Author |
Message |
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Wait, you can do that? I wonder why nobody has done it before.
|
Sat Mar 28, 2009 6:53 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Make an AI version with the idlepath same as the walkpath, give it melee wepaons. Then make a buyable version, include it in the activities with ranged weapons and give it a normal idlepath.
|
Sat Mar 28, 2009 7:00 pm |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
CandleJack wrote: Wait, you can do that? I wonder why nobody has done it before. numgun did it. His experimental tech pack had some walkers.
|
Sat Mar 28, 2009 7:13 pm |
|
|
Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Flammablezombie wrote: EDIT: Is this mod necro'd? It's still on page 1... I sure hope not, I am still working on it. Flammablezombie wrote: Make an AI version with the idlepath same as the walkpath, give it melee wepaons. Then make a buyable version, include it in the activities with ranged weapons and give it a normal idlepath. Aheh... maybe for another guy I'm working on.
|
Sat Mar 28, 2009 7:18 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Soz, but noo1 had answered in so long... A little preview of what you're working on? This mod is always so random I simply can't guess
|
Sat Mar 28, 2009 7:22 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
I had an idea. Make a widelaser with short lifetime and offsets so that it makes a little triangle blade in front of you. Voila, it's a lightsaber!
|
Sun Mar 29, 2009 12:38 am |
|
|
Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
411570N3 wrote: I had an idea. Make a widelaser with short lifetime and offsets so that it makes a little triangle blade in front of you. Voila, it's a lightsaber! Triangle lightsaber? Regardless, not a bad idea. ^^ Flammablezombie wrote: A little preview of what you're working on? This mod is always so random I simply can't guess Mm, random sure covers it... it's kinda hard to take a picture of what I'm working on (you'll see why), but I can show off a capability it has. With a bit of work, it can just fall/fly through solid matter like it was air.
|
Sun Mar 29, 2009 4:52 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
So it's a ghost clone?
|
Sun Mar 29, 2009 5:05 pm |
|
|
Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Those interact only with terrain. All actors can fall through the terrain under the right conditions... this one can do it on demand. EDIT: To clarify, it does tend to stay on terrain much more than fall through, so if you drop through the ground above a tunnel, it'll land in the tunnel just fine. You only have to worry about it falling through the map entirely if there's nothing below you and you don't jetpack fast enough.
Last edited by Solace on Sun Mar 29, 2009 5:59 pm, edited 1 time in total.
|
Sun Mar 29, 2009 5:22 pm |
|
|
Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
lol... a phasing clone... nice work...
|
Sun Mar 29, 2009 5:39 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
So you crouch and it falls into the tunnels beneath it? Make sure to give it a ninja spritejob
|
Sun Mar 29, 2009 7:08 pm |
|
|
Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Mm, I wish... it's kinda just seeing what I can do exploiting a glitch in the game, so it looks... kinda... odd. And only can fly, like a few recon robots I've seen.
|
Mon Mar 30, 2009 7:55 am |
|
|
jojolagger
Joined: Sun May 24, 2009 1:05 am Posts: 8
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
When I try to start cc with this mod it fails to load "Coalition.rte/Devices/GatlingGuns/MagazineGatlingunA" How do I fix this?
|
Sun May 24, 2009 1:41 am |
|
|
Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Sorry about not updating... between school, lazyness, and just wanting to take a break from coding... well time got away from me. To fix that you have to go and find the new counterparts in the vinilla content... hopefully I'll get the new stuff up, um, sometime. >.> <.<;
|
Sun May 24, 2009 1:53 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Solace Inc. Military Industrial Conglomerate (update: 3/7)
Fixing now, will do SSW later. Bah... I HATE converting mods to B23...
EDIT: Done. Here. I'm going to play now.
Scratch that, this one doesn't actually work. It just turns the game into a black screen if you try to use it. If someone could try and fix that, that would be wunderful. I'll just leave it here for anyone to try.
THIS VERSION IS ONLY FOR THOSE WHO WANT TO TRY AND FIX IT.
Attachments:
File comment: BROKEN VERSION. ONLY DL IF YOU WANT TO FIX.
SInc.rte.7z [284.7 KiB]
Downloaded 188 times
Last edited by TorrentHKU on Mon May 25, 2009 3:44 pm, edited 2 times in total.
|
Sun May 24, 2009 9:54 pm |
|
|
|