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systmh
Joined: Wed Feb 27, 2008 6:07 am Posts: 40 Location: Austin, Texas
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Re: Grav Lander
Winterous wrote: But things can be too tasty, you get addicted and fat. hahahaha. good to hear, i suppose
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Sat Mar 22, 2008 6:26 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Grav Lander
Speechless in awe... Will download on the other computer. This one doesn't like Cortex Command.
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Sat Mar 22, 2008 5:47 pm |
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Mats
Joined: Tue May 19, 2009 4:22 pm Posts: 29 Location: Norway/North Pole
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Re: Grav Lander
Since everyone else is necroing threads, I'll jump on the bandwagon.... OMG I CAN HAS DIZ MOD FOR B23 PL0XXOR? This is the correct way to do it, but needs less retard speak:Quote: Hey, can anybody reupload this mod?
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Mon May 25, 2009 12:48 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Grav Lander
I don't even think systmh comes here anymore.
Great mod back then though. What could possibly be changed?
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Mon May 25, 2009 2:20 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Grav Lander
Yeah, the sprites are so good, they actually fit into the game less.
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Mon May 25, 2009 2:24 pm |
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Mats
Joined: Tue May 19, 2009 4:22 pm Posts: 29 Location: Norway/North Pole
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Re: Grav Lander
Rawtoast wrote: Yeah, the sprites are so good, they actually fit into the game less. Thinking just the same
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Mon May 25, 2009 2:27 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Grav Lander
Let's see if I have it in my repository...
Attachments:
File comment: ...and yep, here it is.
Grav Lander.rte.rar [256.35 KiB]
Downloaded 220 times
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Mon May 25, 2009 2:34 pm |
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MrJackzon
Joined: Mon May 25, 2009 2:43 pm Posts: 7
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Re: Grav Lander
Doesn't load in B23. It says something about "Failed to find Devices Null" This is the BEST dropship ever and it won't work
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Mon May 25, 2009 2:55 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Grav Lander
Go into Base.rte Click null.bmp Ctrl+C Go into Devices Ctrl+V
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Mon May 25, 2009 3:16 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Grav Lander
How to fix this (and some other mods): -look in base.rte -see that null.bmp? -copy dat. -go to the devices folder in base.rte -paste null.bmp there -hoopla, fixed.
EDID: one-upped by 411570N3.
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Mon May 25, 2009 3:19 pm |
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Mats
Joined: Tue May 19, 2009 4:22 pm Posts: 29 Location: Norway/North Pole
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Re: Grav Lander
411570N3 wrote: Go into Base.rte Click null.bmp Ctrl+C Go into Devices Ctrl+V Thank's for helping a noob ^^, Edit: Does this work on any other old mods?
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Mon May 25, 2009 5:39 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Grav Lander
Ugh, as much as I liked this mod, the sprite completely ruins it for me.
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Mon May 25, 2009 5:42 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Grav Lander
Mats wrote: Does this work on any other old mods? It's not a magic spell. That method solves the problem where people were referencing Null.bmp from where it used to be prior to b20, in Base.rte/Devices. From b20 onward, it resides in just Base.rte.
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Mon May 25, 2009 5:43 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Grav Lander
Why was this reupped? Its still in the OP
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Mon May 25, 2009 7:32 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Grav Lander
I remember this mod. I also remember the turret, and the widow maker. smithno13 wrote: Why was this reupped? Its still in the OP Because there are idiots in the world. Answer for everything.
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Mon May 25, 2009 7:54 pm |
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