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 Crobotech Mod Beta 2 
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Joined: Thu Jun 26, 2008 8:18 am
Posts: 241
Post Re: Crobotech Mod Beta 2
Amazing work like always, Bubs. Sprites, use of coding, weaponry... just amazing. Though I'd personally like to see the original Crobos again! You know... the three robots? You could bring them back if their sprites and coding are hanging around your hard drive somewhere, just add some armor and such to get them up to date. I'd love to see where it all started again.


Sun Mar 15, 2009 4:40 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
Post Re: Crobotech Mod Beta 2
Cant wait for those guys .


Wed Mar 18, 2009 5:12 pm
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Post Re: Crobotech Mod Beta 2
Whoa, I missed a lot of stuff here.
But yeah, I saw those breathing crobos.
I think they are good.

Any "secrets" like what numgun did with the AAL pack v3?


Thu Mar 19, 2009 2:04 am
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Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Post Re: Crobotech Mod Beta 2
Can you release the new Crobo grunt? :grin:


Mon Mar 30, 2009 11:48 pm
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Joined: Sat Feb 14, 2009 2:15 am
Posts: 73
Post Re: Crobotech Mod Beta 2
Off topic, but it seems that the person above me has the username I was intending to have. On topic, is this mod compatible with mac?


Tue Mar 31, 2009 12:17 am
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Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: Crobotech Mod Beta 2
Hell no.


Tue Mar 31, 2009 4:58 pm
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Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Before I release the next version I will make sure it is mac compatible


Tue Mar 31, 2009 5:08 pm
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Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Post Re: Crobotech Mod Beta 2
Yes, but this version isn't.


Tue Mar 31, 2009 6:00 pm
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Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Post Re: Crobotech Mod Beta 2
MkfShard wrote:
Off topic, but it seems that the person above me has the username I was intending to have. On topic, is this mod compatible with mac?


Hmm.. I was wondering why your name was so close to mine.

OnTopic: Whatever happened to that crobo crab tank thing?


Tue Mar 31, 2009 11:21 pm
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Joined: Tue Mar 10, 2009 1:50 am
Posts: 13
Post Re: Crobotech Mod Beta 2
how do I set it so that I DON'T have to play against crobotech actors?

edit: oh great now because I deleted assassination.rte it still thinks the file exists for some reason and the game crashes on startup but the mod is down so I can't redownload it!! this is retarded


Fri Apr 03, 2009 1:25 am
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Post Re: Crobotech Mod Beta 2
goddamnit! a mod has to make a 'how to make different enemies fight' sticky thread.

im tired of these damned questions popping up 100 times on every damn thread.


Fri Apr 03, 2009 2:02 am
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
Shard wrote:
Whatever happened to that crobo crab tank thing?


Still working on it, It'll be in the next Crobotech release.


Fri Apr 03, 2009 11:26 am
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Post Re: Crobotech Mod Beta 2
You talk just like Data
Data (probably) wrote:
It'll be in the next build

capnbubs wrote:
Still working on it, It'll be in the next Crobotech release.


Fri Apr 03, 2009 5:03 pm
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Joined: Sat Dec 16, 2006 1:50 am
Posts: 236
Post Re: Crobotech Mod Beta 2
Bladecat4 wrote:
You talk just like Data
Data (probably) wrote:
It'll be in the next build

capnbubs wrote:
Still working on it, It'll be in the next Crobotech release.


In case you didn't know, Capnbubs and Data have a life. They have other things to do rather then mod for a game. I want an update on this mod just like anyone else would, just be patient and find other things to do.


Fri Apr 03, 2009 6:55 pm
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Joined: Thu Feb 05, 2009 6:39 pm
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Post Re: Crobotech Mod Beta 2
Well I don't have this thing called a 'life'. I spend my whole time on the forums learning useless coding skills for a programming language that isn't used in real life.


Fri Apr 03, 2009 8:38 pm
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