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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
my favorite part of your mod is the ships. the actors are okay but they could use a difference between the light, medium and heavy troops. like more armor or taller or something. and the guns are also cool. but the guns need some shading and other wise your mod is great.
edit: oil platforms would be cool. as in for a new bunker tiles.
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Thu Nov 20, 2008 7:57 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Awww they look sooo cute come here little guy *ego* so I can take ur spine and ripe it out of ur arse*/ego*
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Fri Nov 21, 2008 2:33 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
They're harder to kill than that! Lol.
They do look a little cartoony. I'll probably work on the AOU and EOU sprites. Maybe even the ROU.
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Fri Nov 21, 2008 2:38 am |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Wow, what the hell.. the dropship shot 2 of my 3 troops into the ground,... poor guys..
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Fri Nov 21, 2008 2:46 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
I know, the dropship is being problematic.
Yeah, fixed, made a retarded mistake.
(dont be redownloading, I haven't uploaded the fix)
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Sat Nov 22, 2008 1:12 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
This thing looks "cute", I don't say it looks bad, but it can kill me only while I am laughing to it, ahahaha, you got my D/L !
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Wed Nov 26, 2008 1:15 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Cute? Okay, I made the weapons look better, and I fixed all the bugs I know about. Made back story, etc. Changed AOU's sprites even more. I might have to make the robots more menacing. Okay, Wednesday I update. If not Wednesday, then Sunday. Going to a relative for Thanksgiving.
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Wed Nov 26, 2008 5:00 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Oil Faction - Updated 11/20/08 - B22 WIP
Hey no offence :]
I was talking about the bodies, they look *cute* .
But your crafts look awesome, I liked the sprites so much .
Good work, I really appreciate it .
Happy thanksgiving, although we don't have it in our country .
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Wed Nov 26, 2008 11:25 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - Updated 11/26/08 - B22 WIP
No offense taken, just cute isn't what I was aiming for.
Updated. Haven't done all the pictures, but the AOU is more manly now.
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Wed Nov 26, 2008 7:41 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - [LAST UPDATED: 11/26/2008] B22
(sorry for dp) Comments please?
fixed the AOD bug, by the way.
going to work on bunker modules after Thanksgiving.
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Thu Nov 27, 2008 1:10 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
I like the new actor sprites. More chunky and that's ideal for CC's funky gfx engine. I really wish the death explosions for the actors wouldn't lag so much.
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Thu Nov 27, 2008 1:39 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Thank you. Also, I did make the explosions a little too effect heavy. I'll tone it down.
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Thu Nov 27, 2008 2:59 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
Back from thanksgiving with a vengeance!
I'll have a new version within 10 hours (end of the day PST time.) Still want comments.
Honestly, I pay attention to everything.
Here's a to-do list. I'll green out thing when they are done. Less explosions Modules Map Flame thrower Oil mines
Just so everyone knows, I have a version uploaded right now that fixes all the bugs and improves some graphics.
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Mon Dec 01, 2008 11:50 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
I just love these guys I can't see how you can possible make them any better or cuter it just seems impossible. Say how did you get the "weaker bullets bouncing off effect" on your drop ship it looks cool reminds me of IRON MAN. PS: you should use their cuteness to your advantage give them a big gun "a really BIG gun" that would look sooooo adorable
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Tue Dec 02, 2008 12:50 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Oil Faction - The explosive faction. [UPDATED 11/26/2008]B22
zeno39 wrote: I just love these guys I can't see how you can possible make them any better or cuter it just seems impossible. Thank you, but I don't understand the "cute" factor. :/ Say how did you get the "weaker bullets bouncing off effect" on your drop ship it looks cool reminds me of IRON MAN. I just made the body a separate, stronger material, and gave the material a low bounce. (Man I need to see iron man.)PS: you should use their cuteness to your advantage give them a big gun "a really BIG gun" that would look sooooo adorable :P Big gun? right away.Thanks for the comment. Okay, working on modules right now, first time doing modules, so its going a bit slow. Later I'll get some more custom sound effects for just about everything.
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Tue Dec 02, 2008 1:22 am |
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