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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
I have made a few mods, and NONE of them work. Therefore, I have posted none. Most of them are Coalition specialists anyway, like urban, lunar, ugettheidea. And according to your sig, you would just steal the code if I made some anyway.
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Wed Feb 25, 2009 8:00 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: UniTec (B22_1.0.3)
Gotcha! how does the mac fix progress goes? i realy want to try your actors
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Wed Feb 25, 2009 9:14 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
Working on it, thanks to Duh102 and Poog. I'll drop you a pm soon.
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Wed Feb 25, 2009 11:43 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
Send me one as well. I long to try this out.
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Thu Feb 26, 2009 5:27 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
Change the name of the Compound bow to Recurve bow. It looks more like a recurve than a compound.
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Fri Feb 27, 2009 2:05 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
The irony... I made my bow sprite with that specific Compound Bow picture as a comparison.
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Fri Feb 27, 2009 3:49 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
Lol, Anyway for it to look more compound-ey you need to bend the limbs closer to each other (while keeping their original length) and add those wheel things at their tips. I eagerly await the next version...
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Fri Feb 27, 2009 4:06 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
Stick with the recurve pl0x. And RELEASE MAC COMP. Ask Orglar to help out as well. He's good at Mac stuff.
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Fri Feb 27, 2009 10:37 pm |
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Opter
Joined: Mon Jan 19, 2009 8:39 pm Posts: 4
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Re: UniTec (B22_1.0.3)
I love some of actors, the bunk modules, and the sentries. The pre-equipped guys are also a nice touch. The crafts also perform much better than the coalition stuff. Still, I think there are just too many repetitive guns. You could probably cut out half or more of the "real" guns. Keep most of the unitech special stuff though since they're fun to use (especially the carpet bomb).
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Sat Feb 28, 2009 2:46 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: UniTec (B22_1.0.3)
I like the large verity of weapons, I don't really think they're that repetitive. (Some of them do need some differentiating though)
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Sat Feb 28, 2009 6:49 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: UniTec (B22_1.0.3)
Bladecat4 wrote: Stick with the recurve pl0x. And RELEASE MAC COMP. Ask Orglar to help out as well. He's good at Mac stuff. I'm working to get this Mac compatible. No luck so far. ;n;
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Sat Feb 28, 2009 10:42 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
YAY, now I know it will be done faster, if only because more people are working on it. Not that you're not any good. I know you pretty much single-handedly fixed the PA and DSTech. Which is why I have faith in you.
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Sun Mar 01, 2009 12:24 am |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: UniTec (B22_1.0.3)
Silencer says hi. Almost done. Weapons.ini and Zealots.ini, as I stated before in another thread, are the only ones that need fixing and I'm halfway done through Weapons.ini. EDIT: OMGOMGOMG I fixed weapons.ini. It's the Mosin Nagant that caused all of the trouble. Okay, just a question. Do I fumble around with the Zealots and try to fix them before I upload or just upload it it now with everything else finished and converted?
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Sun Mar 01, 2009 3:51 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B22_1.0.3)
Hi Orglar, I'd love to hear what you've done to solve things. I got a go at making it compatible but failed miserably.
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Sun Mar 01, 2009 10:33 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: UniTec (B22_1.0.3)
Any chance of getting a release date for the mac compatible version?
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Sun Mar 01, 2009 9:40 pm |
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