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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
Ahk, awesome. thanks both Grif and Geti for clearing that up.
THAT'S REALLY COOL!
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Sun Jan 04, 2009 12:32 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
Rocket Propelled Rocket Launcher got an insta-DL from me.
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Sun Jan 04, 2009 2:40 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
I like your speed man. We're getting new, fun weapons every few days. This makes CC even more interesting, even for trial users like me.
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Sun Jan 04, 2009 3:10 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
I LOVE the RPRL. That thing is awesome that shoots awesome. The Cage Gun is useful and new, and the Flea Crab is fun for creating torrents of pain in gib form for the enemy.
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Sun Jan 04, 2009 7:52 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
Cage Gun is my new sidearm. I equip it and Shook's Very Heavy Digger and I'm unstoppable.
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Sun Jan 04, 2009 6:28 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: CaveCricket's Mini Mods *UPDATE (1-03-09)
Quoting brainwashed from another thread. Brainwashed wrote: For example, you could make a Rocket Propelled Minigun Launcher. Something that fires a minigun with just enough thrust to remain in the air a few seconds and blast the crap out of anything in front of it. It should be included in the same rte as the RPRL.
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Sun Jan 04, 2009 10:46 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: CaveCricket's Mini Mods *UPDATE (1-06-09)
Update with Gravity Guns. Sorry I haven't been updating as fast as normal, I've been busy with school.
@CandleJack = The Teleporting gun is tricky, ships with no teams don't seem to have functional tracter beams.
Thanks to everyone for downloading my mods and giving inspiration.
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Tue Jan 06, 2009 11:38 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: CaveCricket's Mini Mods *UPDATE (1-06-09)
Can you put that in one .rte? Normally I wouldn't ask, but my normally successful attempts at hacking it all together into one .rte utterly fail in respect to this mod... Random undeletable folders ahoy! You could probably change the plasma rifle slightly to make it look less plain and add a slight border to the coloured patches on the gravity guns but otherwise it is very well sprited and generally quite innovative...
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Thu Jan 08, 2009 4:58 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: CaveCricket's Mini Mods *UPDATE (1-09-09)
Update - Added the UT Flak Cannon. Check out the MP for details. 411570N3 wrote: Can you put that in one .rte? Once I have 15 mods(15 because that's the limit of attachments you can have in one post) I will remove all the downloads and put them in a single .RTE/download. Than I will start a new 15 more mods.
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Sat Jan 10, 2009 6:16 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: CaveCricket's Mini Mods *UPDATE (1-09-09)
The cage got my DL, but the other things are also nice.
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Sat Jan 10, 2009 1:37 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: CaveCricket's Mini Mods *UPDATE (1-12-09)
Update! All of the mods (excluding the Halo mod) are in one .RTE. That means 2 new mods included: The Sticky Grenade Launcher and the Instant Base.
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Mon Jan 12, 2009 6:42 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: CaveCricket's Mini Mods *UPDATE (1-13-09)
Update again. This time I added the Snipe Bow, a medium to long range bow and arrow. Also, it's the first bow to have arrows that point in the direction they're flying. I guess it's credits to Grif for posting a comment that got into making one of these.
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Tue Jan 13, 2009 2:44 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: CaveCricket's Mini Mods *UPDATE (1-13-09)
problem with bows at the moment is they dont work the way they should, and wont until we can use custom wounds..
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Tue Jan 13, 2009 2:49 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
BIG update. I'll add descriptions to the OP later. Comments please.
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Sat Mar 14, 2009 9:21 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: CaveCricket's Mini Mods *UPDATE (3-14-09)
The guns honestly range from average to not even sure what they do, maybe with descriptions I'll be more appreciative. However, I absolutely love the shield; way too few good ideas to give people a reason to have a shield, so thanks. ^^ I also like the shield-nade, the base-nade, and the death-cage-nade.
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Sat Mar 14, 2009 10:01 pm |
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