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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Crobotech Mod Beta 2
Is the smoke heaving breath or from the gun?
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Sun Feb 22, 2009 9:21 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Maybe they're like the space marines from Starcraft and have a lit cigar under there.
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Sun Feb 22, 2009 9:23 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Control wrote: Is the smoke heaving breath or from the gun? Every heavy Crobo is issued with a cigar on deployment. Kidding, that's just his breath, they've got some crazy life support going on in those helmets.
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Sun Feb 22, 2009 10:10 pm |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Crobotech Mod Beta 2
Will his breath be animated? Or is it even possible to animate such things? Oh man, that would be totally awesome x___x
EDIT: Oh yeah, I remember Emporeans having animated bits on their visor.
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Sun Feb 22, 2009 10:15 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
TeeKoo wrote: Will his breath be animated? Or is it even possible to animate such things? Oh man, that would be totally awesome x___x
EDIT: Oh yeah, I remember Emporeans having animated bits on their visor. Actually, the breath is an emitter, it emits a few animated particles once every few seconds.
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Sun Feb 22, 2009 10:42 pm |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: Crobotech Mod Beta 2
capnbubs wrote: TeeKoo wrote: Will his breath be animated? Or is it even possible to animate such things? Oh man, that would be totally awesome x___x
EDIT: Oh yeah, I remember Emporeans having animated bits on their visor. Actually, the breath is an emitter, it emits a few animated particles once every few seconds. Fan-Friggin Tastic!
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Sun Feb 22, 2009 10:44 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Crobotech Mod Beta 2
I really like the detail. ...have you considered doing a helmetless character?
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Sun Feb 22, 2009 10:58 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
Hamburgler wrote: I really like the detail. ...have you considered doing a helmetless character? The Clones' Head will still be Cyborg, Techies, Robotic, and Heavies, are seemingly an air tight gas helmet that is filled with some fluid that is breathable, like amniotic fluids, but without the urine. So, bubs, say an fluid that is like the amniotic fluids of a pregnant women. oh and are you using the fancy thing that I found in the AAL emitter codes, an emitter that emits different Moids, and also at different rates!
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Sun Feb 22, 2009 11:12 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Foa wrote: Hamburgler wrote: I really like the detail. ...have you considered doing a helmetless character? The Clones' Head will still be Cyborg, Techies, Robotic, and Heavies, are seemingly an air tight gas helmet that is filled with some fluid that is breathable, like amniotic fluids, but without the urine. So, bubs, say an fluid that is like the amniotic fluids of a pregnant women. oh and are you using the fancy thing that I found in the AAL emitter codes, an emitter that emits different Moids, and also at different rates! That doesn't make sense because you can shoot the helmet off and they don't choke to death. I think of them a bit like Darth Vaders helmet, and you get a smokey emission from the mask because it looks cool. And I expect I will be using the new emitter variables since I was the one that bugged data to put them in in the first place =P
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Sun Feb 22, 2009 11:21 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Crobotech Mod Beta 2
Apart from the fact he's jiggling a bit, that gif is fantastic. I hope to see more from you soon Bubs.
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Sun Feb 22, 2009 11:33 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Crobotech Mod Beta 2
Ah, bubs, I can rely on you to put some thought into animation. Or a lot of thought. More like a lot.
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Sun Feb 22, 2009 11:47 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
Please use gibs, and not a cop out, like num.
And like Darlos said, please use the new and fancy things you are able to do now, to make it the shining gold it is.
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Sun Feb 22, 2009 11:51 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crobotech Mod Beta 2
Woah, GlobalAccScalar made effects way better. I really need to use more effects. Looks awesome, Cap'n! Just wondering, I can't tell, does his life support thing shake when it emits?
Last edited by CrazyMLC on Mon Feb 23, 2009 12:13 am, edited 1 time in total.
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Mon Feb 23, 2009 12:07 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Are you going to make a big guy and turrets like Shook, numgun, and Darlos?
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Mon Feb 23, 2009 12:09 am |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Crobotech Mod Beta 2
i you make all of your units looke in the same style and add some (PLENTY!!!) gibs itll be INSTAWIN
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Mon Feb 23, 2009 1:09 am |
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