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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: UniTec (B22_1.0.4)
shelleyerest wrote:
anyone make a mac conversion? i would but im busy...

We would, but we are busy...


Mon Apr 27, 2009 8:25 am
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Post Re: UniTec (B22_1.0.4)
Hmm... what are the main problems?
Mainly just weapon name changes and the slash thing correct?
If I'm correct, then I could probably make a CC Mod Converter .ini that would make mods mac compatible...
Though you'd still need a pc to use the mod converter...
Eh, it's not too hard, I'll just need to cross-reference to the Mac CC version that someone posted a while back.
I might try, and if it's successful, post it later...


Mon Apr 27, 2009 8:34 am
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Post Re: UniTec (B22_1.0.4)
I've converted before, so I guess I can help...


Mon Apr 27, 2009 9:16 am
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Post Re: UniTec (B22_1.0.4)
Hey, if you can, go for it dood.


Tue May 05, 2009 9:06 pm
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Post Re: UniTec (B22_1.0.4)
John_bowe wrote:
Hey, if you can, go for it dood.

I don't mean I can code it myself, I mean I know most of the things that have to be renamed.


Tue May 05, 2009 9:08 pm
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Post Re: UniTec (B22_1.0.4)
I did. It's a few pages back. The activities, Zealots, and Mosin Nagant sniper don't work though.


Tue May 05, 2009 9:09 pm
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Post Re: UniTec (B22_1.0.4)
The zealots are way too overpowered compared to everything else.


Tue May 05, 2009 9:10 pm
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Post Re: UniTec (B22_1.0.4)
Which is why they are an enemy mod. You are supposed to attack them and steal their weapons. They came before Unitec you know.


Tue May 05, 2009 9:11 pm
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Post Re: UniTec (B22_1.0.4)
I think the old version of UniTec was out before the Zealots, back when UniTec was Toybox.


Tue May 05, 2009 9:13 pm
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Post Re: UniTec (B22_1.0.4)
UniTec predates the Zealotians by months.


Tue May 05, 2009 9:53 pm
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Post Re: UniTec (B22_1.0.4)
3POK_PHALE wrote:
The zealots are way too overpowered compared to everything else.
Then don't use them, they're commented out complete with a threat of violence for a reason.


Wed May 06, 2009 9:27 am
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Post Re: UniTec (B22_1.0.4)
I personally enjoys fighting the Zealots. They're tough, but not uber. They deals good damage, so you can use tough units without completely pwning everything. And their heads explode. Nothing more to ask for from an enemy.


Wed May 06, 2009 9:40 am
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Post Re: UniTec (B22_1.0.4)
Had an epic gunfight between me and a friend once. We were both using Darklone Heavys and both using the heavy Zealot gun. It took like 5 minutes just flying around dodging and aiming.
The fact that we both also had non-homing rocket launcher turrets on our side helped as well.


Thu May 07, 2009 10:05 am
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Post Re: UniTec (B22_1.0.4)
B23 breaks unitec. Something about the Zealot not being found. I'm at school right now, so I don't know what the error is exactly. I'll try to see when I get home.


Thu May 14, 2009 3:09 pm
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Post Re: UniTec (B22_1.0.4)
On the case. :wink:
I've a working version at the moment (Clicky!)but I need to make the medic heal properly now that it is possible, as well as other changes. (Homing missiles for SAM for instance.)
One other thing is giving people the option to have all weapons or a small list of weapons only. (I expected a kind of inventory sorting system in B23. :-( )


Thu May 14, 2009 5:11 pm
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