machine.Also, Tycho had a trenchcoat and gas-mask, according to his description, when you look at him in the bar. Once again, though, the mod is amazing, and those are just minor appearance issues.


Thu Aug 27, 2009 9:22 pm
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Joined: Sat Aug 29, 2009 12:56 pm
Posts: 22
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Post Re: Vault-Tec 1.00
i love this mod epecially the actor frank :grin:


Thu Sep 10, 2009 3:29 pm
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Joined: Tue Sep 15, 2009 9:48 pm
Posts: 13
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Post Re: Vault-Tec 1.00
I suggest you make the gunshot sounds louder. Sounds like all weapons have a muzzle.


Tue Sep 15, 2009 11:29 pm
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Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
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Post Re: Vault-Tec 1.00
AWESOME!!! I don't care about the sound very much this mod is WIN! ahhh... I remember the first time I shot the Nuke(fat man) in fallout 3... ahhhh priceless and it has the same feeling here


Wed Sep 16, 2009 2:45 am
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Joined: Mon Aug 31, 2009 12:26 am
Posts: 10
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Post Re: Vault-Tec 1.00
I love this mod, for some reason I can't get get them to fight me, it's always wizcorp and nothing else, but back to the point, the sprites and weapons are awesome as well as the vertibirds. Awesome job! :D
I look forward to if you ever bring out any more Fallout content. :)


Sun Sep 20, 2009 9:32 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
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Post Re: Vault-Tec 1.00
Geekus wrote:
I can't get get them to fight me, it's always wizcorp and nothing else

Disable the Wizcorp activities.


Sun Sep 20, 2009 9:50 pm
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Joined: Mon Aug 31, 2009 12:26 am
Posts: 10
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Post Re: Vault-Tec 1.00
Duh102 wrote:
Geekus wrote:
I can't get get them to fight me, it's always wizcorp and nothing else

Disable the Wizcorp activities.

Done that already but then CC closes once I select a difficulty, It happened last time I tried this too and ended up giving up after not knowing what to do.


Sun Sep 20, 2009 10:27 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Vault-Tec 1.00
You forgot to enable the Vault-Tec ones then. That only happens if you're missing an activities file entirely.


Sun Sep 20, 2009 10:27 pm
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Joined: Mon Aug 31, 2009 12:26 am
Posts: 10
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Post Re: Vault-Tec 1.00
That's what I thought but there are no //'s in the Index or Actvities and the IncludeFile is there too.

*Edit* I fixed it, the IncludeFile line was seperate from the rest with text above it, so I removed the text and stuck the line up with the rest and now it works, Thanks for the help. :D


Sun Sep 20, 2009 10:36 pm
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Joined: Sun Sep 20, 2009 6:32 pm
Posts: 6
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Post Re: Vault-Tec 1.00
most weapons are bullpup which is overkill but slow rate of fire and like a rifle and can you make a vert the has no terrain destroying effects its kind bad for bases.


Mon Sep 21, 2009 3:36 pm
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Joined: Wed Sep 23, 2009 4:02 pm
Posts: 2
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Post Re: Vault-Tec 1.00
Can you make Metal armor guy, Super mutant, Nightking, Ghoul and Real Frankie Horrigan in the next version?


Sun Nov 15, 2009 4:16 pm
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Joined: Fri Nov 20, 2009 10:48 pm
Posts: 23
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Post Re: Vault-Tec 1.00
I love fallout it is my favorite game. Great mod hope you can continue working on it soon :grin:


Sat Nov 21, 2009 3:23 pm
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Joined: Sat Nov 21, 2009 8:07 pm
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Post Re: Vault-Tec 1.00
I love this mod especially the sunscorcher weapon.


Sun Nov 22, 2009 12:26 pm
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Joined: Sat Apr 11, 2009 9:29 pm
Posts: 62
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Post Re: Vault-Tec 1.00
I love the Vertiberd. It kicks up terrain below it just like a real helicopter, but I've never seen it dig through dirt or anything.


Fri Nov 27, 2009 9:03 am
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