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 Crobotech Mod Beta 2 
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
Will this new content be balanced in proportion with vanilla content?


Thu Feb 12, 2009 4:20 am
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Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Post Re: Crobotech Mod Beta 2
capnbubs wrote:
sexy sprites

Those are some sexy sprites.


Thu Feb 12, 2009 4:44 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
I hope there is a laser pointer when it is done, not like that add attachment = long ass line, but it only shows the dot of when it comes into contact of something.

Dots = More fun than the aiming line.

Aiming Lines leave no fun of stealth or guessing whose dot is whose.

Image

Image


Thu Feb 12, 2009 5:17 am
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
Will this new content be balanced in proportion with vanilla content?


More balanced than it was before, but still tougher than vanilla guys


Thu Feb 12, 2009 11:48 am
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
Post Re: Crobotech Mod Beta 2
I wish I had the power to make people exited.


Fri Feb 13, 2009 2:33 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Crobotech Mod Beta 2
Excited*

Also, I really like Foa's idea. Any possibility of it happening?


Fri Feb 13, 2009 7:36 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Crobotech Mod Beta 2
Requisite wrote:
Excited*

Also, I really like Foa's idea. Any possibility of it happening?


Its possible in any case. Just add an emitter to the gun that fire invisible MOSRotating object that gib into the said dot.

...

I think I'll do this one myself. : 3


Fri Feb 13, 2009 7:51 pm
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Joined: Wed Feb 11, 2009 4:17 pm
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Post Re: Crobotech Mod Beta 2
Haha. Them's Crobos are heavy, son. More often than not I'm finding the heaviest of the Crobos sinking into the soil when I use them in a Skirmish. Maybe i'm just a dummy and am doing something wrong.
This mod is fantastic. The lack of a sniper rifle is irksome to me, but I already see you're working on one, so that's not really a complaint.
Great job on this. I can't wait for more content.


Fri Feb 13, 2009 10:13 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
Post Re: Crobotech Mod Beta 2
New Crobos seem to be losing the clean, semi-cartoon, alien landing force and becoming dirtier, rougher and more military.

I really like those sprites, nice work.


Sat Feb 14, 2009 8:49 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
Post Re: Crobotech Mod Beta 2
Exalion wrote:
New Crobos seem to be losing the clean, semi-cartoon, alien landing force and becoming dirtier, rougher and more military.

You know, I really liked the first crobo. I still have it.
I think it looks better and spiffier than most of the newer ones. >_>


Sat Feb 14, 2009 9:38 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
Post Re: Crobotech Mod Beta 2
I like it, they look more like things that are going to shoot you rather than say, smother you with forehead mounted pillows....


Sat Feb 14, 2009 10:00 am
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Location: Good news everyone!
Post Re: Crobotech Mod Beta 2
Lol, they didn't look cutesy! they looked not serious, but not cute. It was a nice balance.

But meh.
Also, smothering still kills though. You suffocate.
Both are effective! :twisted:


Sat Feb 14, 2009 10:07 am
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
Will this new content be balanced in proportion with vanilla content?

I hope not, I love fighting against the crobos with quantity rather than quality.


Sat Feb 14, 2009 8:49 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: Crobotech Mod Beta 2
Exalion wrote:
New Crobos seem to be losing the clean, semi-cartoon, alien landing force and becoming dirtier, rougher and more military.

I really like those sprites, nice work.

I'm glad about that, they fit more with CC this way.

EDIT: Bollocks, double post :(


Sat Feb 14, 2009 8:51 pm
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Post Re: Crobotech Mod Beta 2
You know how you can shoot off parts of soccer klones? You should do that with this mod since you like being artsy.


Sat Feb 14, 2009 9:04 pm
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