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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
TLB and Piipu have great code for that. Mostly Piipu's, with the vortex missiles... I basically just need the code from that and stick it on my own object. TLB's code is for the whole map, Piipu's code is for just an object.


Last edited by whitty on Sat May 16, 2009 8:15 pm, edited 2 times in total.



Sat May 16, 2009 7:41 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Piipu made the vortex missile.


Sat May 16, 2009 7:42 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
That's who I meant.

[/retard moment]


Sat May 16, 2009 8:15 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Lol. Duh did make a mod of it, but Piipu made the original. Also, try making a gun that hurts enemies and heals you. That would be epic. Vampire gun, anyone?


Sat May 16, 2009 8:18 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I made a mod of the coalition homing rocket, and only the .lua file for it.


Sat May 16, 2009 8:47 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I made the gun(called the Black Hole Gun, with pretty green glows). I just need to make it arrange itself in a square after I add 3 more of it to the specific spot.


Sat May 16, 2009 9:38 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
oh noo so many errors :( i have to comment out quite a bit of stuff for this to work with my B23


Sun May 17, 2009 2:17 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
madmonkey43 wrote:
oh noo so many errors :( i have to comment out quite a bit of stuff for this to work with my B23


Seconded. Here are all .ini files that contained any errors. It appears they finally removed the old Green Clone from the game. A shame that, I still liked it a lot. If you don't have anything against it, may I take the liberty to add that sprite to you folder, fix those lines and repost the .rar here?

WWM.rte/Devices/Head Launcher.ini (missing "Helmet Gib" at line 126).
WWM.rte/Actors/RoboClone.ini (missing Green Clone Head)
WWM.rte/Devices/Clone Turret Gun.ini (Obviously once the clone isn't there the gun that fires the clones won't work).


Sun May 17, 2009 3:11 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
JeCa wrote:
Here are all .ini files that contained any errors. It appears they finally removed the old Green Clone from the game. A shame that, I still liked it a lot. If you don't have anything against it, may I take the liberty to add that sprite to you folder, fix those lines and repost the .rar here?

WWM.rte/Devices/Head Launcher.ini (missing "Helmet Gib" at line 126).
WWM.rte/Actors/RoboClone.ini (missing Green Clone Head)
WWM.rte/Devices/Clone Turret Gun.ini (Obviously once the clone isn't there the gun that fires the clones won't work).

madmonkey43 wrote:
oh noo so many errors :( i have to comment out quite a bit of stuff for this to work with my B23


Read the bright yellow text under the Robo-Clone, located underneath the big text that says UPDATE #1.


Sun May 17, 2009 8:18 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Yes, I know. The question was: If I fix the file and uploaded that edited version of this pack to this thread, would you appreciate it or be offended? :?


Sun May 17, 2009 9:26 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I'd care to see you put in some actors hur homie. EX: One that bleeds needler needles or something nifty like that; I'm sure you'll come up with something good if at all.


Sun May 17, 2009 9:28 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
TheFlamingBanHammer wrote:
I'd care to see you put in some actors hur homie. EX: One that bleeds needler needles or something nifty like that; I'm sure you'll come up with something good if at all.

I'll be making some actors... But what they do will be a secret. :wink:

JeCa wrote:
Yes, I know. The question was: If I fix the file and uploaded that edited version of this pack to this thread, would you appreciate it or be offended? :?

I'll just try to remember to make that a part of the next update.
For now, just try to spot the massive yellow text.




Anyone have ideas for stuff?


Sun May 17, 2009 9:41 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
A type of mole missile. A homing missile that can dig through ground so you can hit people through ground or fire it at a downwards angle only to have it break through the surface underneath an enemy. That would be awesome.


Mon May 18, 2009 7:35 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I don't know if it already does because I haven't tested it, but I think the healing field generator should just heal anyone nearby, regardless of team.


Mon May 18, 2009 9:37 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
I have a strange error:
Code:
Could not match property in WWM.rte/Devices/Needler.ini At line 173!

anyone knows how to fix it? or has it to do something with the highlighted text?

(and have in mind that it was 70% why ive chosen this mod.)


Mon May 18, 2009 9:51 am
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