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 Hueg Pack o' Mods *Final update!??!* 
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
I like the exploding in mid-air idea.


Mon Mar 22, 2010 7:59 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
deskup wrote:
Can you plese tell me if it is possible to make a change direction button? So that i could fly left and shoot right, pless a button and still fly left while shooting left?

tap the opposite arrow key quickly

tadaa

I guess i could make something like the firing key locking the horizontal orientation, but then it'd require you to release the firing key if you were to flip around, which isn't very practical. Might give it a shot a bit later.

Also, the bombs in the new pack will feature timed detonation. Ain't gonna fiddle with these.


Wed Mar 24, 2010 5:36 pm
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Hmmm... The gas drone doesn't seem to fly. I havent had this problem with any of the other drones, but the gas drone seems to be uncontrollable. It just falls out of the sky...


Wed Mar 24, 2010 8:30 pm
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Post Re: My huge pack of mods, which is back. *Update: Mar. 20th '10*
Hmm, that it does. I see why, though. It uses a Lua script that isn't in the Drones folder, so i missed it when i was implementing the new control system. I've fixed it now, so hold on a sec while i upload the fixed version.

Edit: Right, done. Gas Drone should function properly now.


Wed Mar 24, 2010 9:49 pm
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Joined: Fri Apr 09, 2010 11:02 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Has anyone noticed that the Reflective Sphere is the most deadly thing in this, or in fact most, mods? Why spend 3 hours digging a tunnel the normal way, when this baby can excavate a better one in 10 minutes, and go in and raep everything at the other end to boot?


Thu Apr 15, 2010 2:18 am
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Joined: Thu Apr 08, 2010 4:31 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
i really like the pyro glob, the tuna cannon and the headguys


the couple of problems i've seen, is that the AI fires the tuna cannon like a regular gun, most of the time causing themselves to die, is there any way you can make them fire in an arc?

also the sun tuba sometimes feels like not damaging enemies. no idea why.


Thu Apr 15, 2010 2:50 am
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Joined: Thu Apr 15, 2010 3:21 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
love this mod, but zero division cannon needs to obliterate the particles it leaves behind, thus no lag! and then my friend and i can see whose base survives cause we could shoot that thing non stop, also the assualt bot is jumpy like he has adhd, increase some mas and decrease walk speed im thinking


Thu Apr 15, 2010 4:22 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Protip: Nukehead with Circle Gun. Just stand there after you fire it.


Thu Apr 15, 2010 5:27 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Protip: Tri gun in narrow corridors. Pull the trigger and watch.


Thu Apr 15, 2010 5:31 am
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Joined: Fri Mar 19, 2010 6:31 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Well.... "Failed to load datafile object with following path and name:
HuegPackOMods.rte/ModuleIcon"

This is what I have:
Code:
DataModule
   ModuleName = Hueg Pack o' Mods
   IconFile = ContentFile
      Path = HuegPackOMods.rte/ModuleIcon.bmp

And also ModuleIcon.bmp is where is supposed to be.


Thu Apr 15, 2010 2:07 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Protip : I've got no idea.
And whats wrong with ADHD?!


Fri Apr 16, 2010 1:58 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
@Kias4242: I take delight in creating diabolically overpowered things. :U

@bananasgomoo: Firstly, thanks. Secondly, i guess there is, but it wouldn't be a simple task. Why the hell have you given the AI such powerful toys, anyways? :U
Finally, that's just my Lua being retarded. I'm not totally tubular with Lua yet, so a few slips here and there are unavoidable.

@Afrojack: Well i sure would like to make the particles disappear, but i reckon it would be rather hard to do so without removing loads of other particles. Also, Ref. Robot is heavy enough as it is. Just arm it with a T-Rex and a Tuna Cannon and you have plenty of mass to boot. :-o

@Benpasko: I can't believe i haven't tried that yet. :c

@Natti: Aye, Geometry Guns are pretty odd in confined spaces. Circle Gun hops around like a mad flea, Tri-Gun goes all BABZABZBBABZB and flies madly around.

@MGuard: Well that's odd. You say the files are there... Which OS are you using? Might be some Mac incompatibilities (say that 10 times fast) if you're using Mac. Otherwise, dunno. Try redownloading or something.

Also, now i am going to tease the ♥♥♥♥ out of you guys. Because that's just how i roll.

Image

Image

There is a moth on my wall.


Fri Apr 16, 2010 8:21 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Uncle Shook, when can I play with the explodey mortar? :3


Fri Apr 16, 2010 8:23 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
I want...

nay!

I DEMAND!


Fri Apr 16, 2010 8:33 pm
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Joined: Fri Mar 19, 2010 6:31 pm
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Post Re: My huge pack of mods, which is back. *Fix: Mar. 24th '10*
Ah it works now! No idea what caused it but doesn't matter anymore :)
And great mod! Thanks ! :P


Fri Apr 16, 2010 9:30 pm
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