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 Crobotech Mod Beta 2 
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
crazyMLC wrote:
Woah, GlobalAccScalar made effects way better.


Haha i asked data for that variable too :grin:


Mon Feb 23, 2009 1:48 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Image

At first, I thought Elite from halo, then I saw this...

capnbubs wrote:
Image

And then I thought Combine from half-life.


Mon Feb 23, 2009 8:23 am
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Post Re: Crobotech Mod Beta 2
Those new guys are ♥♥♥♥ bitchin'. Seriously, i'll actually use these new Crobos when they're released, if the effects are as good as i think they will be.


Mon Feb 23, 2009 9:11 am
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Post Re: Crobotech Mod Beta 2
I like how the new armour plates are arranged and how they look. I also like how the units are very noticably different. At the moment, the was things are looking, these guys appear more polished to me than the Vanilla Dummies...


Mon Feb 23, 2009 9:40 am
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Post Re: Crobotech Mod Beta 2
The Crobos get more beautiful every time I check this thread. And as a fan of the Crobos since they came out I have one question....Mk. 3 Elite substitute? Or a commando-ninja-infiltrator unit?


Mon Feb 23, 2009 11:59 am
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Post Re: Crobotech Mod Beta 2
AlphaCommando wrote:
The Crobos get more beautiful every time I check this thread. And as a fan of the Crobos since they came out I have one question....Mk. 3 Elite substitute? Or a commando-ninja-infiltrator unit?


Hmmm... I'll try and do both


Mon Feb 23, 2009 1:54 pm
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Post Re: Crobotech Mod Beta 2
Image

Sniper prototype is coming along well, effects are unfinished but functionality is good.

Just thought I'd show this off, no suggestions please!


Mon Feb 23, 2009 3:59 pm
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Post Re: Crobotech Mod Beta 2
Amazing, heh, your footgroups seem kinda off, loving the looks of things


Mon Feb 23, 2009 4:04 pm
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Post Re: Crobotech Mod Beta 2
Roon3 wrote:
Amazing, heh, your footgroups seem kinda off, loving the looks of things


That's just the way CC handles standing, because the Crobo's toes are on the ledge the whole actor gets lifted up =/


Mon Feb 23, 2009 4:06 pm
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Post Re: Crobotech Mod Beta 2
Oh I see, didn't notice that... :roll: Also are you gonna use the "rising object test" stuff? (Or whatever they're called)


Mon Feb 23, 2009 4:09 pm
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Post Re: Crobotech Mod Beta 2
The effects look fantastic, good job mate. :smile:


Mon Feb 23, 2009 4:10 pm
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Post Re: Crobotech Mod Beta 2
Roon3 wrote:
Oh I see, didn't notice that... :roll: Also are you gonna use the "rising object test" stuff? (Or whatever they're called)


Don't need it anymore, we've got GlobalAccScalar now :)

CortexCommander wrote:
The effects look fantastic, good job mate. :smile:


Thanks! I'm still working on them though, I want to animate some electrical discharge effects.


Mon Feb 23, 2009 4:13 pm
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Location: In my secret cave. In Ontario South of, wait a minute!
Post Re: Crobotech Mod Beta 2
CortexCommander wrote:
The effects look fantastic, good job mate. :smile:


capnbubs wrote:
Thanks! I'm still working on them though, I want to animate some electrical discharge effects.


Sounds tasty can't wait to see it. :D


Mon Feb 23, 2009 4:26 pm
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Post Re: Crobotech Mod Beta 2
is this been asked?:

when are you going to upload the 'update'?

cuz im too lazy to search through 47 pages...


Mon Feb 23, 2009 5:39 pm
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Post Re: Crobotech Mod Beta 2
Dare Devil wrote:
is this been asked?:

when are you going to upload the 'update'?

cuz im too lazy to search through 47 pages...


When it's finished I'll start a new topic for it.


Mon Feb 23, 2009 5:43 pm
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