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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Crobotech Mod Beta 2
Bladecat4 wrote: The laser rifle and blaster pistol are currently our only hint as to their arsenal, seeing as whitebots are standard tradestar troops, and they say laser rifle is standard tradestar anti personnel firearm and blaster is standard sidearm. Actually I made that up. <.<
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Thu Mar 12, 2009 5:31 pm |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: Crobotech Mod Beta 2
could someone post a beta or something? i really want to play with the new crobos. they really look cool
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Thu Mar 12, 2009 8:07 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
numgun wrote: Actually I made that up. <.< i lol'd also yeah, bubs, do you have any idea when these might be out?
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Thu Mar 12, 2009 9:14 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Crobotech Mod Beta 2
I think I'm cumming out of my eyes. This is a big jump from when I last saw these guys.
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Thu Mar 12, 2009 9:49 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
they should be out shortly after next build, whenever that may be.
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Sat Mar 14, 2009 11:30 am |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: Crobotech Mod Beta 2
capnbubs wrote: they should be out shortly after next build, whenever that may be. aaawww c'mon just a little beta i want them so badly and i think the next build will come very late
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Sat Mar 14, 2009 11:48 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Crobotech Mod Beta 2
He doesn't have an obligation to post mods on demand -_-" Also, *motioning at devlog* I have a feeling that once Data is done with the "backlog of important features and fixes required by the content team and mod community" a new release will be imminent. So patience, it will get here eventually.
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Sat Mar 14, 2009 11:51 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Crobotech Mod Beta 2
Eventually being 30 years time for all we know. Us noobs are tired of waiting! Release B23 NOW!
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Sat Mar 14, 2009 12:40 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Crobotech Mod Beta 2
Whilst I was referring to Crobotech 3 and Capnbubs what I said equally applies to Cortex Command and Data. He doesn't owe you anything. At any point of his choosing he may decide, "Hey, I don't like this any more", and do something else. How would you feel if it was that exact comment that tipped him over? How would you feel if you were doing something, really putting effort into it and you had a bunch of people continually groaning about how you're going too slowly? Bad Bladecat, no cookie. Take your time Capnbubs, anything new you're currently making/tweaking?
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Sat Mar 14, 2009 12:58 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
Agreed. The fact that you're proclaiming yourself as "noob" is laughable anyway, unless you were attempting to be facetious. I love your spriting bubs.. <3
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Sat Mar 14, 2009 2:44 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Crobotech Mod Beta 2
Agree this is the stupidest thing you can do. Bad Bladecat, no cookie
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Sat Mar 14, 2009 4:06 pm |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Crobotech Mod Beta 2
Mac version please
I almost fixed it but it say "cant find /effects/blueflash" when there is blue flash!
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Sat Mar 14, 2009 9:36 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
numgun wrote: Manticore wrote: just wondering, were you going to place any weapons similar to these within the actual game(i actually could see the dummies with the laser rifle or the plasma guns) The Dummies do have a plasma cannon already. *wink wink* Not sure what Prom or Data wanted/intended to do with the Whitebot faction, but I'd make their arsenal energy based. Lots of cool effects that Capnbubs has created for the crobo's would work very well in official content. personally i think the whitebots seem more like a faction with an abundance of standard gunpowder weapons but also an abundance of energy weapons.
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Sat Mar 14, 2009 11:58 pm |
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chineseboy16
Joined: Sat Dec 16, 2006 1:50 am Posts: 236
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Re: Crobotech Mod Beta 2
This needs to come out now ._.
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Sun Mar 15, 2009 1:44 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Crobotech Mod Beta 2
Bubs, you have made great work so far. Amazing spriting and.. well. I'm kinda wordless now. Could this be official content of Cortex Command someday. Well it kinda looks already like it . Can't wait for the next build and this.
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Sun Mar 15, 2009 4:14 pm |
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